Hopefully fix non-web builds.

This commit is contained in:
Zachary Hall 2024-04-24 10:05:02 -07:00
parent 36d4d47c00
commit ceaf24268c

View file

@ -215,9 +215,11 @@ void RendererBackend::AddFonts() {
title = add_font(vector<FontData>({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}), 48 * scale); title = add_font(vector<FontData>({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}), 48 * scale);
ImGui_ImplOpenGL3_CreateFontsTexture(); ImGui_ImplOpenGL3_CreateFontsTexture();
} }
#ifdef __EMSCRIPTEN__
static EM_BOOL resize_callback(int event_type, const EmscriptenUiEvent *event, void *userdata) { static EM_BOOL resize_callback(int event_type, const EmscriptenUiEvent *event, void *userdata) {
RendererBackend::resize_static(); RendererBackend::resize_static();
} }
#endif
int RendererBackend::Run() { int RendererBackend::Run() {
setlocale(LC_ALL, ""); setlocale(LC_ALL, "");
bindtextdomain("neko_player", LOCALE_DIR); bindtextdomain("neko_player", LOCALE_DIR);