From af10d2fb3c909591b6e4bbc4eb8e20ac32bdf1e6 Mon Sep 17 00:00:00 2001 From: Zachary Hall Date: Fri, 17 Nov 2023 12:32:38 -0800 Subject: [PATCH] Update README.md --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index e6dad3f..9b19923 100644 --- a/README.md +++ b/README.md @@ -5,11 +5,11 @@ A converter to/from the B16/BMX bitmap format being developed for the Commander This program requires ImageMagick, and Magick++ (which may come with ImageMagick) Steps: -1. Clone the repo -2. cd into the repo directory -3. Run meson setup builddir -4. Run meson compile -C builddir -5. The binary is (Repo directory)/builddir/b16converter(.exe) +1. Clone the repo. For example: ``git clone https://github.com/catmeow72/b16converter.git b16converter`` +2. cd into the repo directory. For example: ``cd b16converter`` +3. Run ``meson setup builddir`` +4. Run ``meson compile -C builddir`` +5. The binary is ./builddir/b16converter(.exe) where (.exe) is .exe if on Windows, and nothing on other operating systems. ## Usage Run the binary with the -in option specifying the input file and the -out option specifying the desired output file. @@ -21,4 +21,4 @@ Check the flags with -help ## Testing Use the test.sh script from an environment with Bash available to automatically convert PACK.png and TEST.png to B16 at various resolutions and bitdepths, with and without dithering. It also converts back to PNG from the B16 files to test that functionality. -Once you have .b16 files, you can test it with my B16 viewer inside the X16 emulator. \ No newline at end of file +Once you have .b16 files, you can test it with my B16 viewer inside the X16 emulator.