// Commander X16 Emulator // Copyright (c) 2020 Frank van den Hoef // All rights reserved. License: 2-clause BSD #include "vera_psg.h" #include #include enum waveform { WF_PULSE = 0, WF_SAWTOOTH, WF_TRIANGLE, WF_NOISE, }; struct channel { uint16_t freq; uint16_t volume; bool left, right; uint8_t pw; uint8_t waveform; uint16_t noiseval; uint32_t phase; }; static struct channel channels[16]; static uint16_t volume_lut[64] = { 0, 4, 8, 12, 16, 17, 18, 20, 21, 22, 23, 25, 26, 28, 30, 31, 33, 35, 37, 40, 42, 45, 47, 50, 53, 56, 60, 63, 67, 71, 75, 80, 85, 90, 95, 101, 107, 113, 120, 127, 135, 143, 151, 160, 170, 180, 191, 202, 214, 227, 241, 255, 270, 286, 303, 321, 341, 361, 382, 405, 429, 455, 482, 511 }; static uint16_t noise_state; void psg_reset(void) { memset(channels, 0, sizeof(channels)); noise_state = 1; } void psg_writereg(uint8_t reg, uint8_t val) { reg &= 0x3f; int ch = reg / 4; int idx = reg & 3; switch (idx) { case 0: channels[ch].freq = (channels[ch].freq & 0xFF00) | val; break; case 1: channels[ch].freq = (channels[ch].freq & 0x00FF) | (val << 8); break; case 2: { channels[ch].right = (val & 0x80) != 0; channels[ch].left = (val & 0x40) != 0; channels[ch].volume = volume_lut[val & 0x3F]; break; } case 3: { channels[ch].pw = val & 0x3F; channels[ch].waveform = val >> 6; break; } } } static void render(int16_t *left, int16_t *right) { int16_t l = 0; int16_t r = 0; for (int i = 0; i < 16; i++) { // In FPGA implementation, noise values are generated every system clock and // the channel update is run sequentially. So, even if both two channels are // fetching a noise value in the same sample, they should have different values noise_state = (noise_state << 1) | (((noise_state >> 1) ^ (noise_state >> 2) ^ (noise_state >> 4) ^ (noise_state >> 15)) & 1); struct channel *ch = &channels[i]; uint32_t new_phase = (ch->left || ch->right) ? ((ch->phase + ch->freq) & 0x1FFFF) : 0; if ((ch->phase & 0x10000) != (new_phase & 0x10000)) { ch->noiseval = (noise_state >> 1) & 0x3F; } ch->phase = new_phase; uint32_t v = 0; switch (ch->waveform) { case WF_PULSE: v = ((ch->phase >> 10) > ch->pw) ? 0 : 0x3F; break; case WF_SAWTOOTH: v = (ch->phase >> 11) ^ ((ch->pw ^ 0x3f) & 0x3f); break; case WF_TRIANGLE: v = ((ch->phase & 0x10000) ? (~(ch->phase >> 10) & 0x3F) : ((ch->phase >> 10) & 0x3F)) ^ ((ch->pw ^ 0x3f) & 0x3f); break; case WF_NOISE: v = ch->noiseval; break; } int16_t sv = (v ^ 0x20); if (sv & 0x20) { sv |= 0xFFC0; } int16_t val = sv * ch->volume; if (ch->left) { l += val >> 3; } if (ch->right) { r += val >> 3; } } *left = l; *right = r; } void psg_render(int16_t *buf, unsigned num_samples) { while (num_samples--) { render(&buf[0], &buf[1]); buf += 2; } }