Disable viewports and change min size.
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parent
bcc899bc78
commit
70e50a7531
1 changed files with 9 additions and 4 deletions
11
main.cpp
11
main.cpp
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@ -134,7 +134,7 @@ int main(int, char**)
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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io.IniFilename = strdup((std::string(prefPath) + "imgui.ini").c_str());
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io.IniFilename = strdup((std::string(prefPath) + "imgui.ini").c_str());
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if (enable_kms) {
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if (enable_kms) {
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io.MouseDrawCursor = true;
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io.MouseDrawCursor = true;
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@ -185,6 +185,11 @@ int main(int, char**)
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#endif
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#endif
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);
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);
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fileDialog.SetPwd(path(userdir) / path("Music"));
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fileDialog.SetPwd(path(userdir) / path("Music"));
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int window_width = 475;
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int window_height = 354;
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SDL_SetWindowMinimumSize(window, window_width, window_height);
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fileDialog.SetWindowSize(window_width, window_height);
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//fileDialog.SetWindowPos(0, 0);
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Playback *playback = new Playback();
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Playback *playback = new Playback();
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float position = 0.0;
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float position = 0.0;
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// Main loop
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// Main loop
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@ -241,7 +246,7 @@ int main(int, char**)
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#else
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#else
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while (!done)
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while (!done)
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#endif
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#endif
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{
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{/*
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{
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{
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int min_x;
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int min_x;
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int min_y;
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int min_y;
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@ -251,7 +256,7 @@ int main(int, char**)
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min_y = height;
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min_y = height;
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SDL_SetWindowMinimumSize(window, 475, min_y);
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SDL_SetWindowMinimumSize(window, 475, min_y);
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}
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}
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}
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}*/
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position = playback->GetPosition();
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position = playback->GetPosition();
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// Poll and handle events (inputs, window resize, etc.)
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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