233 lines
10 KiB
Text
233 lines
10 KiB
Text
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<?xml version="1.0" encoding="UTF-8"?>
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<CodeLite_Project Name="neko-player" Version="11000" InternalType="">
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<VirtualDirectory Name="playback">
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<VirtualDirectory Name="sdl_mixer_x">
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<File Name="backends/playback/sdl_mixer_x/sdl_mixer_x.hpp"/>
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<File Name="backends/playback/sdl_mixer_x/sdl_mixer_x.cpp"/>
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</VirtualDirectory>
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<VirtualDirectory Name="vgmstream">
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<File Name="backends/playback/vgmstream/vgmstream.hpp"/>
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<File Name="backends/playback/vgmstream/vgmstream.cpp"/>
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</VirtualDirectory>
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<VirtualDirectory Name="zsm">
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<File Name="backends/playback/zsm/zsm_backend.hpp"/>
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<File Name="backends/playback/zsm/zsm_backend.cpp"/>
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<VirtualDirectory Name="x16emu">
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<File Name="backends/playback/zsm/x16emu/ymglue.h"/>
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<File Name="backends/playback/zsm/x16emu/ymglue.cpp"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_pcm.h"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_pcm.cpp"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opm.h"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opm.cpp"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opl.h"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opl.cpp"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_fm.h"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_adpcm.h"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_adpcm.cpp"/>
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<File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm.h"/>
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<File Name="backends/playback/zsm/x16emu/vera_psg.h"/>
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<File Name="backends/playback/zsm/x16emu/vera_psg.c"/>
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<File Name="backends/playback/zsm/x16emu/vera_pcm.h"/>
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<File Name="backends/playback/zsm/x16emu/vera_pcm.c"/>
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<File Name="backends/playback/zsm/x16emu/glue.h"/>
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<File Name="backends/playback/zsm/x16emu/audio.h"/>
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<File Name="backends/playback/zsm/x16emu/audio.c"/>
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</VirtualDirectory>
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</VirtualDirectory>
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</VirtualDirectory>
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<VirtualDirectory Name="ui">
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<VirtualDirectory Name="imgui">
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<File Name="backends/ui/imgui/imgui-filebrowser/imfilebrowser.h"/>
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<File Name="backends/ui/imgui/ui_backend.hpp"/>
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<File Name="backends/ui/imgui/theme.h"/>
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<File Name="backends/ui/imgui/theme.cpp"/>
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<File Name="backends/ui/imgui/main.h"/>
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<File Name="backends/ui/imgui/main.cpp"/>
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<File Name="backends/ui/imgui/imgui_config.h"/>
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<File Name="backends/ui/imgui/file_browser.h"/>
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<File Name="backends/ui/imgui/file_browser.cpp"/>
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<File Name="backends/ui/imgui/emscripten_mainloop_stub.h"/>
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<File Name="backends/ui/imgui/base85.h"/>
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<File Name="backends/ui/imgui/RendererBackend.h"/>
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<File Name="backends/ui/imgui/RendererBackend.cpp"/>
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<VirtualDirectory Name="imgui">
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<File Name="backends/ui/imgui/imgui/misc/cpp/imgui_stdlib.h"/>
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<File Name="backends/ui/imgui/imgui/misc/cpp/imgui_stdlib.cpp"/>
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<File Name="backends/ui/imgui/imgui/imstb_truetype.h"/>
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<File Name="backends/ui/imgui/imgui/imstb_textedit.h"/>
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<File Name="backends/ui/imgui/imgui/imstb_rectpack.h"/>
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<File Name="backends/ui/imgui/imgui/imgui_widgets.cpp"/>
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<File Name="backends/ui/imgui/imgui/imgui_tables.cpp"/>
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<File Name="backends/ui/imgui/imgui/imgui_internal.h"/>
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<File Name="backends/ui/imgui/imgui/imgui_draw.cpp"/>
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<File Name="backends/ui/imgui/imgui/imgui_demo.cpp"/>
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<File Name="backends/ui/imgui/imgui/imgui.h"/>
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<File Name="backends/ui/imgui/imgui/imgui.cpp"/>
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<File Name="backends/ui/imgui/imgui/imconfig.h"/>
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</VirtualDirectory>
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</VirtualDirectory>
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<VirtualDirectory Name="gtk">
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<File Name="backends/ui/gtk/theme.hpp"/>
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<File Name="backends/ui/gtk/theme.cpp"/>
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<File Name="backends/ui/gtk/options_window.hpp"/>
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<File Name="backends/ui/gtk/options_window.cpp"/>
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<File Name="backends/ui/gtk/my_slider.hpp"/>
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<File Name="backends/ui/gtk/my_slider.cpp"/>
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<File Name="backends/ui/gtk/main_window.hpp"/>
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<File Name="backends/ui/gtk/main_window.cpp"/>
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<File Name="backends/ui/gtk/main.h"/>
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<File Name="backends/ui/gtk/main.cpp"/>
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<File Name="backends/ui/gtk/about_window.hpp"/>
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<File Name="backends/ui/gtk/about_window.cpp"/>
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</VirtualDirectory>
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</VirtualDirectory>
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<VirtualDirectory Name="assets">
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<File Name="assets/tomlplusplus_license.h"/>
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<File Name="assets/testdata_test_wav.h"/>
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<File Name="assets/testdata_test_flac.h"/>
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<File Name="assets/test_assets.h"/>
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<File Name="assets/sdl_mixer_x_license.h"/>
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<File Name="assets/notosansjp_thin.h"/>
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<File Name="assets/notosansjp_regular.h"/>
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<File Name="assets/notosansjp_license.h"/>
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<File Name="assets/notosans_thin.h"/>
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<File Name="assets/notosans_regular.h"/>
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<File Name="assets/notosans_license.h"/>
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<File Name="assets/mpris_stub_proxy.hpp"/>
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<File Name="assets/mpris_stub_adaptor.hpp"/>
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<File Name="assets/looper_mit_license.h"/>
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<File Name="assets/looper_license.h"/>
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<File Name="assets/looper_gpl_license.h"/>
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<File Name="assets/lgpl_3_0_license.h"/>
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<File Name="assets/lgpl_2_1_license.h"/>
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<File Name="assets/lgpl_2_0_license.h"/>
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<File Name="assets/jsoncpp_license.h"/>
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<File Name="assets/imgui_license.h"/>
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<File Name="assets/imgui_filebrowser_license.h"/>
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<File Name="assets/icon.h"/>
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<File Name="assets/icnfntcpphdrs_license.h"/>
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<File Name="assets/gtk_frontend_css.h"/>
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<File Name="assets/forkawesome_license.h"/>
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<File Name="assets/forkawesome.h"/>
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<File Name="assets/dbus_stub_proxy.hpp"/>
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<File Name="assets/dbus_stub_adaptor.hpp"/>
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<File Name="assets/cli11_license.h"/>
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<File Name="assets/assets.h"/>
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</VirtualDirectory>
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<VirtualDirectory Name="thirdparty">
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<File Name="thirdparty/toml.hpp"/>
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<File Name="thirdparty/CRC.hpp"/>
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<File Name="thirdparty/CLI11.hpp"/>
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</VirtualDirectory>
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<Reconciliation>
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<Regexes/>
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<Excludepaths>
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<Path>subprojects/</Path>
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<Path>cmake-build-Debug/</Path>
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<Path>build-wasm/</Path>
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<Path>build/</Path>
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<Path>build-codelite/</Path>
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</Excludepaths>
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<Ignorefiles/>
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<Extensions>
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<![CDATA[*.cpp;*.c;*.h;*.hpp;*.xrc;*.wxcp;*.fbp]]>
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</Extensions>
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<Topleveldir>/mnt/dev/catmeow/neko-player</Topleveldir>
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</Reconciliation>
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<Description/>
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<Dependencies/>
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<VirtualDirectory Name="src">
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<File Name="util.cpp"/>
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<File Name="translation.cpp"/>
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<File Name="tests.cpp"/>
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<File Name="proxy_backend.cpp"/>
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<File Name="playback_process.cpp"/>
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<File Name="playback_backend.cpp"/>
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<File Name="playback.cpp"/>
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<File Name="options.cpp"/>
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<File Name="main.cpp"/>
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<File Name="log.cpp"/>
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<File Name="file_backend.cpp"/>
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<File Name="dummy.c"/>
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<File Name="dbus.cpp"/>
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<File Name="daemon_backend.cpp"/>
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<File Name="base85.cpp"/>
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<File Name="backend.cpp"/>
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</VirtualDirectory>
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<VirtualDirectory Name="include">
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<File Name="web_functions.hpp"/>
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<File Name="util.hpp"/>
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<File Name="translation.hpp"/>
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<File Name="rpc.hpp"/>
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<File Name="proxy_backend.hpp"/>
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<File Name="playback_process.hpp"/>
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<File Name="playback_backend.hpp"/>
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<File Name="playback.h"/>
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<File Name="options.hpp"/>
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<File Name="log.hpp"/>
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<File Name="license.hpp"/>
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<File Name="include/playback_backend.h"/>
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<File Name="file_backend.hpp"/>
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<File Name="dbus.hpp"/>
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<File Name="data.h"/>
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<File Name="daemon_backend.hpp"/>
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<File Name="config.hpp"/>
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<File Name="base85.h"/>
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<File Name="backend.hpp"/>
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</VirtualDirectory>
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<Settings Type="Executable">
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<GlobalSettings>
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<Compiler Options="" C_Options="" Assembler="">
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<IncludePath Value="."/>
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</Compiler>
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<Linker Options="">
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<LibraryPath Value="."/>
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</Linker>
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<ResourceCompiler Options=""/>
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</GlobalSettings>
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<Configuration Name="Debug" CompilerType="GCC" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="-g -Wall -march=native" C_Options=" -march=native" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
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<IncludePath Value="."/>
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</Compiler>
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<Linker Options="-O0 -flto" Required="yes">
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<LibraryPath Value="."/>
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<LibraryPath Value="Debug"/>
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</Linker>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="" IntermediateDirectory="" Command="$(WorkspacePath)/cmake-build-$(WorkspaceConfiguration)/neko-player/looper" CommandArguments="-m ../../assets/test.zsm" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(WorkspacePath)/cmake-build-$(WorkspaceConfiguration)/neko-player" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
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<BuildSystem Name="CMake">-DDISABLE_GTK_UI=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo -DBUILD_SOUNDTOUCH=ON</BuildSystem>
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<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
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<![CDATA[CMAKE_C_COMPILER_LAUNCHER=ccache
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CMAKE_CXX_COMPILER_LAUNCHER=ccache]]>
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</Environment>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
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<DebuggerSearchPaths/>
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<PostConnectCommands/>
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<StartupCommands/>
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</Debugger>
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<PreBuild/>
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<PostBuild/>
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<CustomBuild Enabled="no">
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<RebuildCommand/>
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<CleanCommand/>
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<BuildCommand/>
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<PreprocessFileCommand/>
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<SingleFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName/>
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<WorkingDirectory/>
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</CustomBuild>
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<AdditionalRules>
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<CustomPostBuild/>
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<CustomPreBuild/>
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</AdditionalRules>
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<Completion EnableCpp11="no" EnableCpp14="no">
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<ClangCmpFlagsC/>
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<ClangCmpFlags/>
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<ClangPP/>
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<SearchPaths/>
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</Completion>
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</Configuration>
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</Settings>
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</CodeLite_Project>
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