#pragma once #include #include #include "palette.h" using namespace Magick; using std::vector; enum BitmapX16DebugFlags : int { DebugNone = 0, DebugShowPalette = (1 << 0), DebugShowCloseness = (1 << 1) }; class BitmapX16 { /// \brief Bits per pixel of the image uint8_t bpp = 0; /// \brief The list of palette entries. vector palette_entries; /// \brief A copy of the extra palette entries. vector extra_palette_entries; /// \brief The amount of colors used within the palette uint8_t significant_count = 0; /// \brief The beginning of the colors used. uint8_t significant_start = 0; /// \brief Imagemagick image to apply modifications to and read/write to an X16 bitmap Image *image = nullptr; /// \brief Set to true to queue color quantization. Set automatically when needed. bool quantize_colors = false; /// \brief Enables LZSA compression bool compress = false; /// \brief Current width size_t w = 0; /// \brief Current height size_t h = 0; /// \brief Target width size_t tw = 0; /// \brief Target height size_t th = 0; /// \brief Whether or not to dither bool dither = false; /// \brief Whether or not the image has been loaded properly bool loaded = false; /// \brief The cache of the bitmask to use for pixels uint8_t bitmask = 0; /// \brief The bits per pixel the bitmap was created with. uint8_t bitmask_bpp = 0; /// \brief The palette entry corrosponding to the border color uint8_t border = 0; /// \brief The amount of palette entries the image itself is supposed to have. uint8_t image_palette_count = 0; /// \brief Generates a palette from the current image void generate_palette(); /// \brief Actually resizes the image. User code should call queue_resize then apply /// \param w The width to resize to /// \param h The height to resize to void resize(size_t w, size_t h); /// \brief Gets the pixel index within this image based on X and Y values, as well as the width of the image /// \param x The X value of the pixel /// \param y The Y value of the pixel /// \returns The pixel index within this image size_t get_pixel_idx(size_t x, size_t y); /// \brief Returns the index within a byte buffer containing raw VERA image data a pixel is located in based on the pixel index and bpp /// \param pixelidx The index of the pixel /// \returns The byte index size_t get_byte_idx(size_t pixelidx); /// \brief Returns the index of a pixel within a byte based on the index of the pixel. /// \param pixelidx The index of the pixel /// \returns The pixel index within a byte uint8_t get_inner_idx(size_t pixelidx); /// \brief Returns the correct bitmask for a pixel. May be calculated if the cache is invalid. /// \returns A bitmask for any first pixel in a byte in the image. Can be shifted to get different pixels within a byte. uint8_t get_bitmask(); /// \brief Gets a value that can be OR'ed to a byte in a buffer based on the pixel index, the BPP of the image, and the value to set. /// \param inner_idx The index of the pixel within the byte /// \param pixel The value of the pixel /// \returns A value that can be OR'ed with a byte in a buffer that doesn't have a pixel at the specified index. uint8_t get_orable_pixel(uint8_t inner_idx, uint8_t pixel); /// \brief Converts a color to the nearest palette entry /// \param rgb The color to convert /// \returns The palette entry index uint8_t color_to_palette_entry(const ColorRGB &rgb); uint8_t extra_to_real_palette(uint8_t idx); float closeness_to_color(PaletteEntry a, PaletteEntry b); public: /// \brief Sets the border color extra palette entry. /// \param idx The index of the palette entry, must be an index into the extra palette entry list. void set_border_color(uint8_t idx); /// \brief Gets the current extra palette entry of the border color /// \returns The border color palette entry from the extra palette entry list uint8_t get_border_color() const; /// \brief Adds an entry to the list of extra palette entries. Not guaranteed to continue existing after a new palette entry has been added. /// \param entry The new entry to add /// \returns The palette index within the extra palette entries of the new entry uint8_t add_palette_entry(PaletteEntry entry); /// \brief Sets the bits per pixel of the image /// \param bpp The bits per pixel of the image, one of 1, 2, 4, or 8 void set_bpp(uint8_t bpp); /// \brief Returns the bits per pixel of the image /// \returns The bits per pixel of the image, one of 1, 2, 4, or 8 uint8_t get_bpp() const; /// \brief Sets the maximum amount of colors to be used. /// \param value The maximum amount of colors to use. void set_significant(uint8_t value); /// \brief Returns the maximum amount of colors to be used /// \returns The maximum amount of colors once written uint8_t get_significant() const; /// \brief Gets the beginning index of the significant palette entries. /// \returns The start index of significant palette entries. uint8_t get_significant_start() const; /// \brief Queues a resize operation. Call BitmapX16::apply() to apply /// \param w The width to resize to /// \param h The height to resize to void queue_resize(size_t w, size_t h); /// \brief Gets the width of the image /// \returns The width of the image size_t get_width() const; /// \brief Gets the height of the image /// \returns The height of the image size_t get_height() const; /// \brief Enables or disables dithering /// \param enabled Pass true to enable, false to disable void enable_dithering(bool enabled); /// \brief Returns the status of the dithering flag /// \returns The value of the dithering flag bool dithering_enabled() const; /// \brief Enables or disables LZSA compression /// \param enabled Pass true to enable, false to disable void enable_compression(bool enabled); /// \brief Returns the status of the LZSA compression flag /// \returns The value of the compression flag. bool compression_enabled() const; /// \brief Applies queued operations to the internal representation of the image void apply(); /// \brief Applies queued operations and writes the image to a PC-compatible file /// \param filename The path to the file to write void write_pc(const char *filename); /// \brief Applies queued operations and wri the image to a Commander X16-compatible file /// \param filename The path to the file to write void write_x16(const char *filename); /// \brief Loads a PC-compatible image file /// \param filename The path to the file to load void load_pc(const char *filename); /// \brief Loads a Commander X16-compatible image file /// \param filename The path to the file to load void load_x16(const char *filename); static void set_debug_flag(BitmapX16DebugFlags flag, bool enabled = true); /// \brief The debug flags to use. static BitmapX16DebugFlags debug; /// \brief Constructs an unloaded X16-compatible bitmap image. Call load_pc or load_x16 before using any other functions. BitmapX16(); ~BitmapX16(); };