Various improvements, including better accent colors, opening files from command line, and drag&drop
This commit is contained in:
parent
70f27722df
commit
f1d8334335
13 changed files with 9874 additions and 37 deletions
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@ -157,12 +157,13 @@ int RendererBackend::Run() {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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window = SDL_CreateWindow(NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, window_flags);
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window = SDL_CreateWindow(NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, window_flags);
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SDL_SetWindowMinimumSize(window, window_width, window_height);
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SDL_SetWindowMinimumSize(window, window_width, window_height);
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if (enable_kms) {
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if (enable_kms) {
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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const vector<unsigned char> icon_data = DecodeBase85(icon_compressed_data_base85);
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const vector<unsigned char> icon_data = DecodeBase85(icon_compressed_data_base85);
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SDL_Surface* icon = IMG_Load_RW(SDL_RWFromConstMem(icon_data.data(), icon_data.size()), 1);
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SDL_Surface* icon = IMG_Load_RW(SDL_RWFromConstMem(icon_data.data(), icon_data.size()), 1);
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SDL_SetWindowIcon(window, icon);
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SDL_SetWindowIcon(window, icon);
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@ -218,6 +219,7 @@ int RendererBackend::Run() {
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SDL_GL_SetSwapInterval(vsync ? 1 : 0);
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SDL_GL_SetSwapInterval(vsync ? 1 : 0);
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theme->Apply(accent_color);
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theme->Apply(accent_color);
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Init();
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Init();
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SDL_ShowWindow(window);
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
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// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
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// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
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// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
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@ -252,6 +254,11 @@ int RendererBackend::Run() {
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done = true;
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done = true;
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}
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}
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}
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}
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if (event.type == SDL_DROPFILE) {
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if (event.drop.file != NULL) {
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Drop(std::string(event.drop.file));
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}
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}
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}
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}
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// Start the Dear ImGui frame
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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@ -311,4 +318,7 @@ void RendererBackend::Init() {
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}
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}
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void RendererBackend::Deinit() {
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void RendererBackend::Deinit() {
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// Do nothing by default.
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// Do nothing by default.
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}
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void RendererBackend::Drop(std::string file) {
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// Do nothing by default.
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}
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}
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@ -26,12 +26,13 @@ class RendererBackend {
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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ImFont *title;
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ImFont *title;
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const char *prefPath;
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const char *prefPath;
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float accent_color = 280.0;
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ImVec4 accent_color = ImVec4(280.0, 1.0, 1.0, 1.0);
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int Run();
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int Run();
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void SetWindowTitle(const char *title);
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void SetWindowTitle(const char *title);
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virtual void Init();
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virtual void Init();
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virtual void GuiFunction();
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virtual void GuiFunction();
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virtual void Deinit();
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virtual void Deinit();
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virtual void Drop(std::string file);
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void UpdateScale();
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void UpdateScale();
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void AddFonts();
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void AddFonts();
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void SetWindowSize(int w, int h);
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void SetWindowSize(int w, int h);
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25
assets/licenses/cli11.txt
Normal file
25
assets/licenses/cli11.txt
Normal file
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@ -0,0 +1,25 @@
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CLI11 2.2 Copyright (c) 2017-2023 University of Cincinnati, developed by Henry
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Schreiner under NSF AWARD 1414736. All rights reserved.
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Redistribution and use in source and binary forms of CLI11, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors
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may be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@ -3,7 +3,8 @@ Type=Application
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Name=Neko Player
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Name=Neko Player
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Comment=An audio player that can properly loop audio files
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Comment=An audio player that can properly loop audio files
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GenericName=Looping audio player
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GenericName=Looping audio player
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Exec=neko-player
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Exec=neko-player %f
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Icon=neko-player
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Icon=neko-player
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MimeType=audio/x-wav;audio/ogg;audio/x-vorbis+ogg;audio/x-opus+ogg;audio/mpeg;audio/flac;audio/xm;audio/x-mod;
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StartupWMClass=neko-player
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StartupWMClass=neko-player
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Categories=Audio;AudioVideo;
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Categories=Audio;AudioVideo;
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@ -34,6 +34,7 @@ add_basic 'licenses/SoundTouch.txt' 'soundtouch_license'
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add_basic 'licenses/libportal.txt' 'libportal_license'
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add_basic 'licenses/libportal.txt' 'libportal_license'
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add_basic 'licenses/ForkAwesome.txt' 'forkawesome_license'
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add_basic 'licenses/ForkAwesome.txt' 'forkawesome_license'
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add_basic 'licenses/libintl.txt' 'libintl_license'
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add_basic 'licenses/libintl.txt' 'libintl_license'
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add_basic 'licenses/cli11.txt' 'cli11_license'
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add_basic '../IconFontCppHeaders/licence.txt' 'icnfntcpphdrs_license'
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add_basic '../IconFontCppHeaders/licence.txt' 'icnfntcpphdrs_license'
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echo '#pragma once' > 'assets.h'
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echo '#pragma once' > 'assets.h'
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for i in "${ASSETS[@]}"; do
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for i in "${ASSETS[@]}"; do
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65
main.cpp
65
main.cpp
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@ -1,5 +1,6 @@
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#include "main.h"
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#include "main.h"
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#include "assets.h"
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#include "assets.h"
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#include "thirdparty/CLI11.hpp"
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string PadZeros(string input, size_t required_length) {
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string PadZeros(string input, size_t required_length) {
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return std::string(required_length - std::min(required_length, input.length()), '0') + input;
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return std::string(required_length - std::min(required_length, input.length()), '0') + input;
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@ -66,7 +67,12 @@ void MainLoop::Init() {
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}
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}
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}
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}
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if (config.isMember("accent_color")) {
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if (config.isMember("accent_color")) {
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accent_color = config["accent_color"].asFloat();
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if (config["accent_color"].isNumeric()) {
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accent_color.x = config["accent_color"].asFloat() / 360.0;
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} else {
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Json::Value accentColor = config["accent_color"];
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accent_color = ImVec4(accentColor["h"].asFloat(), accentColor["s"].asFloat(), accentColor["v"].asFloat(), accentColor["a"].asFloat());
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}
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}
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}
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if (config.isMember("demo_window")) {
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if (config.isMember("demo_window")) {
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show_demo_window = config["demo_window"].asBool();
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show_demo_window = config["demo_window"].asBool();
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@ -112,6 +118,31 @@ void MainLoop::Init() {
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theme = new Theme(darkPath);
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theme = new Theme(darkPath);
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}
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}
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}
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}
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theme->Apply(accent_color);
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CLI::App app{"An audio player that can play files that need special handling to loop seamlessly."};
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std::string filename = "";
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app.allow_extras();
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double new_speed = 1.0;
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double new_tempo = 1.0;
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double new_pitch = 1.0;
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app.add_option("-s,--speed", new_speed, "Set the initial speed of the playback.")->default_val(1.0);
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app.add_option("-t,--tempo", new_tempo, "Set the initial tempo of the playback.")->default_val(1.0);
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app.add_option("-p,--pitch", new_pitch, "Set the initial pitch of the playback.")->default_val(1.0);
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try {
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app.parse(args);
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} catch (const CLI::ParseError &e) {
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exit(app.exit(e));
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}
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playback->speed = new_speed;
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playback->tempo = new_tempo;
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playback->pitch = new_pitch;
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args = app.remaining();
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if (args.size() > 0) {
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LoadFile(args[0]);
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}
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}
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void MainLoop::Drop(std::string file) {
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LoadFile(file);
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}
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}
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void MainLoop::GuiFunction() {
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void MainLoop::GuiFunction() {
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position = playback->GetPosition();
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position = playback->GetPosition();
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@ -268,9 +299,8 @@ void MainLoop::GuiFunction() {
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}
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}
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ImGui::EndChildFrame();
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ImGui::EndChildFrame();
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ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2));
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ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2));
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if (ImGui::SliderFloat("##AccentColor", &accent_color, 0.0, 360.0, _TR_CTX("Preference | Accent hue slider, range 0-360 from HSV algorithm hue component", "Accent color hue: %.0f°"), ImGuiSliderFlags_NoRoundToFormat)) {
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ImGui::ColorEdit4("##AccentColor", &accent_color.x, ImGuiColorEditFlags_InputHSV|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_Float);
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theme->Apply(accent_color);
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theme->Apply(accent_color);
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}
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}
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}
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ImGui::End();
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ImGui::End();
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}
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}
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@ -294,6 +324,7 @@ void MainLoop::GuiFunction() {
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static vector<LicenseData> projects = {
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static vector<LicenseData> projects = {
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LicenseData(APP_NAME_STR, "MIT"),
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LicenseData(APP_NAME_STR, "MIT"),
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LicenseData(_TR_CTX("Library name", "SDL Mixer X"), "Zlib"),
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LicenseData(_TR_CTX("Library name", "SDL Mixer X"), "Zlib"),
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LicenseData(_TR_CTX("Library name", "CLI11"), "BSD-3-Clause"),
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LicenseData(_TR_CTX("Library name", "JsonCpp"), "MIT"),
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LicenseData(_TR_CTX("Library name", "JsonCpp"), "MIT"),
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LicenseData(_TR_CTX("Library name", "SoundTouch"), "LGPL-2.1-only"),
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LicenseData(_TR_CTX("Library name", "SoundTouch"), "LGPL-2.1-only"),
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LicenseData(_TR_CTX("Library name", "libintl"), "LGPL-2.1-only"),
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LicenseData(_TR_CTX("Library name", "libintl"), "LGPL-2.1-only"),
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// Use a variable instead of hardcoding so that a #ifdef can change the indices later on.
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// Use a variable instead of hardcoding so that a #ifdef can change the indices later on.
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LOAD_LICENSE(projects[i], nekoplayer); i++;
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LOAD_LICENSE(projects[i], nekoplayer); i++;
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LOAD_LICENSE(projects[i], sdl_mixer_x); i++;
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LOAD_LICENSE(projects[i], sdl_mixer_x); i++;
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LOAD_LICENSE(projects[i], cli11); i++;
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LOAD_LICENSE(projects[i], jsoncpp); i++;
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LOAD_LICENSE(projects[i], jsoncpp); i++;
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LOAD_LICENSE(projects[i], soundtouch); i++;
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LOAD_LICENSE(projects[i], soundtouch); i++;
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LOAD_LICENSE(projects[i], libintl); i++;
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LOAD_LICENSE(projects[i], libintl); i++;
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// Load a new file when it has been selected.
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// Load a new file when it has been selected.
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if (fileDialog.HasSelected()) {
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if (fileDialog.HasSelected()) {
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playback->Start(fileDialog.GetSelected().string());
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LoadFile(fileDialog.GetSelected().string());
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// Update the window title.
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SetWindowTitle((fileDialog.GetSelected().filename().string() + std::string(" - ") + std::string(NAME)).c_str());
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// Make sure to not load the file unnecessarily.
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// Make sure to not load the file unnecessarily.
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fileDialog.ClearSelected();
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fileDialog.ClearSelected();
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}
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}
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SetWindowTitle(NAME);
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SetWindowTitle(NAME);
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}
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}
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}
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}
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void MainLoop::LoadFile(std::string file) {
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playback->Start(file);
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// Update the window title.
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SetWindowTitle((file + std::string(" - ") + std::string(NAME)).c_str());
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}
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void MainLoop::Deinit() {
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void MainLoop::Deinit() {
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delete playback;
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delete playback;
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if (!themePath.empty()) {
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if (!themePath.empty()) {
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config["theme_name"] = themePath.filename().string();
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config["theme_name"] = themePath.filename().string();
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}
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}
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config["accent_color"] = accent_color;
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{
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Json::Value accentColor;
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accentColor["h"] = accent_color.x;
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accentColor["s"] = accent_color.y;
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accentColor["v"] = accent_color.z;
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accentColor["a"] = accent_color.w;
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config["accent_color"] = accentColor;
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}
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config["demo_window"] = show_demo_window;
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config["demo_window"] = show_demo_window;
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config["vsync"] = vsync;
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config["vsync"] = vsync;
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config["framerate"] = framerate;
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config["framerate"] = framerate;
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}
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}
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// Main code
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// Main code
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int main(int, char**)
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int main(int argc, char** argv)
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{
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{
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MainLoop loop;
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MainLoop loop;
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vector<std::string> args;
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for (int i = 1; i < argc; i++) {
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args.push_back(std::string(argv[i]));
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}
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loop.args = args;
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return loop.Run();
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return loop.Run();
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}
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}
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3
main.h
3
main.h
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@ -46,8 +46,11 @@ class MainLoop : public RendererBackend {
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bool about_window = false;
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bool about_window = false;
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bool stopped = true;
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bool stopped = true;
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public:
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public:
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vector<std::string> args;
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void LoadFile(std::string file);
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void Init() override;
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void Init() override;
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void GuiFunction() override;
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void GuiFunction() override;
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void Deinit() override;
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void Deinit() override;
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void Drop(std::string file) override;
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MainLoop();
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MainLoop();
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};
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};
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@ -93,7 +93,7 @@ if ascli_exe.found()
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metainfo_file]
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metainfo_file]
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)
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)
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endif
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endif
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install_data('assets/icon.svg', rename: 'neko-player.svg', install_dir: 'share/icons/hicolor/scalable/apps/')
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install_data('assets/icon.svg', rename: 'neko-player', install_dir: 'share/icons/hicolor/scalable/apps/')
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install_data('assets/neko-player.desktop', install_dir: 'share/applications')
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install_data('assets/neko-player.desktop', install_dir: 'share/applications')
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install_data('assets/com.experimentalcraft.NekoPlayer.metainfo.xml', install_dir: 'share/metainfo')
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install_data('assets/com.experimentalcraft.NekoPlayer.metainfo.xml', install_dir: 'share/metainfo')
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install_subdir('assets/translations/', exclude_files: 'neko_player.pot', strip_directory: true, install_dir: get_option('localedir'))
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install_subdir('assets/translations/', exclude_files: 'neko_player.pot', strip_directory: true, install_dir: get_option('localedir'))
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@ -20,7 +20,7 @@ void Playback::SDLCallbackInner(Uint8 *stream, int len) {
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size_t i = 0;
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size_t i = 0;
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size_t max = 0;
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size_t max = 0;
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size_t unit = sizeof(SAMPLETYPE) * spec.channels;
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size_t unit = sizeof(SAMPLETYPE) * spec.channels;
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size_t bytes_per_iter = std::min(((bufsize / unit)) * unit, (size_t)len);
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size_t bytes_per_iter = std::min(((bufsize / unit)) * unit, (size_t)fakespec.size);
|
||||||
while (st->numSamples() <= (uint)len) {
|
while (st->numSamples() <= (uint)len) {
|
||||||
if (general_mixer == nullptr) {
|
if (general_mixer == nullptr) {
|
||||||
return;
|
return;
|
||||||
|
@ -110,6 +110,10 @@ void Playback::ThreadFunc() {
|
||||||
st->setChannels(spec.channels);
|
st->setChannels(spec.channels);
|
||||||
UpdateST();
|
UpdateST();
|
||||||
bufsize = 0;
|
bufsize = 0;
|
||||||
|
fakespec = spec;
|
||||||
|
double maxSeconds = GetMaxSeconds();
|
||||||
|
fakespec.size *= maxSeconds;
|
||||||
|
fakespec.samples *= maxSeconds;
|
||||||
size_t new_bufsize = CalculateBufSize(&spec, GetMaxSeconds(), MaxSeconds);
|
size_t new_bufsize = CalculateBufSize(&spec, GetMaxSeconds(), MaxSeconds);
|
||||||
buf = (Uint8*)malloc(new_bufsize);
|
buf = (Uint8*)malloc(new_bufsize);
|
||||||
if (buf == NULL) {
|
if (buf == NULL) {
|
||||||
|
@ -117,7 +121,7 @@ void Playback::ThreadFunc() {
|
||||||
}
|
}
|
||||||
bufsize = new_bufsize;
|
bufsize = new_bufsize;
|
||||||
general_mixer = Mix_GetGeneralMixer();
|
general_mixer = Mix_GetGeneralMixer();
|
||||||
Mix_InitMixer(&spec, SDL_TRUE);
|
Mix_InitMixer(&fakespec, SDL_TRUE);
|
||||||
SDL_PauseAudioDevice(device, 0);
|
SDL_PauseAudioDevice(device, 0);
|
||||||
Mix_Music *music = Load(filePath.c_str());
|
Mix_Music *music = Load(filePath.c_str());
|
||||||
if (reload) {
|
if (reload) {
|
||||||
|
|
|
@ -33,6 +33,8 @@ private:
|
||||||
SDL_AudioDeviceID device;
|
SDL_AudioDeviceID device;
|
||||||
SoundTouch *st;
|
SoundTouch *st;
|
||||||
SDL_AudioSpec spec;
|
SDL_AudioSpec spec;
|
||||||
|
/// @brief A fake SDL_AudioSpec used to trick SDL Mixer X into allocating a bigger buffer.
|
||||||
|
SDL_AudioSpec fakespec;
|
||||||
void SDLCallbackInner(Uint8 *stream, int len);
|
void SDLCallbackInner(Uint8 *stream, int len);
|
||||||
static void SDLCallback(void *userdata, Uint8 *stream, int len);
|
static void SDLCallback(void *userdata, Uint8 *stream, int len);
|
||||||
Mix_Music *Load(const char* file);
|
Mix_Music *Load(const char* file);
|
||||||
|
|
76
theme.cpp
76
theme.cpp
|
@ -189,15 +189,12 @@ bool Theme::ShowEditor(bool* open, Theme* &theme, ImGuiID dockid, int window_wid
|
||||||
if (!filter.PassFilter(name))
|
if (!filter.PassFilter(name))
|
||||||
continue;
|
continue;
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
bool hueEnabled = theme->HueEnabledColors.contains(i);
|
AccentColorizer &colorizer = theme->AccentColorizers[i];
|
||||||
if (ImGui::Checkbox(_TR_CTX("Theme Editor | Colors | (Any color) | recoloring checkbox", "Match hue preference"), &hueEnabled)) {
|
ImGui::Text(_TR_CTX("Theme Editor | Colors | (Any color) | recoloring label", "Match accent color preference: "));
|
||||||
if (hueEnabled) {
|
ImGui::Checkbox(_TR_CTX("Theme Editor | Colors | (Any color) | recoloring checkbox | Hue", "H: "), &colorizer.Hue); ImGui::SameLine();
|
||||||
theme->HueEnabledColors.insert(i);
|
ImGui::Checkbox(_TR_CTX("Theme Editor | Colors | (Any color) | recoloring checkbox | Saturation", "S: "), &colorizer.Saturation); ImGui::SameLine();
|
||||||
} else {
|
ImGui::Checkbox(_TR_CTX("Theme Editor | Colors | (Any color) | recoloring checkbox | Value", "V: "), &colorizer.Value); ImGui::SameLine();
|
||||||
theme->HueEnabledColors.erase(i);
|
ImGui::Checkbox(_TR_CTX("Theme Editor | Colors | (Any color) | recoloring checkbox | Alpha (opacity)", "A: "), &colorizer.Alpha); ImGui::SameLine();
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags | ImGuiColorEditFlags_DisplayHSV);
|
ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags | ImGuiColorEditFlags_DisplayHSV);
|
||||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
|
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
|
||||||
ImGui::TextUnformatted(name);
|
ImGui::TextUnformatted(name);
|
||||||
|
@ -321,14 +318,52 @@ bool Theme::ShowEditor(bool* open, Theme* &theme, ImGuiID dockid, int window_wid
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
void Theme::Apply(float hue) {
|
AccentColorizer::AccentColorizer() {
|
||||||
|
Hue = false;
|
||||||
|
Saturation = false;
|
||||||
|
Value = false;
|
||||||
|
Alpha = false;
|
||||||
|
}
|
||||||
|
AccentColorizer::AccentColorizer(Json::Value json) : AccentColorizer() {
|
||||||
|
if (json.isBool()) {
|
||||||
|
Hue = json.asBool();
|
||||||
|
Saturation = Hue;
|
||||||
|
Value = Hue;
|
||||||
|
Alpha = Hue;
|
||||||
|
} else {
|
||||||
|
Hue = json["hue"].asBool();
|
||||||
|
Saturation = json["saturation"].asBool();
|
||||||
|
Value = json["value"].asBool();
|
||||||
|
Alpha = json["alpha"].asBool();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Json::Value AccentColorizer::Serialize() {
|
||||||
|
Json::Value output;
|
||||||
|
output["hue"] = Hue;
|
||||||
|
output["saturation"] = Saturation;
|
||||||
|
output["value"] = Value;
|
||||||
|
output["alpha"] = Alpha;
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
void AccentColorizer::Colorize(ImVec4 accent, ImVec4 &color) {
|
||||||
|
ImVec4 hsv = color;
|
||||||
|
ImGui::ColorConvertRGBtoHSV(color.x, color.y, color.z, hsv.x, hsv.y, hsv.z);
|
||||||
|
if (Saturation)
|
||||||
|
hsv.y = accent.y;
|
||||||
|
if (Value)
|
||||||
|
hsv.z = accent.z;
|
||||||
|
if (Hue)
|
||||||
|
hsv.x = accent.x;
|
||||||
|
ImGui::ColorConvertHSVtoRGB(hsv.x, hsv.y, hsv.z, color.x, color.y, color.z);
|
||||||
|
if (Alpha)
|
||||||
|
color.w *= accent.w;
|
||||||
|
}
|
||||||
|
void Theme::Apply(ImVec4 accent) {
|
||||||
ImGuiStyle& actual_style = ImGui::GetStyle();
|
ImGuiStyle& actual_style = ImGui::GetStyle();
|
||||||
actual_style = style;
|
actual_style = style;
|
||||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||||
{
|
{
|
||||||
if (HueEnabledColors.contains(i)) {
|
AccentColorizers[i].Colorize(accent, actual_style.Colors[i]);
|
||||||
actual_style.Colors[i] = change_accent_color(style.Colors[i], hue);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||||
|
@ -345,7 +380,7 @@ void Theme::Save(string path) {
|
||||||
stream.open(path);
|
stream.open(path);
|
||||||
{
|
{
|
||||||
Json::Value metadata;
|
Json::Value metadata;
|
||||||
metadata["SchemaVersion"] = 1;
|
metadata["SchemaVersion"] = 2;
|
||||||
{
|
{
|
||||||
Json::Value stringsList;
|
Json::Value stringsList;
|
||||||
for (auto kv : strings) {
|
for (auto kv : strings) {
|
||||||
|
@ -409,7 +444,7 @@ void Theme::Save(string path) {
|
||||||
colorValue["g"] = color.y;
|
colorValue["g"] = color.y;
|
||||||
colorValue["b"] = color.z;
|
colorValue["b"] = color.z;
|
||||||
colorValue["a"] = color.w;
|
colorValue["a"] = color.w;
|
||||||
colorValue["ConvertToAccent"] = HueEnabledColors.contains(i);
|
colorValue["ConvertToAccent"] = AccentColorizers[i].Serialize();
|
||||||
colors[name] = colorValue;
|
colors[name] = colorValue;
|
||||||
}
|
}
|
||||||
config["colors"] = colors;
|
config["colors"] = colors;
|
||||||
|
@ -461,9 +496,13 @@ Theme::Theme(bool dark) : Theme() {
|
||||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||||
{
|
{
|
||||||
ImVec4 color = style.Colors[i];
|
ImVec4 color = style.Colors[i];
|
||||||
|
auto colorizer = AccentColorizer();
|
||||||
if (color.x != color.y || color.y != color.z) {
|
if (color.x != color.y || color.y != color.z) {
|
||||||
HueEnabledColors.insert(i);
|
colorizer.Hue = true;
|
||||||
|
colorizer.Saturation = true;
|
||||||
|
colorizer.Alpha = true;
|
||||||
}
|
}
|
||||||
|
AccentColorizers[i] = colorizer;
|
||||||
}
|
}
|
||||||
style.FrameRounding = 12;
|
style.FrameRounding = 12;
|
||||||
style.GrabRounding = 12;
|
style.GrabRounding = 12;
|
||||||
|
@ -581,11 +620,8 @@ Theme::Theme(string path) : Theme() {
|
||||||
if (colors.isMember(name)) {
|
if (colors.isMember(name)) {
|
||||||
Json::Value colorValue = colors[name];
|
Json::Value colorValue = colors[name];
|
||||||
ImVec4 color = ImVec4(colorValue["r"].asFloat(), colorValue["g"].asFloat(), colorValue["b"].asFloat(), colorValue["a"].asFloat());
|
ImVec4 color = ImVec4(colorValue["r"].asFloat(), colorValue["g"].asFloat(), colorValue["b"].asFloat(), colorValue["a"].asFloat());
|
||||||
bool hueShifted = colorValue["ConvertToAccent"].asBool();
|
AccentColorizers[i] = AccentColorizer(colorValue["ConvertToAccent"]);
|
||||||
style.Colors[i] = color;
|
style.Colors[i] = color;
|
||||||
if (hueShifted) {
|
|
||||||
HueEnabledColors.insert(i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
25
theme.h
25
theme.h
|
@ -17,6 +17,27 @@ struct ThemeStrings {
|
||||||
ThemeStrings(Json::Value config);
|
ThemeStrings(Json::Value config);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct AccentColorizer {
|
||||||
|
/// @brief Whether or not to change the hue.
|
||||||
|
bool Hue;
|
||||||
|
/// @brief Whether or not to change the saturation.
|
||||||
|
bool Saturation;
|
||||||
|
/// @brief Whether or not to change the value.
|
||||||
|
bool Value;
|
||||||
|
/// @brief Whether or not to multiply the alpha.
|
||||||
|
bool Alpha;
|
||||||
|
/// @brief Colorizes a color stored as an ImVec4 according to preferences.
|
||||||
|
void Colorize(ImVec4 accent, ImVec4 &color);
|
||||||
|
/// @brief Serialize the settings to json.
|
||||||
|
/// @returns The serialized JSON, as a Json::Value.
|
||||||
|
Json::Value Serialize();
|
||||||
|
/// @brief Create a default accent colorizer
|
||||||
|
AccentColorizer();
|
||||||
|
/// @brief Deserialize the settings from JSON and construct.
|
||||||
|
/// @param json The JSON to deserialize from.
|
||||||
|
AccentColorizer(Json::Value json);
|
||||||
|
};
|
||||||
|
|
||||||
class Theme {
|
class Theme {
|
||||||
ImGuiStyle style;
|
ImGuiStyle style;
|
||||||
|
|
||||||
|
@ -30,10 +51,10 @@ class Theme {
|
||||||
static const int MaxSchemaVersion = 1;
|
static const int MaxSchemaVersion = 1;
|
||||||
string file_path;
|
string file_path;
|
||||||
std::map<string, ThemeStrings> strings;
|
std::map<string, ThemeStrings> strings;
|
||||||
std::set<int> HueEnabledColors;
|
std::map<int, AccentColorizer> AccentColorizers;
|
||||||
ThemeStrings GetStrings();
|
ThemeStrings GetStrings();
|
||||||
static bool ShowEditor(bool *open, Theme* &theme, ImGuiID dockid, int window_width, int window_height);
|
static bool ShowEditor(bool *open, Theme* &theme, ImGuiID dockid, int window_width, int window_height);
|
||||||
void Apply(float hue);
|
void Apply(ImVec4 accent);
|
||||||
void Save(string path);
|
void Save(string path);
|
||||||
void Save(path path);
|
void Save(path path);
|
||||||
Theme();
|
Theme();
|
||||||
|
|
9686
thirdparty/CLI11.hpp
vendored
Normal file
9686
thirdparty/CLI11.hpp
vendored
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue