looper/backends/playback/zsm/x16emu/vera_psg.c

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2024-08-08 13:12:37 -07:00
// Commander X16 Emulator
// Copyright (c) 2020 Frank van den Hoef
// All rights reserved. License: 2-clause BSD
#include "vera_psg.h"
#include <stdbool.h>
#include <string.h>
enum waveform {
WF_PULSE = 0,
WF_SAWTOOTH,
WF_TRIANGLE,
WF_NOISE,
};
struct channel {
uint16_t freq;
uint16_t volume;
bool left, right;
uint8_t pw;
uint8_t waveform;
uint16_t noiseval;
uint32_t phase;
};
static struct channel channels[16];
static uint16_t volume_lut[64] = {
0, 4, 8, 12,
16, 17, 18, 20, 21, 22, 23, 25, 26, 28, 30, 31,
33, 35, 37, 40, 42, 45, 47, 50, 53, 56, 60, 63,
67, 71, 75, 80, 85, 90, 95, 101, 107, 113, 120, 127,
135, 143, 151, 160, 170, 180, 191, 202, 214, 227, 241, 255,
270, 286, 303, 321, 341, 361, 382, 405, 429, 455, 482, 511
};
static uint16_t noise_state;
void
psg_reset(void)
{
memset(channels, 0, sizeof(channels));
noise_state = 1;
}
void
psg_writereg(uint8_t reg, uint8_t val)
{
reg &= 0x3f;
int ch = reg / 4;
int idx = reg & 3;
switch (idx) {
case 0: channels[ch].freq = (channels[ch].freq & 0xFF00) | val; break;
case 1: channels[ch].freq = (channels[ch].freq & 0x00FF) | (val << 8); break;
case 2: {
channels[ch].right = (val & 0x80) != 0;
channels[ch].left = (val & 0x40) != 0;
channels[ch].volume = volume_lut[val & 0x3F];
break;
}
case 3: {
channels[ch].pw = val & 0x3F;
channels[ch].waveform = val >> 6;
break;
}
}
}
static void
render(int16_t *left, int16_t *right)
{
int16_t l = 0;
int16_t r = 0;
for (int i = 0; i < 16; i++) {
// In FPGA implementation, noise values are generated every system clock and
// the channel update is run sequentially. So, even if both two channels are
// fetching a noise value in the same sample, they should have different values
noise_state = (noise_state << 1) | (((noise_state >> 1) ^ (noise_state >> 2) ^ (noise_state >> 4) ^ (noise_state >> 15)) & 1);
struct channel *ch = &channels[i];
uint32_t new_phase = (ch->left || ch->right) ? ((ch->phase + ch->freq) & 0x1FFFF) : 0;
if ((ch->phase & 0x10000) != (new_phase & 0x10000)) {
ch->noiseval = (noise_state >> 1) & 0x3F;
}
ch->phase = new_phase;
uint32_t v = 0;
switch (ch->waveform) {
case WF_PULSE: v = ((ch->phase >> 10) > ch->pw) ? 0 : 0x3F; break;
case WF_SAWTOOTH: v = (ch->phase >> 11) ^ ((ch->pw ^ 0x3f) & 0x3f); break;
case WF_TRIANGLE: v = ((ch->phase & 0x10000) ? (~(ch->phase >> 10) & 0x3F) : ((ch->phase >> 10) & 0x3F)) ^ ((ch->pw ^ 0x3f) & 0x3f); break;
case WF_NOISE: v = ch->noiseval; break;
}
int16_t sv = (v ^ 0x20);
if (sv & 0x20) {
sv |= 0xFFC0;
}
int16_t val = sv * ch->volume;
if (ch->left) {
l += val >> 3;
}
if (ch->right) {
r += val >> 3;
}
}
*left = l;
*right = r;
}
void
psg_render(int16_t *buf, unsigned num_samples)
{
while (num_samples--) {
render(&buf[0], &buf[1]);
buf += 2;
}
}