looper/theme.h

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#pragma once
#include "config.h"
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#include "imgui.h"
#include <set>
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#include <map>
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#include <string>
#include "file_browser.h"
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#include <json/json.h>
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#include <filesystem>
#include "thirdparty/toml.hpp"
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using std::string;
using namespace std::filesystem;
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struct ThemeStrings {
string name;
string description;
ThemeStrings();
ThemeStrings(toml::table config);
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};
struct AccentColorizer {
/// @brief Whether or not to change the hue.
bool Hue;
/// @brief Whether or not to change the saturation.
bool Saturation;
/// @brief Whether or not to change the value.
bool Value;
/// @brief Whether or not to multiply the alpha.
bool Alpha;
/// @brief Colorizes a color stored as an ImVec4 according to preferences.
void Colorize(ImVec4 accent, ImVec4 &color);
/// @brief Serialize the settings to json.
/// @returns The serialized TOML, as a toml::table.
toml::table Serialize();
/// @brief Create a default accent colorizer
AccentColorizer();
/// @brief Deserialize the settings from TOML and construct.
/// @param table The TOML to deserialize from.
AccentColorizer(toml::table table);
};
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class Theme {
ImGuiStyle style;
static std::string Migrate(string path);
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public:
static std::set<path> availableThemes;
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static std::map<path, ThemeStrings> themeStrings;
static void updateAvailableThemes();
static path themeDir;
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static const char* prefPath;
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static const int MinSchemaVersion = 0;
static const int MaxSchemaVersion = 1;
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string file_path;
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std::map<string, ThemeStrings> strings;
std::map<int, AccentColorizer> AccentColorizers;
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ThemeStrings GetStrings();
static bool ShowEditor(bool *open, Theme* &theme, ImGuiID dockid, int window_width, int window_height);
void Apply(ImVec4 accent);
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void Save(string path);
void Save(path path);
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Theme();
Theme(bool dark);
Theme(string path);
Theme(path path);
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};