General improvements, including hidpi support.
This commit is contained in:
parent
1bcd761880
commit
70f27722df
6 changed files with 213 additions and 83 deletions
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@ -63,6 +63,45 @@ void RendererBackend::SetWindowTitle(const char *title) {
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void RendererBackend::GuiFunction() {
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// Do nothing by default.
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}
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void RendererBackend::UpdateScale() {
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double prevScale = scale;
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const double defaultDPI =
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#ifdef __APPLE__
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72.0;
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#else
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96.0;
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#endif
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float dpi = defaultDPI;
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if (SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(window), NULL, &dpi, NULL) == 0){
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scale = dpi / defaultDPI;
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} else {
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printf("WARNING: DPI couldn't be determined!\n");
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scale = 1.0;
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}
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SDL_SetWindowSize(window, window_width * scale, window_height * scale);
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AddFonts();
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}
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void RendererBackend::SetWindowSize(int w, int h) {
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window_width = w;
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window_height = h;
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SDL_SetWindowSize(window, w * scale, h * scale);
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}
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void RendererBackend::GetWindowsize(int *w, int *h) {
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int ww, wh;
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SDL_GetWindowSize(window, &ww, &wh);
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ww /= scale;
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wh /= scale;
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if (w) *w = ww;
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if (h) *h = wh;
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}
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void RendererBackend::AddFonts() {
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ImGui_ImplOpenGL3_DestroyFontsTexture();
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auto& io = ImGui::GetIO(); (void)io;
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io.Fonts->Clear();
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add_font({FontData {notosans_regular_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_regular_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}, 13 * scale);
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title = add_font({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}, 48 * scale);
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ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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int RendererBackend::Run() {
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setlocale(LC_ALL, "");
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bindtextdomain("neko_player", LOCALE_DIR);
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@ -165,8 +204,7 @@ int RendererBackend::Run() {
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != nullptr);
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add_font({FontData {notosans_regular_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_regular_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}});
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title = add_font({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}, 48);
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UpdateScale();
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theme = new Theme(false);
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@ -203,10 +241,13 @@ int RendererBackend::Run() {
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done = true;
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if (event.type == SDL_WINDOWEVENT) {
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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window_width = event.window.data1;
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window_height = event.window.data2;
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window_width = event.window.data1 / scale;
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window_height = event.window.data2 / scale;
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//SDL_GetWindowSize(window, &window_width, &window_height);
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}
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if (event.window.event == SDL_WINDOWEVENT_DISPLAY_CHANGED) {
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UpdateScale();
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}
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if (event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) {
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done = true;
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}
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@ -13,6 +13,7 @@
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static const char* NAME = "Neko Player";
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class RendererBackend {
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public:
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double scale = 1.0;
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SDL_Window *window;
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int window_width = 475;
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int window_height = 354;
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@ -31,6 +32,10 @@ class RendererBackend {
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virtual void Init();
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virtual void GuiFunction();
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virtual void Deinit();
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void UpdateScale();
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void AddFonts();
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void SetWindowSize(int w, int h);
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void GetWindowsize(int *w, int *h);
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RendererBackend();
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~RendererBackend();
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};
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2
main.cpp
2
main.cpp
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@ -374,7 +374,7 @@ void MainLoop::GuiFunction() {
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if (fileDialog.HasSelected()) {
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playback->Start(fileDialog.GetSelected().string());
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// Update the window title.
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SetWindowTitle((fileDialog.GetSelected().filename().replace_extension("").string() + std::string(" - ") + std::string(NAME)).c_str());
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SetWindowTitle((fileDialog.GetSelected().filename().string() + std::string(" - ") + std::string(NAME)).c_str());
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// Make sure to not load the file unnecessarily.
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fileDialog.ClearSelected();
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}
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@ -28,6 +28,7 @@ deps = [
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subproject('jsoncpp').get_variable('jsoncpp_dep'),
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dependency('soundtouch'),
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dependency('intl'),
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dependency('threads'),
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smx_subproj.dependency('SDL2_mixer_ext_Static')
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]
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114
playback.cpp
114
playback.cpp
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@ -4,17 +4,39 @@
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#include <SDL.h>
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#include <exception>
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#include <thread>
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#include <cmath>
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#ifdef __linux__
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#include <pthread.h>
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#endif
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using namespace std::chrono;
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size_t CalculateBufSize(SDL_AudioSpec *obtained, double max_seconds, size_t samples_override = 0) {
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return ((((samples_override == 0) ? obtained->samples : samples_override) * max_seconds) + 1) * sizeof(SAMPLETYPE) * obtained->channels;
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size_t CalculateBufSize(SDL_AudioSpec *obtained, double seconds, double max_seconds, size_t samples_override = 0) {
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return ((((samples_override == 0) ? obtained->samples : samples_override) * std::min(seconds, max_seconds)) + 1) * sizeof(SAMPLETYPE) * obtained->channels;
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}
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void Playback::SDLCallbackInner(Uint8 *stream, int len) {
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while (st->numSamples() <= (uint)len) {
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general_mixer(NULL, buf, bufsize);
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st->putSamples((SAMPLETYPE*)buf, bufsize / sizeof(SAMPLETYPE) / spec.channels);
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}
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SDL_memset((void*)stream, 0, len);
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st->receiveSamples((SAMPLETYPE*)stream, len / sizeof(SAMPLETYPE) / spec.channels);
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if (!playback_ready.load()) {
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return;
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}
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size_t i = 0;
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size_t max = 0;
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size_t unit = sizeof(SAMPLETYPE) * spec.channels;
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size_t bytes_per_iter = std::min(((bufsize / unit)) * unit, (size_t)len);
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while (st->numSamples() <= (uint)len) {
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if (general_mixer == nullptr) {
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return;
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}
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general_mixer(NULL, buf + i, bytes_per_iter);
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i += bytes_per_iter;
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max = i + bytes_per_iter;
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if (i + bytes_per_iter >= bufsize) {
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st->putSamples((SAMPLETYPE*)buf, i / unit);
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max = 0;
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i = 0;
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SDL_memset((void*)buf, 0, bufsize);
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}
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}
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st->putSamples((SAMPLETYPE*)buf, max / unit);
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st->receiveSamples((SAMPLETYPE*)stream, len / unit);
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}
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void Playback::SDLCallback(void *userdata, Uint8 *stream, int len) {
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((Playback*)userdata)->SDLCallbackInner(stream, len);
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@ -34,7 +56,30 @@ void Playback::Unload(Mix_Music *music) {
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Mix_HaltMusicStream(music);
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Mix_FreeMusic(music);
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}
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void Playback::UpdateST() {
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if (speed > 0.0f) {
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st->setRate(speed);
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}
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if (tempo > 0.0f) {
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st->setTempo(tempo);
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}
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if (pitch > 0.0f) {
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st->setPitch(pitch);
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}
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}
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double Playback::GetMaxSeconds() {
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return std::max(MaxSpeed * MaxTempo, st->getInputOutputSampleRatio());
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}
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void Playback::ThreadFunc() {
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#ifdef __linux__
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pthread_setname_np(pthread_self(), "Playback control thread");
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#endif
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bool reload = false;
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while (running) {
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playback_ready.store(false);
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if (reload) {
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printf("Resuming playback...\n");
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}
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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printf("Error initializing SDL: '%s'\n", SDL_GetError());
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@ -55,22 +100,32 @@ void Playback::ThreadFunc() {
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desired.callback = Playback::SDLCallback;
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desired.userdata = this;
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st = new SoundTouch();
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st->setSampleRate(desired.freq);
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st->setChannels(desired.channels);
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Mix_Init(MIX_INIT_FLAC|MIX_INIT_MID|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG|MIX_INIT_OPUS|MIX_INIT_WAVPACK);
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if ((device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0)) == 0) {
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if ((device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)) == 0) {
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printf("Error opening audio device: '%s'\n", SDL_GetError());
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throw std::exception();
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}
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spec = obtained;
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bufsize = spec.size;
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buf = (Uint8*)malloc(bufsize);
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st->setSampleRate(spec.freq);
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st->setChannels(spec.channels);
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UpdateST();
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bufsize = 0;
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size_t new_bufsize = CalculateBufSize(&spec, GetMaxSeconds(), MaxSeconds);
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buf = (Uint8*)malloc(new_bufsize);
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if (buf == NULL) {
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throw std::exception();
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}
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bufsize = new_bufsize;
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general_mixer = Mix_GetGeneralMixer();
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Mix_InitMixer(&spec, SDL_TRUE);
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SDL_PauseAudioDevice(device, 0);
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Mix_Music *music = Load(filePath.c_str());
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while (running) {
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if (reload) {
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Seek(position);
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}
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reload = false;
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playback_ready.store(true);
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while (running && !reload) {
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if (file_changed.exchange(false)) {
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Unload(music);
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music = Load(filePath.c_str());
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@ -87,14 +142,25 @@ void Playback::ThreadFunc() {
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if (update.exchange(false)) {
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Mix_VolumeMusicStream(music, (volume / 100.0 * MIX_MAX_VOLUME));
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SDL_LockAudioDevice(device);
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if (speed > 0.0f) {
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st->setRate(speed);
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UpdateST();
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size_t correct_buf_size = CalculateBufSize(&spec, GetMaxSeconds(), MaxSeconds);
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size_t max_buf_size = correct_buf_size * 10;
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bool too_large = max_buf_size < bufsize;
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bool too_small = correct_buf_size > bufsize;
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if (too_large) {
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printf("Bufsize is too large - ");
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} else if (too_small) {
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printf("Bufsize is too small - ");
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}
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if (tempo > 0.0f) {
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st->setTempo(tempo);
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if (too_large || too_small) {
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printf("Resizing buffer...\n");
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general_mixer = nullptr;
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bufsize = 0;
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buf = (Uint8*)realloc((void*)buf, correct_buf_size);
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if (buf == NULL) {
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break;
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}
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if (pitch > 0.0f) {
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st->setPitch(pitch);
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bufsize = correct_buf_size;
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}
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SDL_UnlockAudioDevice(device);
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}
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@ -103,14 +169,17 @@ void Playback::ThreadFunc() {
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position = Mix_GetMusicPosition(music);
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std::this_thread::sleep_for(20ms);
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}
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playback_ready.store(false);
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// ====
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Unload(music);
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SDL_CloseAudioDevice(device);
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Mix_CloseAudio();
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Mix_Quit();
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SDL_CloseAudioDevice(device);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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delete st;
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free(buf);
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}
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}
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Playback::Playback() {
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running = false;
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@ -131,6 +200,8 @@ void Playback::Start(std::string filePath) {
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this->filePath = filePath;
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printf("Playing %s...\n", filePath.c_str());
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flag_mutex.lock();
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this->position = 0.0;
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seeking.store(true);
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paused = false;
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Update();
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if (running.exchange(true)) {
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@ -169,7 +240,6 @@ void Playback::Stop() {
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thread.join();
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}
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}
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void Playback::Update() {
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update.store(true);
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}
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13
playback.h
13
playback.h
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@ -9,8 +9,10 @@
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#include <mutex>
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#include <SoundTouch.h>
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#include <span>
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#include <optional>
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using namespace soundtouch;
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using std::span;
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using std::optional;
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class Playback {
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private:
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std::string filePath;
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@ -18,6 +20,8 @@ private:
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std::atomic_bool file_changed;
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std::atomic_bool seeking;
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std::atomic_bool update;
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std::atomic_bool restart;
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std::atomic_bool playback_ready;
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std::mutex flag_mutex;
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std::thread thread;
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double position;
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@ -34,6 +38,8 @@ private:
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Mix_Music *Load(const char* file);
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void Unload(Mix_Music* music);
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void ThreadFunc();
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void UpdateST();
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double GetMaxSeconds();
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public:
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Playback();
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~Playback();
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@ -50,4 +56,11 @@ public:
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float speed;
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float tempo;
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float pitch;
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double MaxSeconds = 100.0;
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double MaxSpeed = 4.0;
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double MaxPitch = 4.0;
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double MaxTempo = 4.0;
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double MinSpeed = 0.25;
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double MinPitch = 0.25;
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double MinTempo = 0.25;
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};
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