From 5ca66715241ff7087065e938155b7c0625c6e10c Mon Sep 17 00:00:00 2001 From: Zachary Hall Date: Fri, 25 Aug 2023 14:38:06 -0700 Subject: [PATCH] Add Spanish support, and refactor --- .idea/.gitignore | 8 + .idea/modules.xml | 8 + .idea/neko-player.iml | 8 + .idea/vcs.xml | 10 + RendererBackend.cpp | 273 ++++++ RendererBackend.h | 36 + .../translations/es_MX/LC_MESSAGES/es_MX.po | 583 +++++++++++++ main.cpp | 801 ++++++------------ main.h | 53 ++ meson.build | 1 + 10 files changed, 1248 insertions(+), 533 deletions(-) create mode 100644 .idea/.gitignore create mode 100644 .idea/modules.xml create mode 100644 .idea/neko-player.iml create mode 100644 .idea/vcs.xml create mode 100644 RendererBackend.cpp create mode 100644 RendererBackend.h create mode 100644 assets/translations/es_MX/LC_MESSAGES/es_MX.po create mode 100644 main.h diff --git a/.idea/.gitignore b/.idea/.gitignore new file mode 100644 index 0000000..13566b8 --- /dev/null +++ b/.idea/.gitignore @@ -0,0 +1,8 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/modules.xml b/.idea/modules.xml new file mode 100644 index 0000000..fdb0302 --- /dev/null +++ b/.idea/modules.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/neko-player.iml b/.idea/neko-player.iml new file mode 100644 index 0000000..bc2cd87 --- /dev/null +++ b/.idea/neko-player.iml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml new file mode 100644 index 0000000..552d15a --- /dev/null +++ b/.idea/vcs.xml @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/RendererBackend.cpp b/RendererBackend.cpp new file mode 100644 index 0000000..9ab9e41 --- /dev/null +++ b/RendererBackend.cpp @@ -0,0 +1,273 @@ +#include "RendererBackend.h" +#include "assets.h" +#include +#include "IconsForkAwesome.h" +#include "config.h" +#include +#include +#include "theme.h" +#include "imgui_stdlib.h" +#include "imgui_impl_sdl2.h" +#include "imgui_impl_opengl3.h" +#include "base85.h" +#include +#include "translation.h" +using std::vector; + +struct FontData { + const char* data; + const ImWchar *ranges; +}; + +ImFont *add_font(vector data_vec, int size = 13) { + ImFont* font = nullptr; + ImGuiIO& io = ImGui::GetIO(); + for (auto data : data_vec) { + ImFontConfig font_cfg = ImFontConfig(); + font_cfg.SizePixels = size; + font_cfg.OversampleH = font_cfg.OversampleV = 1; + font_cfg.PixelSnapH = true; + if (font_cfg.SizePixels <= 0.0f) + font_cfg.SizePixels = 13.0f * 1.0f; + if (font != nullptr) { + font_cfg.DstFont = font; + font_cfg.MergeMode = true; + } + //font_cfg.EllipsisChar = (ImWchar)0x0085; + //font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units + + const char* ttf_compressed_base85 = data.data; + const ImWchar* glyph_ranges = data.ranges; + auto new_font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); + if (font == nullptr) font = new_font; + } + { + ImFontConfig config; + config.MergeMode = true; + config.GlyphMinAdvanceX = size; + config.SizePixels = size; + config.DstFont = font; + static const ImWchar icon_ranges[] = { ICON_MIN_FK, ICON_MAX_FK, 0 }; + io.Fonts->AddFontFromMemoryCompressedBase85TTF(forkawesome_compressed_data_base85, float(size), &config, icon_ranges); + } + return font; +} +RendererBackend::RendererBackend() { +} +RendererBackend::~RendererBackend() { + +} +void RendererBackend::SetWindowTitle(const char *title) { + SDL_SetWindowTitle(window, title); +} +void RendererBackend::GuiFunction() { + // Do nothing by default. +} +int RendererBackend::Run() { + setlocale(LC_ALL, ""); + bindtextdomain("neko_player", LOCALE_DIR); + textdomain("neko_player"); + printf("Loaded locale '%s' from '%s'...\n", CURRENT_LANGUAGE, LOCALE_DIR); + printf("Locale name: %s\n", _TR_CTX("Language name", "English (United States)")); + bool enable_kms = std::getenv("LAP_KMS") != nullptr; + SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "false"); + SDL_SetHint(SDL_HINT_APP_NAME, NAME); + // Setup SDL + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) + { + printf("Error: %s\n", SDL_GetError()); + return -1; + } + if (std::string(SDL_GetCurrentVideoDriver()) == "KMSDRM") { + enable_kms = true; + } + IMG_Init(IMG_INIT_PNG|IMG_INIT_WEBP); + prefPath = SDL_GetPrefPath("Catmeow72", NAME); + Theme::prefPath = prefPath; + + // Decide GL+GLSL versions +#if defined(IMGUI_IMPL_OPENGL_ES2) + // GL ES 2.0 + GLSL 100 + const char* glsl_version = "#version 100"; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); +#elif defined(__APPLE__) + // GL 3.2 Core + GLSL 150 + const char* glsl_version = "#version 150"; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); +#else + // GL 3.0 + GLSL 130 + const char* glsl_version = "#version 130"; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); +#endif + + // From 2.0.18: Enable native IME. +#ifdef SDL_HINT_IME_SHOW_UI + SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); +#endif + + // Create window with graphics context + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); + SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + window = SDL_CreateWindow(NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, window_flags); + SDL_SetWindowMinimumSize(window, window_width, window_height); + if (enable_kms) { + SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); + } + const vector icon_data = DecodeBase85(icon_compressed_data_base85); + SDL_Surface* icon = IMG_Load_RW(SDL_RWFromConstMem(icon_data.data(), icon_data.size()), 1); + SDL_SetWindowIcon(window, icon); + SDL_GLContext gl_context = SDL_GL_CreateContext(window); + SDL_GL_MakeCurrent(window, gl_context); + + // Setup Dear ImGui context + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; + //io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; + io.IniFilename = strdup((std::string(prefPath) + "imgui.ini").c_str()); + if (enable_kms) { + io.MouseDrawCursor = true; + } + //io.ConfigViewportsNoAutoMerge = true; + //io.ConfigViewportsNoTaskBarIcon = true; + + //ImGui::StyleColorsLight(); + + // Setup Platform/Renderer backends + ImGui_ImplSDL2_InitForOpenGL(window, gl_context); + ImGui_ImplOpenGL3_Init(glsl_version); + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. + // - Read 'docs/FONTS.md' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != nullptr); + add_font({FontData {notosans_regular_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_regular_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}); + title = add_font({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}, 48); + + + theme = new Theme(false); + userdir = std::getenv( + #ifdef _WIN32 + "UserProfile" + #else + "HOME" + #endif + ); + SDL_GL_SetSwapInterval(vsync ? 1 : 0); + theme->Apply(accent_color); + Init(); +#ifdef __EMSCRIPTEN__ + // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file. + // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage. + io.IniFilename = nullptr; + EMSCRIPTEN_MAINLOOP_BEGIN +#else + while (!done) +#endif + { + auto next_frame = std::chrono::steady_clock::now() + std::chrono::milliseconds(1000 / framerate); + // Poll and handle events (inputs, window resize, etc.) + // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. + // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. + // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. + // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + SDL_Event event; + while (SDL_PollEvent(&event)) + { + ImGui_ImplSDL2_ProcessEvent(&event); + if (event.type == SDL_QUIT) + done = true; + if (event.type == SDL_WINDOWEVENT) { + if (event.window.event == SDL_WINDOWEVENT_RESIZED) { + window_width = event.window.data1; + window_height = event.window.data2; + //SDL_GetWindowSize(window, &window_width, &window_height); + } + if (event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) { + done = true; + } + } + } + // Start the Dear ImGui frame + ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplSDL2_NewFrame(); + ImGui::NewFrame(); + // Run the GUI + GuiFunction(); + // Rendering + ImGui::Render(); + // Update the window size. + glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); + // Clear the screen. + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + // Tell ImGui to render. + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + + // Update and Render additional Platform Windows + // (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere. + // For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly) + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + { + SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow(); + SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext(); + ImGui::UpdatePlatformWindows(); + ImGui::RenderPlatformWindowsDefault(); + SDL_GL_MakeCurrent(backup_current_window, backup_current_context); + } + + // Swap the buffers, and do VSync if enabled. + SDL_GL_SwapWindow(window); + // If not doing VSync, wait until the next frame needs to be rendered. + if (!vsync) { + std::this_thread::sleep_until(next_frame); + } + + } + // Cleanup +#ifdef __EMSCRIPTEN__ + EMSCRIPTEN_MAINLOOP_END; +#endif + // Cleanup + ImGui_ImplOpenGL3_Shutdown(); + ImGui_ImplSDL2_Shutdown(); + ImGui::DestroyContext(); + + SDL_GL_DeleteContext(gl_context); + SDL_DestroyWindow(window); + IMG_Quit(); + SDL_Quit(); + free((void*)io.IniFilename); + Deinit(); + return 0; +} +void RendererBackend::Init() { + // Do nothing by default. +} +void RendererBackend::Deinit() { + // Do nothing by default. +} \ No newline at end of file diff --git a/RendererBackend.h b/RendererBackend.h new file mode 100644 index 0000000..5f3c9e6 --- /dev/null +++ b/RendererBackend.h @@ -0,0 +1,36 @@ +#pragma once +#include "imgui.h" +#include +#if defined(IMGUI_IMPL_OPENGL_ES2) +#include +#else +#include +#endif +#include +#include +#include +#include "theme.h" +static const char* NAME = "Neko Player"; +class RendererBackend { + public: + SDL_Window *window; + int window_width = 475; + int window_height = 354; + bool done = false; + Theme *theme; + bool vsync = false; + std::string lang; + std::string userdir; + int framerate = 60; + ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + ImFont *title; + const char *prefPath; + float accent_color = 280.0; + int Run(); + void SetWindowTitle(const char *title); + virtual void Init(); + virtual void GuiFunction(); + virtual void Deinit(); + RendererBackend(); + ~RendererBackend(); +}; \ No newline at end of file diff --git a/assets/translations/es_MX/LC_MESSAGES/es_MX.po b/assets/translations/es_MX/LC_MESSAGES/es_MX.po new file mode 100644 index 0000000..7a269aa --- /dev/null +++ b/assets/translations/es_MX/LC_MESSAGES/es_MX.po @@ -0,0 +1,583 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Neko Player\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2023-07-25 14:02-0700\n" +"PO-Revision-Date: 2023-08-25 14:06-0700\n" +"Last-Translator: \n" +"Language-Team: None\n" +"Language: es_MX\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 3.3.2\n" +"X-Poedit-KeywordsList: _TR;_TRS;_TRIS:2;_TRI:2;_TR_CTX:1c,2;_TRS_CTX:1c,2;" +"_TRIS_CTX:2c,3;_TRI_CTX:2c,3\n" +"X-Poedit-Basepath: ../..\n" +"X-Poedit-SearchPath-0: theme.cpp\n" +"X-Poedit-SearchPath-1: main.cpp\n" + +#: main.cpp:120 +msgctxt "Language name" +msgid "English (United States)" +msgstr "English (United States)" + +#: main.cpp:292 +msgctxt "Built-in themes | Theme default strings | name" +msgid "(built-in)" +msgstr "(incorporado)" + +#: main.cpp:296 +msgctxt "Built-in light theme | Theme default strings | name" +msgid "Default light" +msgstr "Luz por defecto" + +#: main.cpp:304 +msgctxt "Built-in dark theme | Theme default strings | name" +msgid "Default dark" +msgstr "Oscuro por defecto" + +#: main.cpp:368 +msgctxt "Main menu" +msgid "File" +msgstr "Archivo" + +#: main.cpp:369 +msgctxt "Main menu | File" +msgid "Open" +msgstr "Abrir" + +#: main.cpp:371 +msgctxt "File dialog title" +msgid "Open..." +msgstr "Abre..." + +#: main.cpp:372 +msgctxt "File dialog filter name" +msgid "Audio files" +msgstr "Archivos de sonido" + +#: main.cpp:375 +msgctxt "Main menu | File" +msgid "Quit" +msgstr "Abandonar" + +#: main.cpp:380 +msgctxt "Main menu" +msgid "Edit" +msgstr "Editar" + +#: main.cpp:381 +msgctxt "Main menu | Edit" +msgid "Preferences..." +msgstr "Preferencias..." + +#: main.cpp:387 +msgctxt "Main menu (in debug builds)" +msgid "Debug" +msgstr "Depurar" + +#: main.cpp:388 +msgctxt "Main menu | Debug" +msgid "Show ImGui Demo Window" +msgstr "Mostrar ventana de demostración de ImGui" + +#: main.cpp:394 +msgctxt "Main menu" +msgid "Help" +msgstr "Ayudar" + +#: main.cpp:395 +msgctxt "Main menu | Help" +msgid "About" +msgstr "Sobre" + +#: main.cpp:403 +msgctxt "Main window title" +msgid "Player" +msgstr "Jugador" + +#: main.cpp:432 +#, c-format +msgctxt "Playback controls | slider" +msgid "Speed: %.2fx" +msgstr "Velocidad: %.2fx" + +#: main.cpp:436 +#, c-format +msgctxt "Playback controls | slider" +msgid "Tempo: %.2fx" +msgstr "Tempo: %.2fx" + +#: main.cpp:440 +#, c-format +msgctxt "Playback controls | slider" +msgid "Pitch: %.2fx" +msgstr "Tono: %.2fx" + +#: main.cpp:448 +msgctxt "Window title, window opened by menu item" +msgid "Preferences..." +msgstr "Preferencias..." + +#: main.cpp:450 +msgctxt "Preference | VSync checkbox" +msgid "Enable VSync" +msgstr "Habilitar VSync" + +#: main.cpp:455 +#, c-format +msgctxt "Preferences | Framerate slider" +msgid "Max framerate without VSync: %d" +msgstr "Frecuencia de imagen máxima sin VSync: %d" + +#: main.cpp:456 +msgctxt "Preference | Related non-preference button" +msgid "Theme Editor" +msgstr "Editor de temas" + +#: main.cpp:460 +msgctxt "Preference | override enable checkbox" +msgid "Override language" +msgstr "Anular el idioma" + +#: main.cpp:476 +msgctxt "Preference | Theme selector | Filter label" +msgid "Filter:" +msgstr "Filtro:" + +#: main.cpp:479 +msgctxt "Preferences | Theme selector | Selector label" +msgid "Select a theme..." +msgstr "Selecciona un tema..." + +#: main.cpp:516 +#, c-format +msgctxt "" +"Preference | Accent hue slider, range 0-360 from HSV algorithm hue component" +msgid "Accent color hue: %.0f°" +msgstr "Tono de color de acento %.0f°" + +#: main.cpp:524 +msgctxt "Window title, window opened by menu item" +msgid "About and Licenses" +msgstr "Sobre y Licencias" + +#: main.cpp:526 +msgctxt "" +"Application name - Japanese word should remain Japanese and stay the same " +"when translating for stylistic purposes." +msgid "ねこ Player" +msgstr "ねこ Jugador" + +#: main.cpp:530 +msgctxt "" +"Application name - Japanese word should be converted to the translated " +"language's characters. Use a string with only a single underscore to disable " +"for Japanese." +msgid "(Neko Player)" +msgstr "(Neko Jugador)" + +#: main.cpp:535 +msgctxt "Version string format specifier" +msgid "Version " +msgstr "Versión" + +#: main.cpp:535 +msgctxt "Suffix to the version string in the about window, if needed" +msgid " " +msgstr "" + +#: main.cpp:541 +msgctxt "Library name" +msgid "SDL Mixer X" +msgstr "SDL Mixer X" + +#: main.cpp:542 +msgctxt "Library name" +msgid "JsonCpp" +msgstr "JsonCpp" + +#: main.cpp:543 +msgctxt "Library name" +msgid "SoundTouch" +msgstr "SoundTouch" + +#: main.cpp:544 +msgctxt "Library name" +msgid "libintl" +msgstr "libintl" + +#: main.cpp:545 +msgctxt "Library name" +msgid "Dear ImGui" +msgstr "Dear ImGui" + +#: main.cpp:546 +msgctxt "Library name" +msgid "imgui-filebrowser" +msgstr "imgui-filebrowser" + +#: main.cpp:548 +msgctxt "Library name" +msgid "libportal" +msgstr "libportal" + +#: main.cpp:550 +msgctxt "Library name" +msgid "Noto Sans" +msgstr "Noto Sans" + +#: main.cpp:551 +msgctxt "Library name" +msgid "Fork Awesome" +msgstr "Fork Awesome" + +#: main.cpp:552 +msgctxt "Library name" +msgid "IconFontCppHeaders" +msgstr "Fork Awesome" + +#: main.cpp:577 +msgctxt "Project selector label." +msgid "Project" +msgstr "Proyecto" + +#: main.cpp:592 +msgctxt "License viewer label" +msgid "License" +msgstr "Licensia" + +#: main.cpp:595 +#, c-format +msgctxt "" +"License viewer | information above license - string 1: selected project, " +"string 2: SPDX license identifier" +msgid "%s: %s" +msgstr "%s: %s" + +#: theme.cpp:39 +msgctxt "Window title" +msgid "Theme Editor" +msgstr "Editor de temas" + +#: theme.cpp:43 +msgctxt "Theme Editor | preset button" +msgid "Create light" +msgstr "Crear luz" + +#: theme.cpp:52 +msgctxt "Theme Editor | preset button" +msgid "Create dark" +msgstr "Crear oscuro" + +#: theme.cpp:60 +msgctxt "Theme Editor | import button. Opens the theme import file dialog" +msgid "Import..." +msgstr "Importar..." + +#: theme.cpp:61 +msgctxt "Theme Editor file dialog title" +msgid "Import theme..." +msgstr "Importar tema..." + +#: theme.cpp:62 theme.cpp:76 +msgctxt "Theme Editor file dialog filter name" +msgid "Theme JSON files" +msgstr "Archivos JSON de tema" + +#: theme.cpp:74 +msgctxt "Theme Editor | export button. Opens the theme export file dialog" +msgid "Export..." +msgstr "Exportar..." + +#: theme.cpp:75 +msgctxt "Theme Editor file dialog title" +msgid "Export theme..." +msgstr "Exportar tema..." + +#: theme.cpp:98 +msgctxt "Theme Editor | button. Reverts to saved file." +msgid "Revert" +msgstr "Revertir" + +#: theme.cpp:107 +msgctxt "" +"Theme Editor | button. Saves the theme to it's current location. Not shown " +"when it doesn't already have one." +msgid "Save" +msgstr "Ahorrar" + +#: theme.cpp:111 +msgctxt "" +"Theme Editor | button. Opens the theme loading dialog for themes created or " +"imported by the user." +msgid "Load..." +msgstr "Cargar..." + +#: theme.cpp:115 +msgctxt "" +"Theme Editor | button. Opens the theme saving dialog for themes created or " +"imported by the user." +msgid "Save as..." +msgstr "Guardar como..." + +#: theme.cpp:120 +msgctxt "Theme Editor | slider. Simplified frame rounding." +msgid "Frame Rounding" +msgstr "Redondeo de marco" + +#: theme.cpp:122 +msgctxt "Theme Editor | checkbox" +msgid "Window Border" +msgstr "Borde de ventana" + +#: theme.cpp:124 +msgctxt "Theme Editor | checkbox" +msgid "Frame Border" +msgstr "Borde de" + +#: theme.cpp:126 +msgctxt "Theme Editor | checkbox" +msgid "Popup Border" +msgstr "Borde emergente" + +#: theme.cpp:132 +msgctxt "Theme Editor | Tab label" +msgid "Strings" +msgstr "Cadenas" + +#: theme.cpp:134 +msgctxt "Theme Editor | Strings | Name input label" +msgid "Name" +msgstr "Nombre" + +#: theme.cpp:135 +msgctxt "Theme Editor | Strings | Description input label" +msgid "Description" +msgstr "Descripción" + +#: theme.cpp:139 +msgctxt "Theme Editor | Tab label" +msgid "Sizes" +msgstr "Tallas" + +#: theme.cpp:141 +msgctxt "Theme Editor | Sizes | Section label" +msgid "Sizing" +msgstr "Dimensionamiento" + +#: theme.cpp:142 +msgctxt "Theme Editor | Sizes | Sizing | label of XY sliders" +msgid "Window Padding" +msgstr "Acolchado de ventana" + +#: theme.cpp:143 +msgctxt "Theme Editor | Sizes | Sizing | label of XY sliders" +msgid "Frame Padding" +msgstr "Acolchado del marco" + +#: theme.cpp:144 +msgctxt "Theme Editor | Sizes | Sizing | label of XY sliders" +msgid "Cell Padding" +msgstr "Relleno de celda" + +#: theme.cpp:145 +msgctxt "Theme Editor | Sizes | Sizing | label of XY sliders" +msgid "Item Spacing" +msgstr "Espaciado de elementos" + +#: theme.cpp:146 +msgctxt "Theme Editor | Sizes | Sizing | label of XY sliders" +msgid "Inner Item Spacing" +msgstr "Espaciado interior de elementos" + +#: theme.cpp:149 +msgctxt "Theme Editor | Sizes | Sizing | slider label" +msgid "Scrollbar Size" +msgstr "Tamaño de la barra de desplazamiento" + +#: theme.cpp:150 +msgctxt "Theme Editor | Sizes | Sizing | slider label" +msgid "Minimum Grabber Size" +msgstr "Tamaño mínimo del capturador" + +#: theme.cpp:151 +msgctxt "Theme Editor | Sizes | Sizing | label of XY sliders" +msgid "Separator Text Padding" +msgstr "Relleno de texto separador" + +#: theme.cpp:153 +msgctxt "Theme Editor | Sizes | Section label" +msgid "Borders" +msgstr "Bordes" + +#: theme.cpp:154 +msgctxt "Theme Editor | Sizes | Borders | slider label" +msgid "Window Border Size" +msgstr "Tamaño del borde de la ventana" + +#: theme.cpp:155 +msgctxt "Theme Editor | Sizes | Borders | slider label" +msgid "Child Border Size" +msgstr "Tamaño del borde secundario" + +#: theme.cpp:156 +msgctxt "Theme Editor | Sizes | Borders | slider label" +msgid "Popup Border Size" +msgstr "Tamaño del borde emergente" + +#: theme.cpp:157 +msgctxt "Theme Editor | Sizes | Borders | slider label" +msgid "Frame Border Size" +msgstr "Tamaño del borde del marco" + +#: theme.cpp:158 +msgctxt "Theme Editor | Sizes | Borders | slider label" +msgid "Tab Border Size" +msgstr "Tamaño del borde de la pestaña" + +#: theme.cpp:159 +msgctxt "Theme Editor | Sizes | Borders | slider label" +msgid "Separator Text Border Size" +msgstr "Tamaño del borde del texto separador" + +#: theme.cpp:161 +msgctxt "Theme Editor | Sizes | Section label" +msgid "Rounding" +msgstr "Redondeo" + +#: theme.cpp:162 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Window Rounding" +msgstr "Redondeo de ventana" + +#: theme.cpp:163 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Child Rounding" +msgstr "Redondeo infantil" + +#: theme.cpp:164 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Frame Rounding" +msgstr "Redondeo de marco" + +#: theme.cpp:165 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Popup Rounding" +msgstr "Redondeo emergente" + +#: theme.cpp:166 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Scrollbar Rounding" +msgstr "Redondeo de la barra de desplazamiento" + +#: theme.cpp:167 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Grabber Rounding" +msgstr "Redondeo del capturador" + +#: theme.cpp:168 +msgctxt "Theme Editor | Sizes | Rounding | slider label" +msgid "Tab Rounding" +msgstr "Redondeo de pestañas" + +#: theme.cpp:173 +msgctxt "Theme Editor | Tab label" +msgid "Colors" +msgstr "Colores" + +#: theme.cpp:177 +msgctxt "Theme Editor | Colors | text filter" +msgid "Filter colors" +msgstr "Filtrar colores" + +#: theme.cpp:180 +msgctxt "Theme Editor | Colors | preview settings radio button" +msgid "Opaque" +msgstr "Opaco" + +#: theme.cpp:181 +msgctxt "Theme Editor | Colors | preview settings radio button" +msgid "Alpha" +msgstr "Alfa" + +#: theme.cpp:182 +msgctxt "Theme Editor | Colors | preview settings radio button" +msgid "Both" +msgstr "ambas" + +#: theme.cpp:193 +msgctxt "Theme Editor | Colors | (Any color) | recoloring checkbox" +msgid "Match hue preference" +msgstr "Preferencia de tono coincidente" + +#: theme.cpp:230 theme.cpp:233 +msgctxt "Theme Editor | Custom modal dialog title" +msgid "Load..." +msgstr "Cargar..." + +#: theme.cpp:236 +msgctxt "Theme Editor | Load dialog | Theme selector | filter label" +msgid "Filter:" +msgstr "Filtro:" + +#: theme.cpp:239 +msgctxt "Theme Editor | Load dialog | Theme selector | label" +msgid "Available themes..." +msgstr "Teams disponibles..." + +#: theme.cpp:255 +msgctxt "Theme Editor | Load dialog | Load button" +msgid "Load" +msgstr "Cargar" + +#: theme.cpp:267 +msgctxt "Theme Editor | Load dialog | Cancel button" +msgid "Cancel" +msgstr "Cancelar" + +#: theme.cpp:276 theme.cpp:279 +msgctxt "Theme Editor | Custom modal dialog title" +msgid "Save as..." +msgstr "Guardar como" + +#: theme.cpp:282 +msgctxt "Theme Editor | Save as dialog | Theme selector | filter label" +msgid "Filter:" +msgstr "Filtro:" + +#: theme.cpp:285 +msgctxt "Theme Editor | Save as dialog | Theme selector | label" +msgid "Available themes..." +msgstr "Teams disponibles..." + +#: theme.cpp:302 +msgctxt "Theme Editor | Save as dialog | Theme name input label" +msgid "Theme name: " +msgstr "Nombre de tema:" + +#: theme.cpp:303 +msgctxt "Theme Editor | Save as dialog | Save button" +msgid "Save" +msgstr "Ahorrar" + +#: theme.cpp:314 +msgctxt "Theme Editor | Save as dialog | Cancel button" +msgid "Cancel" +msgstr "Cancelar" + +#: theme.cpp:473 +msgctxt "Theme default strings | name" +msgid "A theme" +msgstr "Un tema" + +#: theme.cpp:474 +msgctxt "Theme default strings | description" +msgid "(No description)" +msgstr "(Sin descripción)" diff --git a/main.cpp b/main.cpp index fa69035..8f96ddc 100644 --- a/main.cpp +++ b/main.cpp @@ -1,42 +1,5 @@ -#include "config.h" -#include "imgui.h" -#include "imgui_stdlib.h" -#include "imgui_impl_sdl2.h" -#include "imgui_impl_opengl3.h" -#include "file_browser.h" -#include "playback.h" -#include "theme.h" -#include "assets.h" -#include "IconsForkAwesome.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#if defined(IMGUI_IMPL_OPENGL_ES2) -#include -#else -#include -#endif -#include "license.h" -#include "base85.h" -static const char* NAME = "Neko Player"; -#ifdef __EMSCRIPTEN__ -#include "../libs/emscripten/emscripten_mainloop_stub.h" -#endif -#include -using namespace std::filesystem; -using namespace std::numbers; -using std::string; -static float accent_color = 280.0; +#include "main.h" +#include "assets.h" string PadZeros(string input, size_t required_length) { return std::string(required_length - std::min(required_length, input.length()), '0') + input; @@ -71,185 +34,24 @@ string TimeToString(double time_code, uint8_t min_components = 1) { } return output; } - -struct FontData { - const char* data; - const ImWchar *ranges; -}; - -ImFont *add_font(vector data_vec, int size = 13) { - ImFont* font = nullptr; - ImGuiIO& io = ImGui::GetIO(); - for (auto data : data_vec) { - ImFontConfig font_cfg = ImFontConfig(); - font_cfg.SizePixels = size; - font_cfg.OversampleH = font_cfg.OversampleV = 1; - font_cfg.PixelSnapH = true; - if (font_cfg.SizePixels <= 0.0f) - font_cfg.SizePixels = 13.0f * 1.0f; - if (font != nullptr) { - font_cfg.DstFont = font; - font_cfg.MergeMode = true; - } - //font_cfg.EllipsisChar = (ImWchar)0x0085; - //font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units - - const char* ttf_compressed_base85 = data.data; - const ImWchar* glyph_ranges = data.ranges; - auto new_font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); - if (font == nullptr) font = new_font; - } - { - ImFontConfig config; - config.MergeMode = true; - config.GlyphMinAdvanceX = size; - config.SizePixels = size; - config.DstFont = font; - static const ImWchar icon_ranges[] = { ICON_MIN_FK, ICON_MAX_FK, 0 }; - io.Fonts->AddFontFromMemoryCompressedBase85TTF(forkawesome_compressed_data_base85, float(size), &config, icon_ranges); - } - return font; -} -// Main code -int main(int, char**) -{ - setlocale(LC_ALL, ""); - bindtextdomain("neko_player", LOCALE_DIR); - textdomain("neko_player"); - printf("Loaded locale '%s' from '%s'...\n", CURRENT_LANGUAGE, LOCALE_DIR); - printf("Locale name: %s\n", _TR_CTX("Language name", "English (United States)")); +void MainLoop::Init() { #ifdef PORTALS g_set_application_name("Neko Player"); #endif - bool enable_kms = std::getenv("LAP_KMS") != nullptr; - SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "false"); - SDL_SetHint(SDL_HINT_APP_NAME, NAME); - // Setup SDL - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) - { - printf("Error: %s\n", SDL_GetError()); - return -1; - } - if (std::string(SDL_GetCurrentVideoDriver()) == "KMSDRM") { - enable_kms = true; - } - IMG_Init(IMG_INIT_PNG|IMG_INIT_WEBP); - const char* prefPath = SDL_GetPrefPath("Catmeow72", NAME); - Theme::prefPath = prefPath; - - // Decide GL+GLSL versions -#if defined(IMGUI_IMPL_OPENGL_ES2) - // GL ES 2.0 + GLSL 100 - const char* glsl_version = "#version 100"; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); -#elif defined(__APPLE__) - // GL 3.2 Core + GLSL 150 - const char* glsl_version = "#version 150"; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); -#else - // GL 3.0 + GLSL 130 - const char* glsl_version = "#version 130"; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); -#endif - - // From 2.0.18: Enable native IME. -#ifdef SDL_HINT_IME_SHOW_UI - SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); -#endif - - // Create window with graphics context - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); - int window_width = 475; - int window_height = 354; - SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); - SDL_Window* window = SDL_CreateWindow(NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, window_flags); - SDL_SetWindowMinimumSize(window, window_width, window_height); - if (enable_kms) { - SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); - } - const vector icon_data = DecodeBase85(icon_compressed_data_base85); - SDL_Surface* icon = IMG_Load_RW(SDL_RWFromConstMem(icon_data.data(), icon_data.size()), 1); - SDL_SetWindowIcon(window, icon); - SDL_GLContext gl_context = SDL_GL_CreateContext(window); - SDL_GL_MakeCurrent(window, gl_context); - - // Setup Dear ImGui context - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; - //io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; - io.IniFilename = strdup((std::string(prefPath) + "imgui.ini").c_str()); - if (enable_kms) { - io.MouseDrawCursor = true; - } - //io.ConfigViewportsNoAutoMerge = true; - //io.ConfigViewportsNoTaskBarIcon = true; - - //ImGui::StyleColorsLight(); - - // Setup Platform/Renderer backends - ImGui_ImplSDL2_InitForOpenGL(window, gl_context); - ImGui_ImplOpenGL3_Init(glsl_version); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != nullptr); - add_font({FontData {notosans_regular_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_regular_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}); - ImFont *title = add_font({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}, 48); - // Our state - bool show_demo_window = false; - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + show_demo_window = false; FileBrowser fileDialog(false, ImGuiFileBrowserFlags_NoTitleBar|ImGuiFileBrowserFlags_NoMove|ImGuiFileBrowserFlags_NoResize); - std::string userdir = std::getenv( - #ifdef _WIN32 - "UserProfile" - #else - "HOME" - #endif - ); fileDialog.SetPwd(path(userdir) / path("Music")); fileDialog.SetWindowSize(window_width, window_height); //fileDialog.SetWindowPos(0, 0); - Playback *playback = new Playback(); - float position = 0.0; - // Main loop - bool done = false; - Theme *theme = new Theme(false); - bool prefs_window = false; - bool theme_editor = false; - bool stopped = true; - bool vsync = false; - bool about_window = false; + playback = new Playback(); + position = 0.0; + prefs_window = false; + theme_editor = false; + stopped = true; + about_window = false; string lang; - int framerate = 60; { Json::Value config; std::ifstream stream; @@ -310,354 +112,280 @@ int main(int, char**) theme = new Theme(darkPath); } } - SDL_GL_SetSwapInterval(vsync ? 1 : 0); - theme->Apply(accent_color); -#ifdef __EMSCRIPTEN__ - // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file. - // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage. - io.IniFilename = nullptr; - EMSCRIPTEN_MAINLOOP_BEGIN -#else - while (!done) -#endif - {/* - { - int min_x; - int min_y; - SDL_GetWindowMinimumSize(window, &min_x, &min_y); - int height = ImGui::GetFrameHeightWithSpacing() + ImGui::GetFrameHeight() + (ImGui::GetStyle().WindowPadding.y * 2) + ((ImGui::GetStyle().FramePadding.y * 2) + ImGui::GetFontSize()); - if (height != min_y) { - min_y = height; - SDL_SetWindowMinimumSize(window, 475, min_y); +} +void MainLoop::GuiFunction() { + position = playback->GetPosition(); + auto dockid = ImGui::DockSpaceOverViewport(nullptr, ImGuiDockNodeFlags_PassthruCentralNode|ImGuiDockNodeFlags_AutoHideTabBar); + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + if (ImGui::BeginMainMenuBar()) { + if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_FILE, "Main menu", "File"))) { + if (ImGui::MenuItem(_TRI_CTX(ICON_FK_FOLDER_OPEN, "Main menu | File", "Open"))) { + // Set translatable strings here so that they are in the correct language even when it changes at runtime. + fileDialog.SetTitle(_TR_CTX("File dialog title", "Open...")); + fileDialog.SetTypeFilters(_TR_CTX("File dialog filter name", "Audio files"), { ".wav", ".ogg", ".mp3", ".qoa", ".flac", ".xm", ".mod"}); + fileDialog.Open(); } - }*/ - auto next_frame = std::chrono::steady_clock::now() + std::chrono::milliseconds(1000 / framerate); - position = playback->GetPosition(); - // Poll and handle events (inputs, window resize, etc.) - // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. - // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. - // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. - // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - SDL_Event event; - while (SDL_PollEvent(&event)) - { - ImGui_ImplSDL2_ProcessEvent(&event); - if (event.type == SDL_QUIT) + if (ImGui::MenuItem(_TRI_CTX(ICON_FK_WINDOW_CLOSE, "Main menu | File", "Quit"))) { done = true; - if (event.type == SDL_WINDOWEVENT) { - if (event.window.event == SDL_WINDOWEVENT_RESIZED) { - window_width = event.window.data1; - window_height = event.window.data2; - //SDL_GetWindowSize(window, &window_width, &window_height); - } - if (event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) { - done = true; - } } + ImGui::EndMenu(); } - - // Start the Dear ImGui frame - ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplSDL2_NewFrame(); - ImGui::NewFrame(); - auto dockid = ImGui::DockSpaceOverViewport(nullptr, ImGuiDockNodeFlags_PassthruCentralNode|ImGuiDockNodeFlags_AutoHideTabBar); - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - if (ImGui::BeginMainMenuBar()) { - if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_FILE, "Main menu", "File"))) { - if (ImGui::MenuItem(_TRI_CTX(ICON_FK_FOLDER_OPEN, "Main menu | File", "Open"))) { - // Set translatable strings here so that they are in the correct language even when it changes at runtime. - fileDialog.SetTitle(_TR_CTX("File dialog title", "Open...")); - fileDialog.SetTypeFilters(_TR_CTX("File dialog filter name", "Audio files"), { ".wav", ".ogg", ".mp3", ".qoa", ".flac", ".xm", ".mod"}); - fileDialog.Open(); - } - if (ImGui::MenuItem(_TRI_CTX(ICON_FK_WINDOW_CLOSE, "Main menu | File", "Quit"))) { - done = true; - } - ImGui::EndMenu(); + if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_SCISSORS,"Main menu", "Edit"))) { + if (ImGui::MenuItem(_TRI_CTX(ICON_FK_COG, "Main menu | Edit", "Preferences..."))) { + prefs_window = true; } - if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_SCISSORS,"Main menu", "Edit"))) { - if (ImGui::MenuItem(_TRI_CTX(ICON_FK_COG, "Main menu | Edit", "Preferences..."))) { - prefs_window = true; - } - ImGui::EndMenu(); - } - #ifdef DEBUG - if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_COG, "Main menu (in debug builds)", "Debug"))) { - if (ImGui::MenuItem(_TR_CTX("Main menu | Debug", "Show ImGui Demo Window"), nullptr, show_demo_window)) { - show_demo_window = !show_demo_window; - } - ImGui::EndMenu(); - } - #endif - if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_INFO_CIRCLE, "Main menu", "Help"))) { - if (ImGui::MenuItem(_TRI_CTX(ICON_FK_INFO, "Main menu | Help", "About"), nullptr, about_window)) { - about_window = !about_window; - } - ImGui::EndMenu(); - } - ImGui::EndMainMenuBar(); + ImGui::EndMenu(); } + #ifdef DEBUG + if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_COG, "Main menu (in debug builds)", "Debug"))) { + if (ImGui::MenuItem(_TR_CTX("Main menu | Debug", "Show ImGui Demo Window"), nullptr, show_demo_window)) { + show_demo_window = !show_demo_window; + } + ImGui::EndMenu(); + } + #endif + if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_INFO_CIRCLE, "Main menu", "Help"))) { + if (ImGui::MenuItem(_TRI_CTX(ICON_FK_INFO, "Main menu | Help", "About"), nullptr, about_window)) { + about_window = !about_window; + } + ImGui::EndMenu(); + } + ImGui::EndMainMenuBar(); + } + ImGui::SetNextWindowDockID(dockid); + ImGui::Begin(_TRI_CTX(ICON_FK_PLAY, "Main window title", "Player"), nullptr, 0); + { + ImGui::SetCursorPosY(ImGui::GetWindowHeight() - ImGui::GetFrameHeightWithSpacing() - ImGui::GetFrameHeight() - ImGui::GetStyle().WindowPadding.y); + if (ImGui::Button(playback->IsPaused() ? ICON_FK_PLAY "##Pause" : ICON_FK_PAUSE "##Pause")) { + playback->Pause(); + } + ImGui::SameLine(); + if (ImGui::Button(ICON_FK_REFRESH "##Restart")) { + playback->Seek(0.0); + } + ImGui::SameLine(); + const int NEXT_SLIDER_COUNT = 1; + ImGui::SetNextItemWidth(-(ImGui::GetFontSize() * (1 + (8 * NEXT_SLIDER_COUNT))) - ((ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x) * (NEXT_SLIDER_COUNT + 1))); + uint8_t components = TimeToComponentCount(playback->GetLength()); + string time_str = TimeToString(position, components); + if (ImGui::SliderFloat("##Seek", &position, 0.0f, playback->GetLength(), time_str.c_str(), ImGuiSliderFlags_NoRoundToFormat)) + playback->Seek(position); + ImGui::SameLine(); + if (ImGui::Button(ICON_FK_STOP "##Stop")) { + playback->Stop(); + } + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + if (ImGui::SliderFloat("##Volume", &playback->volume, 0.0, 100.0, ICON_FK_VOLUME_UP ": %.0f%%")) { + playback->Update(); + } + const float items = 3.0f; + const float between_items = items - 1.0f; + ImGui::PushItemWidth((ImGui::GetWindowWidth() / items) - (ImGui::GetStyle().ItemSpacing.x / (items / between_items)) - ((ImGui::GetStyle().WindowPadding.x / items) * 2.0f)); + if (ImGui::SliderFloat("##Speed", &playback->speed, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Speed: %.2fx"), ImGuiSliderFlags_Logarithmic)) { + playback->Update(); + } + ImGui::SameLine(); + if (ImGui::SliderFloat("##Tempo", &playback->tempo, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Tempo: %.2fx"), ImGuiSliderFlags_Logarithmic)) { + playback->Update(); + } + ImGui::SameLine(); + if (ImGui::SliderFloat("##Pitch", &playback->pitch, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Pitch: %.2fx"), ImGuiSliderFlags_Logarithmic)) { + playback->Update(); + } + ImGui::PopItemWidth(); + } + ImGui::End(); + if (prefs_window) { ImGui::SetNextWindowDockID(dockid); - ImGui::Begin(_TRI_CTX(ICON_FK_PLAY, "Main window title", "Player"), nullptr, 0); + ImGui::Begin(_TRI_CTX(ICON_FK_COG, "Window title, window opened by menu item", "Preferences..."), &prefs_window); { - ImGui::SetCursorPosY(ImGui::GetWindowHeight() - ImGui::GetFrameHeightWithSpacing() - ImGui::GetFrameHeight() - ImGui::GetStyle().WindowPadding.y); - if (ImGui::Button(playback->IsPaused() ? ICON_FK_PLAY "##Pause" : ICON_FK_PAUSE "##Pause")) { - playback->Pause(); + if (ImGui::Checkbox(_TR_CTX("Preference | VSync checkbox", "Enable VSync"), &vsync)) { + SDL_GL_SetSwapInterval(vsync ? 1 : 0); } ImGui::SameLine(); - if (ImGui::Button(ICON_FK_REFRESH "##Restart")) { - playback->Seek(0.0); + ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x); + ImGui::SliderInt("##Framerate", &framerate, 10, 480, _TR_CTX("Preferences | Framerate slider", "Max framerate without VSync: %d")); + if (ImGui::Button(_TRI_CTX(ICON_FK_MAGIC, "Preference | Related non-preference button", "Theme Editor"), ImVec2(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2.0f), 0))) { + theme_editor = true; } - ImGui::SameLine(); - const int NEXT_SLIDER_COUNT = 1; - ImGui::SetNextItemWidth(-(ImGui::GetFontSize() * (1 + (8 * NEXT_SLIDER_COUNT))) - ((ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x) * (NEXT_SLIDER_COUNT + 1))); - uint8_t components = TimeToComponentCount(playback->GetLength()); - string time_str = TimeToString(position, components); - if (ImGui::SliderFloat("##Seek", &position, 0.0f, playback->GetLength(), time_str.c_str(), ImGuiSliderFlags_NoRoundToFormat)) - playback->Seek(position); - ImGui::SameLine(); - if (ImGui::Button(ICON_FK_STOP "##Stop")) { - playback->Stop(); - } - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - if (ImGui::SliderFloat("##Volume", &playback->volume, 0.0, 100.0, ICON_FK_VOLUME_UP ": %.0f%%")) { - playback->Update(); - } - const float items = 3.0f; - const float between_items = items - 1.0f; - ImGui::PushItemWidth((ImGui::GetWindowWidth() / items) - (ImGui::GetStyle().ItemSpacing.x / (items / between_items)) - ((ImGui::GetStyle().WindowPadding.x / items) * 2.0f)); - if (ImGui::SliderFloat("##Speed", &playback->speed, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Speed: %.2fx"), ImGuiSliderFlags_Logarithmic)) { - playback->Update(); - } - ImGui::SameLine(); - if (ImGui::SliderFloat("##Tempo", &playback->tempo, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Tempo: %.2fx"), ImGuiSliderFlags_Logarithmic)) { - playback->Update(); - } - ImGui::SameLine(); - if (ImGui::SliderFloat("##Pitch", &playback->pitch, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Pitch: %.2fx"), ImGuiSliderFlags_Logarithmic)) { - playback->Update(); - } - ImGui::PopItemWidth(); - } - ImGui::End(); - if (prefs_window) { - ImGui::SetNextWindowDockID(dockid); - ImGui::Begin(_TRI_CTX(ICON_FK_COG, "Window title, window opened by menu item", "Preferences..."), &prefs_window); - { - if (ImGui::Checkbox(_TR_CTX("Preference | VSync checkbox", "Enable VSync"), &vsync)) { - SDL_GL_SetSwapInterval(vsync ? 1 : 0); + static bool override_lang = lang != DEFAULT_LANG; + if (ImGui::Checkbox(_TR_CTX("Preference | override enable checkbox", "Override language"), &override_lang)) { + if (!override_lang) { + lang = DEFAULT_LANG; + SET_LANG(lang.c_str()); } + } + if (override_lang) { ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x); - ImGui::SliderInt("##Framerate", &framerate, 10, 480, _TR_CTX("Preferences | Framerate slider", "Max framerate without VSync: %d")); - if (ImGui::Button(_TRI_CTX(ICON_FK_MAGIC, "Preference | Related non-preference button", "Theme Editor"), ImVec2(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2.0f), 0))) { - theme_editor = true; + ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - (ImGui::GetFontSize()) - ((ImGui::GetStyle().ItemSpacing.x + (ImGui::GetStyle().FramePadding.x * 2.0f))) - (ImGui::GetStyle().WindowPadding.x)); + ImGui::InputText("##LanguageOverrideTextBox", &lang); + ImGui::SameLine(); + if (ImGui::Button(ICON_FK_CHECK)) { + SET_LANG(lang.c_str()); } - static bool override_lang = lang != DEFAULT_LANG; - if (ImGui::Checkbox(_TR_CTX("Preference | override enable checkbox", "Override language"), &override_lang)) { - if (!override_lang) { - lang = DEFAULT_LANG; - SET_LANG(lang.c_str()); - } - } - if (override_lang) { - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - (ImGui::GetFontSize()) - ((ImGui::GetStyle().ItemSpacing.x + (ImGui::GetStyle().FramePadding.x * 2.0f))) - (ImGui::GetStyle().WindowPadding.x)); - ImGui::InputText("##LanguageOverrideTextBox", &lang); - ImGui::SameLine(); - if (ImGui::Button(ICON_FK_CHECK)) { - SET_LANG(lang.c_str()); - } - } - static string filter = ""; - ImGui::Text(_TR_CTX("Preference | Theme selector | Filter label", "Filter:")); ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x); - ImGui::InputText("##FilterInput", &filter); - ImGui::Text(_TR_CTX("Preferences | Theme selector | Selector label", "Select a theme...")); - ImVec2 ChildSize = ImVec2(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2.0f), -ImGui::GetFrameHeightWithSpacing()); - if (ImGui::BeginChildFrame(ImGui::GetID("##ThemesContainer"), ChildSize)) { - ImVec2 TableSize = ImVec2(0, 0); - if (ImGui::BeginTable("##Themes", 2, ImGuiTableFlags_SizingFixedFit|ImGuiTableFlags_NoSavedSettings|ImGuiTableFlags_ScrollY, TableSize)) { - // Text in TableSetupColumn calls not translated because they're not visible to the user. - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableSetupColumn("Remove", 0); - for (auto themePath : Theme::availableThemes) { - string themeStem = themePath.stem().string(); - if (themeStem.starts_with(filter)) { - ImGui::TableNextRow(); - ImGui::TableSetColumnIndex(0); - const bool is_selected = themePath == theme->file_path; - if (ImGui::Selectable((theme->themeStrings[themePath].name + string(" (") + string(themeStem) + string(")")).c_str(), is_selected, 0)) { - delete theme; - theme = new Theme(themePath); - theme->Apply(accent_color); + } + static string filter = ""; + ImGui::Text(_TR_CTX("Preference | Theme selector | Filter label", "Filter:")); ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x); + ImGui::InputText("##FilterInput", &filter); + ImGui::Text(_TR_CTX("Preferences | Theme selector | Selector label", "Select a theme...")); + ImVec2 ChildSize = ImVec2(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2.0f), -ImGui::GetFrameHeightWithSpacing()); + if (ImGui::BeginChildFrame(ImGui::GetID("##ThemesContainer"), ChildSize)) { + ImVec2 TableSize = ImVec2(0, 0); + if (ImGui::BeginTable("##Themes", 2, ImGuiTableFlags_SizingFixedFit|ImGuiTableFlags_NoSavedSettings|ImGuiTableFlags_ScrollY, TableSize)) { + // Text in TableSetupColumn calls not translated because they're not visible to the user. + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("Remove", 0); + for (auto themePath : Theme::availableThemes) { + string themeStem = themePath.stem().string(); + if (themeStem.starts_with(filter)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + const bool is_selected = themePath == theme->file_path; + if (ImGui::Selectable((theme->themeStrings[themePath].name + string(" (") + string(themeStem) + string(")")).c_str(), is_selected, 0)) { + delete theme; + theme = new Theme(themePath); + theme->Apply(accent_color); + break; + } + if (is_selected) { + ImGui::SetItemDefaultFocus(); + } else { + ImGui::TableSetColumnIndex(1); + if (ImGui::SmallButton((string(ICON_FK_WINDOW_CLOSE "##") + themeStem).c_str())) { + std::filesystem::remove(themePath); + Theme::updateAvailableThemes(); break; } - if (is_selected) { - ImGui::SetItemDefaultFocus(); - } else { - ImGui::TableSetColumnIndex(1); - if (ImGui::SmallButton((string(ICON_FK_WINDOW_CLOSE "##") + themeStem).c_str())) { - std::filesystem::remove(themePath); - Theme::updateAvailableThemes(); - break; - } - } } } - ImGui::EndTable(); } - } - ImGui::EndChildFrame(); - ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2)); - if (ImGui::SliderFloat("##AccentColor", &accent_color, 0.0, 360.0, _TR_CTX("Preference | Accent hue slider, range 0-360 from HSV algorithm hue component", "Accent color hue: %.0f°"), ImGuiSliderFlags_NoRoundToFormat)) { - theme->Apply(accent_color); - } - } - ImGui::End(); - } - if (about_window) { - ImGui::SetNextWindowDockID(dockid); - if (ImGui::Begin(_TRI_CTX(ICON_FK_INFO, "Window title, window opened by menu item", "About and Licenses"), &about_window)) { - ImGui::PushFont(title); - static const string APP_NAME_STR = _TR_CTX("Application name - Japanese word should remain Japanese and stay the same when translating for stylistic purposes.", "ねこ Player"); - ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, APP_NAME_STR.c_str()).x) / 2.0f); - ImGui::Text(APP_NAME_STR.c_str()); - ImGui::PopFont(); - static const string APP_NAME_ROMANIZED = _TR_CTX("Application name - Japanese word should be converted to the translated language's characters. Use a string with only a single underscore to disable for Japanese.", "(Neko Player)"); - if (APP_NAME_ROMANIZED != "_") { - ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, APP_NAME_ROMANIZED.c_str()).x) / 2.0f); - ImGui::Text(APP_NAME_ROMANIZED.c_str()); - } - static const string VER_STRING = _TR_CTX("Version string format specifier", "Version ") + string(TAG) + _TRS_CTX("Suffix to the version string in the about window, if needed", " "); - ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, VER_STRING.c_str()).x) / 2.0f); - ImGui::Text(VER_STRING.c_str()); - ImGui::NewLine(); - static vector projects = { - LicenseData(APP_NAME_STR, "MIT"), - LicenseData(_TR_CTX("Library name", "SDL Mixer X"), "Zlib"), - LicenseData(_TR_CTX("Library name", "JsonCpp"), "MIT"), - LicenseData(_TR_CTX("Library name", "SoundTouch"), "LGPL-2.1-only"), - LicenseData(_TR_CTX("Library name", "libintl"), "LGPL-2.1-only"), - LicenseData(_TR_CTX("Library name", "Dear ImGui"), "MIT"), - LicenseData(_TR_CTX("Library name", "imgui-filebrowser"), "MIT"), - #ifdef PORTALS - LicenseData(_TR_CTX("Library name", "libportal"), "LGPL-3.0-only"), // Only include the license if it applies. - #endif - LicenseData(_TR_CTX("Library name", "Noto Sans"), "OFL-1.1-RFN"), - LicenseData(_TR_CTX("Library name", "Fork Awesome"), "OFL-1.1-RFN"), - LicenseData(_TR_CTX("Library name", "IconFontCppHeaders"), "Zlib") - }; - // Do this in an inner scope so that 'i' isn't accidentally used outside it, - // and so that 'i' can refer to another variable such as in a for loop. - { - int i = 0; - // Use a variable instead of hardcoding so that a #ifdef can change the indices later on. - LOAD_LICENSE(projects[i], nekoplayer); i++; - LOAD_LICENSE(projects[i], sdl_mixer_x); i++; - LOAD_LICENSE(projects[i], jsoncpp); i++; - LOAD_LICENSE(projects[i], soundtouch); i++; - LOAD_LICENSE(projects[i], libintl); i++; - LOAD_LICENSE(projects[i], imgui); i++; - LOAD_LICENSE(projects[i], imgui_filebrowser); i++; - #ifdef PORTALS - LOAD_LICENSE(projects[i], libportal); i++; - #endif - LOAD_LICENSE(projects[i], notosans); i++; - LOAD_LICENSE(projects[i], forkawesome); i++; - LOAD_LICENSE(projects[i], icnfntcpphdrs); i++; - } - // Left - static LicenseData selected = projects[0]; - { - ImGui::BeginGroup(); - ImGui::TextUnformatted(_TR_CTX("Project selector label.", "Project")); - // Next string is internal. - ImGui::BeginChild("project selector", ImVec2(150, 0), true); - for (auto project : projects) - { - if (ImGui::Selectable(project.Project.c_str(), selected.Project == project.Project)) - selected = project; - } - ImGui::EndChild(); - ImGui::EndGroup(); - } - ImGui::SameLine(); - // Right - { - ImGui::BeginGroup(); - ImGui::TextUnformatted(_TR_CTX("License viewer label", "License")); - // Next string is internal. - ImGui::BeginChild("license view", ImVec2(0, 0), true); // *don't* leave room for the nonexistant line below us! - ImGui::Text(_TR_CTX("License viewer | information above license - string 1: selected project, string 2: SPDX license identifier", "%s: %s"), selected.Project.c_str(), selected.Spdx.c_str()); - ImGui::Separator(); - ImGui::TextWrapped("%s", selected.LicenseContents.c_str()); - ImGui::EndChild(); - ImGui::EndGroup(); + ImGui::EndTable(); } } - ImGui::End(); - } - if (theme_editor) { - Theme::ShowEditor(&theme_editor, theme, dockid, window_width, window_height); - theme->Apply(accent_color); - } - if (fileDialog.IsOpened()) { - fileDialog.SetWindowSize(window_width, window_height); - fileDialog.SetWindowPos(0, 0); - } - fileDialog.Display(); - - if (fileDialog.HasSelected()) { - playback->Start(fileDialog.GetSelected().string()); - SDL_SetWindowTitle(window, (fileDialog.GetSelected().filename().replace_extension("").string() + std::string(" - ") + std::string(NAME)).c_str()); - fileDialog.ClearSelected(); - } - if (playback->IsStopped() && !stopped) { - SDL_SetWindowTitle(window, NAME); - } - // Rendering - ImGui::Render(); - glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); - glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - // Update and Render additional Platform Windows - // (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere. - // For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly) - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow(); - SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext(); - ImGui::UpdatePlatformWindows(); - ImGui::RenderPlatformWindowsDefault(); - SDL_GL_MakeCurrent(backup_current_window, backup_current_context); - } - - SDL_GL_SwapWindow(window); - if (!vsync) { - std::this_thread::sleep_until(next_frame); + ImGui::EndChildFrame(); + ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2)); + if (ImGui::SliderFloat("##AccentColor", &accent_color, 0.0, 360.0, _TR_CTX("Preference | Accent hue slider, range 0-360 from HSV algorithm hue component", "Accent color hue: %.0f°"), ImGuiSliderFlags_NoRoundToFormat)) { + theme->Apply(accent_color); + } } + ImGui::End(); } - // Cleanup -#ifdef __EMSCRIPTEN__ - EMSCRIPTEN_MAINLOOP_END; -#endif + if (about_window) { + ImGui::SetNextWindowDockID(dockid); + if (ImGui::Begin(_TRI_CTX(ICON_FK_INFO, "Window title, window opened by menu item", "About and Licenses"), &about_window)) { + ImGui::PushFont(title); + static const string APP_NAME_STR = _TR_CTX("Application name - Japanese word should remain Japanese and stay the same when translating for stylistic purposes.", "ねこ Player"); + ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, APP_NAME_STR.c_str()).x) / 2.0f); + ImGui::Text(APP_NAME_STR.c_str()); + ImGui::PopFont(); + static const string APP_NAME_ROMANIZED = _TR_CTX("Application name - Japanese word should be converted to the translated language's characters. Use a string with only a single underscore to disable for Japanese.", "(Neko Player)"); + if (APP_NAME_ROMANIZED != "_") { + ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, APP_NAME_ROMANIZED.c_str()).x) / 2.0f); + ImGui::Text(APP_NAME_ROMANIZED.c_str()); + } + static const string VER_STRING = _TR_CTX("Version string format specifier", "Version ") + string(TAG) + _TRS_CTX("Suffix to the version string in the about window, if needed", " "); + ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, VER_STRING.c_str()).x) / 2.0f); + ImGui::Text(VER_STRING.c_str()); + ImGui::NewLine(); + static vector projects = { + LicenseData(APP_NAME_STR, "MIT"), + LicenseData(_TR_CTX("Library name", "SDL Mixer X"), "Zlib"), + LicenseData(_TR_CTX("Library name", "JsonCpp"), "MIT"), + LicenseData(_TR_CTX("Library name", "SoundTouch"), "LGPL-2.1-only"), + LicenseData(_TR_CTX("Library name", "libintl"), "LGPL-2.1-only"), + LicenseData(_TR_CTX("Library name", "Dear ImGui"), "MIT"), + LicenseData(_TR_CTX("Library name", "imgui-filebrowser"), "MIT"), + #ifdef PORTALS + LicenseData(_TR_CTX("Library name", "libportal"), "LGPL-3.0-only"), // Only include the license if it applies. + #endif + LicenseData(_TR_CTX("Library name", "Noto Sans"), "OFL-1.1-RFN"), + LicenseData(_TR_CTX("Library name", "Fork Awesome"), "OFL-1.1-RFN"), + LicenseData(_TR_CTX("Library name", "IconFontCppHeaders"), "Zlib") + }; + // Do this in an inner scope so that 'i' isn't accidentally used outside it, + // and so that 'i' can refer to another variable such as in a for loop. + { + int i = 0; + // Use a variable instead of hardcoding so that a #ifdef can change the indices later on. + LOAD_LICENSE(projects[i], nekoplayer); i++; + LOAD_LICENSE(projects[i], sdl_mixer_x); i++; + LOAD_LICENSE(projects[i], jsoncpp); i++; + LOAD_LICENSE(projects[i], soundtouch); i++; + LOAD_LICENSE(projects[i], libintl); i++; + LOAD_LICENSE(projects[i], imgui); i++; + LOAD_LICENSE(projects[i], imgui_filebrowser); i++; + #ifdef PORTALS + LOAD_LICENSE(projects[i], libportal); i++; + #endif + LOAD_LICENSE(projects[i], notosans); i++; + LOAD_LICENSE(projects[i], forkawesome); i++; + LOAD_LICENSE(projects[i], icnfntcpphdrs); i++; + } + // Left + static LicenseData selected = projects[0]; + { + ImGui::BeginGroup(); + ImGui::TextUnformatted(_TR_CTX("Project selector label.", "Project")); + // Next string is internal. + ImGui::BeginChild("project selector", ImVec2(150, 0), true); + for (auto project : projects) + { + if (ImGui::Selectable(project.Project.c_str(), selected.Project == project.Project)) + selected = project; + } + ImGui::EndChild(); + ImGui::EndGroup(); + } + ImGui::SameLine(); + // Right + { + ImGui::BeginGroup(); + ImGui::TextUnformatted(_TR_CTX("License viewer label", "License")); + // Next string is internal. + ImGui::BeginChild("license view", ImVec2(0, 0), true); // *don't* leave room for the nonexistant line below us! + ImGui::Text(_TR_CTX("License viewer | information above license - string 1: selected project, string 2: SPDX license identifier", "%s: %s"), selected.Project.c_str(), selected.Spdx.c_str()); + ImGui::Separator(); + ImGui::TextWrapped("%s", selected.LicenseContents.c_str()); + ImGui::EndChild(); + ImGui::EndGroup(); + } + } + ImGui::End(); + } + // Display the theme editor. + if (theme_editor) { + Theme::ShowEditor(&theme_editor, theme, dockid, window_width, window_height); + // Immediately apply any changes made in the theme editor. + theme->Apply(accent_color); + } + if (fileDialog.IsOpened()) { + // Make the fallback file dialog fill the window. + fileDialog.SetWindowSize(window_width, window_height); + fileDialog.SetWindowPos(0, 0); + } + // Display the file dialog + fileDialog.Display(); + + // Load a new file when it has been selected. + if (fileDialog.HasSelected()) { + playback->Start(fileDialog.GetSelected().string()); + // Update the window title. + SetWindowTitle((fileDialog.GetSelected().filename().replace_extension("").string() + std::string(" - ") + std::string(NAME)).c_str()); + // Make sure to not load the file unnecessarily. + fileDialog.ClearSelected(); + } + if (playback->IsStopped() && !stopped) { + // Update the window title to reflect that no file is playing. + SetWindowTitle(NAME); + } +} +void MainLoop::Deinit() { delete playback; - // Cleanup - ImGui_ImplOpenGL3_Shutdown(); - ImGui_ImplSDL2_Shutdown(); - ImGui::DestroyContext(); - - SDL_GL_DeleteContext(gl_context); - SDL_DestroyWindow(window); - IMG_Quit(); - SDL_Quit(); { Json::Value config; std::ofstream stream; @@ -679,6 +407,13 @@ int main(int, char**) stream << config; stream.close(); } - free((void*)io.IniFilename); - return 0; +} +MainLoop::MainLoop() : RendererBackend() { + +} +// Main code +int main(int, char**) +{ + MainLoop loop; + return loop.Run(); } diff --git a/main.h b/main.h new file mode 100644 index 0000000..3965763 --- /dev/null +++ b/main.h @@ -0,0 +1,53 @@ +#pragma once +#include "RendererBackend.h" +#include "config.h" +#include "file_browser.h" +#include "playback.h" +#include "theme.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#if defined(IMGUI_IMPL_OPENGL_ES2) +#include +#else +#include +#endif +#include "license.h" +#include "base85.h" +#include "IconsForkAwesome.h" +#include "imgui.h" +#include "imgui_stdlib.h" +#include "translation.h" +#ifdef __EMSCRIPTEN__ +#include "../libs/emscripten/emscripten_mainloop_stub.h" +#endif +using namespace std::filesystem; +using namespace std::numbers; +using std::string; +class MainLoop : public RendererBackend { + bool show_demo_window = false; + FileBrowser fileDialog = FileBrowser(false); + std::string userdir; + Playback *playback; + float position = 0.0; + bool prefs_window = false; + bool theme_editor = false; + bool about_window = false; + bool stopped = true; + public: + void Init() override; + void GuiFunction() override; + void Deinit() override; + MainLoop(); +}; \ No newline at end of file diff --git a/meson.build b/meson.build index a586067..b808d2a 100644 --- a/meson.build +++ b/meson.build @@ -55,6 +55,7 @@ endif srcs = [ 'main.cpp', + 'RendererBackend.cpp', 'playback.cpp', 'theme.cpp', 'file_browser.cpp',