Start playback thread on playback engine construction
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7e43808b4d
commit
856226e641
3 changed files with 125 additions and 58 deletions
22
config.hpp
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22
config.hpp
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@ -0,0 +1,22 @@
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#pragma once
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#include <soundtouch_config.h>
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#if defined(__EMSCRIPTEN__)||defined(__ANDROID__)
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#define NO_THREADS
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#endif
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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#define SDL_SAMPLE_FMT AUDIO_S16SYS
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#else
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#define SDL_SAMPLE_FMT AUDIO_F32SYS
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#endif
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#ifdef __ANDROID__
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#define USE_OBOE
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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#define SAMPLE_FMT oboe::AudioFormat::I16
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#else
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#define SAMPLE_FMT oboe::AudioFormat::Float
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#endif
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#else
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#define SAMPLE_FMT SDL_SAMPLE_FMT
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#define USE_SDL
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#endif
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149
playback.cpp
149
playback.cpp
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@ -135,6 +135,7 @@ void PlaybackInstance::SDLCallback(void *userdata, Uint8 *stream, int len) {
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}
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void PlaybackInstance::Load(const char *file, int idx) {
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SDL_LockAudioDevice(device);
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load_finished.store(false);
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playback_ready.store(false);
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if (process != nullptr) delete process;
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try {
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@ -188,7 +189,6 @@ void PlaybackInstance::Load(const char *file, int idx) {
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}
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delete backend_spec_proxy;
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playback_ready.store(true);
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load_finished.store(true);
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this->process->set_position(0.0);
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} else {
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set_error("Failed to create playback backend.");
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@ -196,8 +196,13 @@ void PlaybackInstance::Load(const char *file, int idx) {
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delete process;
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process = nullptr;
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}
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initial_render = true;
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SDL_UnlockAudioDevice(device);
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load_finished.store(true);
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flag_mutex.lock();
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stopped.store(false);
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paused = false;
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just_started.store(true);
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flag_mutex.unlock();
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}
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void PlaybackInstance::Unload() {
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if (process == nullptr) return;
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@ -206,7 +211,8 @@ void PlaybackInstance::Unload() {
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process = nullptr;
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SDL_FreeAudioStream(sdl_stream);
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sdl_stream = nullptr;
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free(buf);
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if (buf) free(buf);
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buf = nullptr;
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SDL_UnlockAudioDevice(device);
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}
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void PlaybackInstance::UpdateST() {
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@ -249,19 +255,14 @@ void PlaybackInstance::InitLoopFunction() {
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}
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SDL_AudioSpec obtained;
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SDL_AudioSpec desired;
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desired.format =
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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AUDIO_S16SYS;
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#else
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AUDIO_F32SYS;
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#endif
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desired.format = SDL_SAMPLE_FMT;
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desired.freq = 48000;
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desired.samples = 200;
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desired.channels = 2;
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desired.callback = PlaybackInstance::SDLCallback;
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desired.userdata = this;
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st = new SoundTouch();
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#ifndef __ANDROID__
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#ifdef USE_SDL
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if ((device = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)) == 0) {
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ERROR.writefln("Error opening audio device: '%s'", SDL_GetError());
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set_error("Failed to open audio device!");
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@ -269,18 +270,13 @@ void PlaybackInstance::InitLoopFunction() {
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loop_started = false;
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return;
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}
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#else
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SDL_PauseAudioDevice(device, 0);
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#elif defined(USE_OBOE)
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oboe::AudioStreamBuilder builder;
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builder.setDirection(oboe::Direction::Output);
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builder.setSharingMode(oboe::SharingMode::Shared);
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builder.setPerformanceMode(oboe::PerformanceMode::None);
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builder.setFormat(
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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oboe::AudioFormat::I16
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#else
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oboe::AudioFormat::Float
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#endif
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);
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builder.setFormat(SAMPLE_FMT);
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builder.setDataCallback(this);
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auto res = builder.openStream(ostream);
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if (res != oboe::Result::OK) {
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@ -318,25 +314,46 @@ Total samples: %u"
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, obtained.samples
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);
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ostream->requestStart();
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#else
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#error Invalid configuration detected.
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#endif
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spec = obtained;
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st->setSampleRate(spec.freq);
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st->setChannels(spec.channels);
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UpdateST();
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SDL_PauseAudioDevice(device, 0);
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Load(filePath.c_str(), 0);
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reload = false;
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if (process && process->process_running()) {
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playback_ready.store(true);
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} else {
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playback_ready.store(false);
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}
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load_finished.store(true);
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playback_ready.store(false);
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flag_mutex.lock();
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this->position = 0.0;
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seeking.store(false);
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paused = true;
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flag_mutex.unlock();
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playback_ready.store(false);
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length = 0.0;
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memset(&backend_spec, 0, sizeof(backend_spec));
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if (sdl_stream) SDL_FreeAudioStream(sdl_stream);
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sdl_stream = nullptr;
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bufsize = 0;
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if (buf) free((void*)buf);
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buf = nullptr;
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if (process) delete process;
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process = nullptr;
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stream_changed.store(false);
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file_changed.store(false);
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load_requested.store(false);
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current_file = {};
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current_stream = -1;
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current_title = {};
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seeking.store(false);
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pause_changed.store(false);
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just_stopped.store(true);
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just_started.store(false);
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stopped.store(true);
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set_signal(PlaybackSignalStarted);
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load_finished.store(true);
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}
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void PlaybackInstance::LoopFunction() {
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if (file_changed.exchange(false) || load_requested.exchange(false)) {
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Unload();
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Load(filePath.c_str(), 0);
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@ -345,6 +362,8 @@ void PlaybackInstance::LoopFunction() {
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} else {
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playback_ready.store(false);
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}
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load_finished.store(true);
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just_started.store(true);
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}
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if (stream_changed.exchange(false)) {
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current_file_mutex.lock();
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@ -375,8 +394,8 @@ void PlaybackInstance::LoopFunction() {
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if (process && process->process_running()) process->set_position(this->position);
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set_signal(PlaybackSignalSeeked);
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}
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if (pause_changed.exchange(false)) {
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SDL_PauseAudioDevice(device, paused ? 1 : 0);
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if (pause_changed.exchange(false) || just_stopped.exchange(false) || just_started.exchange(false)) {
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SDL_PauseAudioDevice(device, (stopped.load() || paused) ? 1 : 0);
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if (paused) {
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set_signal(PlaybackSignalPaused);
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} else {
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@ -402,9 +421,9 @@ void PlaybackInstance::DeinitLoopFunction() {
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playback_ready.store(false);
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// ====
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Unload();
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#ifndef __ANDROID__
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#ifdef USE_SDL
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SDL_CloseAudioDevice(device);
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#else
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#elif defined(USE_OBOE)
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if (ostream && ostream->getState() != oboe::StreamState::Closed) {
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ostream->stop();
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ostream->close();
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@ -413,7 +432,8 @@ void PlaybackInstance::DeinitLoopFunction() {
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#endif
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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delete st;
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free(buf);
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st = nullptr;
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if (buf) free(buf);
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current_file_mutex.lock();
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current_file = {};
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current_file_mutex.unlock();
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@ -435,14 +455,17 @@ PlaybackInstance::PlaybackInstance() {
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running = false;
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paused = true;
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position = 0;
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sdl_stream = nullptr;
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length = 0;
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volume = 100.0;
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real_volume = 1.0;
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speed = 1.0;
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pitch = 1.0;
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tempo = 1.0;
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prev_speed = -1.0;
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prev_pitch = -1.0;
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prev_tempo = -1.0;
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buf = nullptr;
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tempo_changed.store(true);
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speed_changed.store(true);
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pitch_changed.store(true);
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@ -450,6 +473,21 @@ PlaybackInstance::PlaybackInstance() {
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playback_ready = false;
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bufsize = 0;
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process = nullptr;
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running.store(true);
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#if NO_THREADS
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start_loop();
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#else
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thread = std::thread(&PlaybackInstance::ThreadFunc, this);
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loop_started = true;
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#endif
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while (loop_started && !load_finished.exchange(false)) {
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#if NO_THREADS
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LoopHook();
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#endif
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std::this_thread::sleep_for(20ms);
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}
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load_finished.store(false);
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}
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std::optional<std::string> PlaybackInstance::get_current_file() {
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current_file_mutex.lock();
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@ -465,38 +503,31 @@ std::optional<std::string> PlaybackInstance::get_current_title() {
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}
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PlaybackInstance::~PlaybackInstance() {
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Stop();
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running.store(false);
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#ifdef NO_THREADS
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stop_loop();
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#else
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thread.join();
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#endif
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}
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void PlaybackInstance::Load(std::string filePath) {
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load_finished.store(false);
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this->filePath = filePath;
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INFO.writefln("Loading %s...", filePath.c_str());
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if (running.exchange(true)) {
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load_requested.store(true);
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} else {
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#if defined(__EMSCRIPTEN__)||defined(__ANDROID__)
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start_loop();
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#else
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thread = std::thread(&PlaybackInstance::ThreadFunc, this);
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loop_started = true;
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#endif
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}
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flag_mutex.lock();
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this->position = 0.0;
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seeking.store(true);
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paused = true;
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Update();
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flag_mutex.unlock();
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file_changed.store(true);
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wait([this]() {
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return load_finished.load();
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});
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}
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void PlaybackInstance::Start(std::string filePath, int streamIdx) {
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load_finished.store(false);
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Load(filePath);
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while (loop_started && !load_finished.exchange(false)) {
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#if defined(__EMSCRIPTEN__)||defined(__ANDROID__)
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LoopHook();
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#endif
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std::this_thread::sleep_for(20ms);
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}
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if (!loop_started) {
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return;
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}
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INFO.writefln("Playing %s...", filePath.c_str());
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flag_mutex.lock();
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this->position = 0.0;
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@ -506,6 +537,9 @@ void PlaybackInstance::Start(std::string filePath, int streamIdx) {
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stream_changed.store(true);
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Update();
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flag_mutex.unlock();
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wait([this]() {
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return load_finished.load();
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});
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}
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void PlaybackInstance::play_stream(int idx) {
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flag_mutex.lock();
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@ -515,6 +549,7 @@ void PlaybackInstance::play_stream(int idx) {
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current_stream = idx;
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stream_changed.store(true);
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Update();
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just_started.store(true);
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flag_mutex.unlock();
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}
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double PlaybackInstance::GetPosition() {
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@ -543,13 +578,11 @@ bool PlaybackInstance::IsPaused() {
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}
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void PlaybackInstance::Stop() {
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if (running.exchange(false)) {
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#if defined(__EMSCRIPTEN__)||defined(__ANDROID__)
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stop_loop();
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#else
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thread.join();
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#endif
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}
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flag_mutex.lock();
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stopped.store(true);
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just_started.store(false);
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just_stopped.store(true);
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flag_mutex.unlock();
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}
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void PlaybackInstance::Update() {
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if (prev_pitch != pitch) {
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12
playback.h
12
playback.h
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@ -21,6 +21,7 @@ extern "C" {
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#include <map>
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#include "file_backend.hpp"
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#include "playback_backend.hpp"
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#include "config.hpp"
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#include "playback_process.hpp"
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using namespace soundtouch;
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using std::span;
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@ -243,6 +244,9 @@ private:
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std::atomic_bool load_requested;
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std::atomic_bool load_finished;
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std::atomic_bool stream_changed;
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std::atomic_bool stopped;
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std::atomic_bool just_stopped;
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std::atomic_bool just_started;
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std::mutex flag_mutex;
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std::mutex error_mutex;
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std::thread thread;
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@ -276,6 +280,14 @@ private:
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float prev_pitch, prev_speed, prev_tempo;
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FILE_TYPE *file;
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bool initial_render = false;
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inline void wait(std::function<bool()> fn) {
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while (!fn()) {
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#ifdef NO_THREADS
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LoopHook();
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#endif
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std::this_thread::sleep_for(20ms);
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}
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}
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public:
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PlaybackInstance();
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~PlaybackInstance() override;
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