looper/main.cpp

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#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_opengl3.h"
#include "imfilebrowser.h"
#include "playback.h"
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#include "theme.h"
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#include "icon.h"
#include "IconsForkAwesome.h"
#include <iostream>
#include <fstream>
#include <json/json.h>
#include <stdio.h>
#include "forkawesome.h"
#include <numbers>
#include <cmath>
#include <cstdlib>
#include <string>
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#include <SDL.h>
#include <SDL_image.h>
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <SDL_opengles2.h>
#else
#include <SDL_opengl.h>
#endif
static const char* NAME = "Neko Player";
#ifdef __EMSCRIPTEN__
#include "../libs/emscripten/emscripten_mainloop_stub.h"
#endif
using namespace std::filesystem;
using namespace std::numbers;
using std::string;
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static float accent_color = 280.0;
string PadZeros(string input, size_t required_length) {
return std::string(required_length - std::min(required_length, input.length()), '0') + input;
}
uint8_t TimeToComponentCount(double time_code) {
int seconds = (int)time_code;
int minutes = seconds / 60;
seconds -= minutes * 60;
int hours = minutes / 60;
minutes -= hours * 60;
if (hours > 0) {
return 3;
} else if (minutes > 0) {
return 2;
} else {
return 1;
}
}
string TimeToString(double time_code, uint8_t min_components = 1) {
uint8_t components = std::max(TimeToComponentCount(time_code), min_components);
int seconds = (int)time_code;
int minutes = seconds / 60;
seconds -= minutes * 60;
int hours = minutes / 60;
minutes -= hours * 60;
string output = PadZeros(std::to_string(seconds), components < 2 ? 1 : 2);
if (components >= 2) {
output = PadZeros(std::to_string(minutes), components == 2 ? 1 : 2) + ":" + output;
}
if (components >= 3) {
output = PadZeros(std::to_string(hours), components == 3 ? 1 : 2) + ":" + output;
}
return output;
}
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// Main code
int main(int, char**)
{
bool enable_kms = std::getenv("LAP_KMS") != nullptr;
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "false");
SDL_SetHint(SDL_HINT_APP_NAME, NAME);
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
{
printf("Error: %s\n", SDL_GetError());
return -1;
}
if (std::string(SDL_GetCurrentVideoDriver()) == "KMSDRM") {
enable_kms = true;
}
IMG_Init(IMG_INIT_PNG|IMG_INIT_WEBP);
const char* prefPath = SDL_GetPrefPath("Catmeow72", NAME);
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Theme::prefPath = prefPath;
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// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
const char* glsl_version = "#version 100";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#elif defined(__APPLE__)
// GL 3.2 Core + GLSL 150
const char* glsl_version = "#version 150";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#else
// GL 3.0 + GLSL 130
const char* glsl_version = "#version 130";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
// From 2.0.18: Enable native IME.
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// Create window with graphics context
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window* window = SDL_CreateWindow(NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 475, 54, window_flags);
if (enable_kms) {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
SDL_SetWindowMinimumSize(window, 475, 54);
SDL_Surface* icon = IMG_Load_RW(SDL_RWFromConstMem(icon_data, icon_size), 1);
SDL_SetWindowIcon(window, icon);
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
io.IniFilename = strdup((std::string(prefPath) + "imgui.ini").c_str());
if (enable_kms) {
io.MouseDrawCursor = true;
}
//io.ConfigViewportsNoAutoMerge = true;
//io.ConfigViewportsNoTaskBarIcon = true;
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version);
// Load Fonts
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
// - Read 'docs/FONTS.md' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
//io.Fonts->AddFontDefault();
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != nullptr);
io.Fonts->AddFontDefault();
ImFontConfig config;
config.MergeMode = true;
config.GlyphMinAdvanceX = 13.0f;
static const ImWchar icon_ranges[] = { ICON_MIN_FK, ICON_MAX_FK, 0 };
io.Fonts->AddFontFromMemoryCompressedBase85TTF(forkawesome_compressed_data_base85, 13.0f, &config, icon_ranges);
// Our state
bool show_demo_window = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
ImGui::FileBrowser fileDialog;
fileDialog.SetTitle("Open...");
fileDialog.SetTypeFilters({ ".wav", ".ogg", ".mp3", ".qoa", ".flac", ".xm", ".mod"});
std::string userdir = std::getenv(
#ifdef _WIN32
"UserProfile"
#else
"HOME"
#endif
);
fileDialog.SetPwd(path(userdir) / path("Music"));
Playback *playback = new Playback();
float position = 0.0;
// Main loop
bool done = false;
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Theme *theme = new Theme(false);
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bool prefs_window = false;
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bool theme_editor = false;
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bool stopped = true;
{
Json::Value config;
std::ifstream stream;
stream.open(path(prefPath) / "config.json");
if (stream.is_open()) {
stream >> config;
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if (config.isMember("theme_name")) {
path themePath = theme->themeDir / config["theme_name"].asString();
if (exists(themePath)) {
delete theme;
theme = new Theme(themePath);
}
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}
if (config.isMember("accent_color")) {
accent_color = config["accent_color"].asFloat();
}
if (config.isMember("demo_window")) {
show_demo_window = config["demo_window"].asBool();
}
stream.close();
}
}
#ifdef __EMSCRIPTEN__
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
io.IniFilename = nullptr;
EMSCRIPTEN_MAINLOOP_BEGIN
#else
while (!done)
#endif
{
position = playback->GetPosition();
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
}
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
auto dockid = ImGui::DockSpaceOverViewport(nullptr, ImGuiDockNodeFlags_AutoHideTabBar);
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
ImGui::SetNextWindowDockID(dockid);
ImGui::Begin("Player", nullptr, ImGuiWindowFlags_MenuBar);
{
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu(ICON_FK_FILE "File")) {
if (ImGui::MenuItem(ICON_FK_FOLDER_OPEN "Open")) {
fileDialog.Open();
}
if (ImGui::MenuItem(ICON_FK_WINDOW_CLOSE "Quit")) {
done = true;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu(ICON_FK_SCISSORS "Edit")) {
if (ImGui::MenuItem(ICON_FK_COG "Preferences...")) {
prefs_window = true;
}
ImGui::EndMenu();
}
#ifdef DEBUG
if (ImGui::BeginMenu(ICON_FK_COG "Debug")) {
if (ImGui::MenuItem("Show ImGui Demo Window", nullptr, show_demo_window)) {
show_demo_window = !show_demo_window;
}
ImGui::EndMenu();
}
#endif
ImGui::EndMenuBar();
}
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - 27);
if (ImGui::Button(playback->IsPaused() ? ICON_FK_PLAY "##Pause" : ICON_FK_PAUSE "##Pause")) {
playback->Pause();
}
ImGui::SameLine();
if (ImGui::Button(ICON_FK_REFRESH "##Restart")) {
playback->Seek(0.0);
}
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetFontSize() * (22 - 8)) - (ImGui::GetStyle().FramePadding.x * (10 - 2)));
uint8_t components = TimeToComponentCount(playback->GetLength());
string time_str = TimeToString(position, components);
if (ImGui::SliderFloat("##Seek", &position, 0.0f, playback->GetLength(), time_str.c_str(), ImGuiSliderFlags_NoRoundToFormat))
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playback->Seek(position);
ImGui::SameLine();
if (ImGui::Button(ICON_FK_STOP "##Stop")) {
playback->Stop();
}
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::SameLine();
if (ImGui::SliderFloat("##Volume", &playback->volume, 0.0, 100.0, ICON_FK_VOLUME_UP ": %.0f%%")) {
playback->Update();
}/*
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ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::SliderFloat("##Speed", &playback->speed, 0.25, 4.0, "Speed: %.2fx", ImGuiSliderFlags_Logarithmic)) {
playback->Update();
}*/
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}
ImGui::End();
if (prefs_window) {
ImVec2 min_size;
min_size.x = ImGui::GetFontSize() * 18;
min_size.y = (ImGui::GetStyle().FramePadding.y * 5) + (ImGui::GetFontSize() * 5);
ImVec2 max_size;
max_size.x = 99999997952; // The compiler says that if this were just 9s it would be turned into this anyways.
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max_size.y = min_size.y;
ImGui::SetNextWindowSizeConstraints(min_size, max_size);
ImGui::Begin("Preferences...", &prefs_window);
{
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if (ImGui::Button(ICON_FK_MAGIC "Theme Editor")) {
theme_editor = true;
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}
ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetStyle().FramePadding.x * 4));
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ImGui::SliderFloat("##AccentColor", &accent_color, 0.0, 360.0, "UI hue: %.0f°", ImGuiSliderFlags_NoRoundToFormat);
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}
ImGui::End();
}
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if (theme_editor) {
theme->ShowEditor(&theme_editor, theme);
}
theme->Apply(accent_color);
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fileDialog.Display();
if (fileDialog.HasSelected()) {
playback->Start(fileDialog.GetSelected().string());
SDL_SetWindowTitle(window, (fileDialog.GetSelected().filename().replace_extension("").string() + std::string(" - ") + std::string(NAME)).c_str());
fileDialog.ClearSelected();
}
if (playback->IsStopped() && !stopped) {
SDL_SetWindowTitle(window, NAME);
}
// Rendering
ImGui::Render();
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
// Update and Render additional Platform Windows
// (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere.
// For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
SDL_GL_SwapWindow(window);
}
// Cleanup
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_MAINLOOP_END;
#endif
delete playback;
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(gl_context);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
{
Json::Value config;
std::ofstream stream;
stream.open(path(prefPath) / "config.json");
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path themePath(theme->file_path);
themePath = themePath.filename();
if (!themePath.empty()) {
config["theme_name"] = themePath.filename().string();
}
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config["accent_color"] = accent_color;
config["demo_window"] = show_demo_window;
stream << config;
stream.close();
}
free((void*)io.IniFilename);
return 0;
}