looper/backends/playback/zsm/zsm_backend.hpp

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#pragma once
#include "playback_backend.hpp"
#include <cstdint>
#include <stddef.h>
#include <stdint.h>
#include "file_backend.hpp"
enum ZsmCommandId {
PsgWrite,
ExtCmd,
FmWrite,
ZsmEOF,
Delay
};
struct reg_pair {
uint8_t reg;
uint8_t val;
};
struct ZsmCommand {
ZsmCommandId id;
union {
struct {
uint8_t reg;
uint8_t val;
} psg_write;
struct {
uint8_t channel;
uint8_t bytes;
union {
uint8_t *pcm;
struct {
uint8_t chip_id;
uint8_t writes;
uint8_t *write_bytes;
} expansion;
uint8_t *sync;
uint8_t *custom;
};
} extcmd;
struct {
uint8_t len;
reg_pair *regs;
} fm_write;
uint8_t delay;
};
~ZsmCommand();
};
class ZsmBackend : public PlaybackBackend {
File *file;
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std::vector<uint8_t> audio_buf;
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uint32_t loop_point;
uint32_t pcm_offset;
uint8_t fm_mask;
uint16_t psg_channel_mask;
uint16_t tick_rate;
size_t music_data_start;
size_t music_data_len;
double ticks;
double delayTicks = 0.0;
double position;
void seek_internal(double position);
ZsmCommand get_command();
public:
inline std::string get_id() override {
return "zsm";
}
inline std::string get_name() override {
return "ZSM player";
}
void seek(double position) override;
void load(const char *filename) override;
void switch_stream(int idx) override;
void cleanup() override;
int get_stream_idx() override;
size_t render(void *buf, size_t maxlen) override;
double get_position() override;
inline ~ZsmBackend() override { }
};