Use is_maximized and fix incorrect ifdef
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1 changed files with 2 additions and 2 deletions
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@ -471,7 +471,7 @@ SDL_HitTestResult RendererBackend::HitTest(SDL_Window *window, const SDL_Point *
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}
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}
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void RendererBackend::EndMainMenuBar() {
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void RendererBackend::EndMainMenuBar() {
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#ifndef __EMSCRIPTEN
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#ifndef __EMSCRIPTEN__
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menubar_end = ImGui::GetCursorPosX();
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menubar_end = ImGui::GetCursorPosX();
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ImVec2 size = ImGui::GetWindowSize();
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ImVec2 size = ImGui::GetWindowSize();
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float btnw = size.y;
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float btnw = size.y;
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@ -483,7 +483,7 @@ void RendererBackend::EndMainMenuBar() {
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SDL_MinimizeWindow(window);
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SDL_MinimizeWindow(window);
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}
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}
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ImGui::SetCursorPosX(size.x - (btnw * 2));
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ImGui::SetCursorPosX(size.x - (btnw * 2));
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) {
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if (is_maximized()) {
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if (ImGui::Button(ICON_FK_WINDOW_RESTORE, btn_size)) SDL_RestoreWindow(window);
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if (ImGui::Button(ICON_FK_WINDOW_RESTORE, btn_size)) SDL_RestoreWindow(window);
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} else {
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} else {
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if (ImGui::Button(ICON_FK_WINDOW_MAXIMIZE, btn_size)) SDL_MaximizeWindow(window);
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if (ImGui::Button(ICON_FK_WINDOW_MAXIMIZE, btn_size)) SDL_MaximizeWindow(window);
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