#include "config.h" #include "imgui.h" #include "imgui_stdlib.h" #include "imgui_impl_sdl2.h" #include "imgui_impl_opengl3.h" #include "file_browser.h" #include "playback.h" #include "theme.h" #include "assets.h" #include "IconsForkAwesome.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(IMGUI_IMPL_OPENGL_ES2) #include #else #include #endif #include "license.h" #include "base85.h" static const char* NAME = "Neko Player"; #ifdef __EMSCRIPTEN__ #include "../libs/emscripten/emscripten_mainloop_stub.h" #endif #include using namespace std::filesystem; using namespace std::numbers; using std::string; static float accent_color = 280.0; string PadZeros(string input, size_t required_length) { return std::string(required_length - std::min(required_length, input.length()), '0') + input; } uint8_t TimeToComponentCount(double time_code) { int seconds = (int)time_code; int minutes = seconds / 60; seconds -= minutes * 60; int hours = minutes / 60; minutes -= hours * 60; if (hours > 0) { return 3; } else if (minutes > 0) { return 2; } else { return 1; } } string TimeToString(double time_code, uint8_t min_components = 1) { uint8_t components = std::max(TimeToComponentCount(time_code), min_components); int seconds = (int)time_code; int minutes = seconds / 60; seconds -= minutes * 60; int hours = minutes / 60; minutes -= hours * 60; string output = PadZeros(std::to_string(seconds), components < 2 ? 1 : 2); if (components >= 2) { output = PadZeros(std::to_string(minutes), components == 2 ? 1 : 2) + ":" + output; } if (components >= 3) { output = PadZeros(std::to_string(hours), components == 3 ? 1 : 2) + ":" + output; } return output; } struct FontData { const char* data; const ImWchar *ranges; }; ImFont *add_font(vector data_vec, int size = 13) { ImFont* font = nullptr; ImGuiIO& io = ImGui::GetIO(); for (auto data : data_vec) { ImFontConfig font_cfg = ImFontConfig(); font_cfg.SizePixels = size; font_cfg.OversampleH = font_cfg.OversampleV = 1; font_cfg.PixelSnapH = true; if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f * 1.0f; if (font != nullptr) { font_cfg.DstFont = font; font_cfg.MergeMode = true; } //font_cfg.EllipsisChar = (ImWchar)0x0085; //font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units const char* ttf_compressed_base85 = data.data; const ImWchar* glyph_ranges = data.ranges; auto new_font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); if (font == nullptr) font = new_font; } { ImFontConfig config; config.MergeMode = true; config.GlyphMinAdvanceX = size; config.SizePixels = size; config.DstFont = font; static const ImWchar icon_ranges[] = { ICON_MIN_FK, ICON_MAX_FK, 0 }; io.Fonts->AddFontFromMemoryCompressedBase85TTF(forkawesome_compressed_data_base85, float(size), &config, icon_ranges); } return font; } // Main code int main(int, char**) { setlocale(LC_ALL, ""); bindtextdomain("neko_player", LOCALE_DIR); textdomain("neko_player"); printf("Loaded locale '%s' from '%s'...\n", CURRENT_LANGUAGE, LOCALE_DIR); printf("Locale name: %s\n", _TR_CTX("Language name", "English (United States)")); #ifdef PORTALS g_set_application_name("Neko Player"); #endif bool enable_kms = std::getenv("LAP_KMS") != nullptr; SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "false"); SDL_SetHint(SDL_HINT_APP_NAME, NAME); // Setup SDL if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) { printf("Error: %s\n", SDL_GetError()); return -1; } if (std::string(SDL_GetCurrentVideoDriver()) == "KMSDRM") { enable_kms = true; } IMG_Init(IMG_INIT_PNG|IMG_INIT_WEBP); const char* prefPath = SDL_GetPrefPath("Catmeow72", NAME); Theme::prefPath = prefPath; // Decide GL+GLSL versions #if defined(IMGUI_IMPL_OPENGL_ES2) // GL ES 2.0 + GLSL 100 const char* glsl_version = "#version 100"; SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #elif defined(__APPLE__) // GL 3.2 Core + GLSL 150 const char* glsl_version = "#version 150"; SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #else // GL 3.0 + GLSL 130 const char* glsl_version = "#version 130"; SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif // From 2.0.18: Enable native IME. #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif // Create window with graphics context SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); int window_width = 475; int window_height = 354; SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); SDL_Window* window = SDL_CreateWindow(NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, window_flags); SDL_SetWindowMinimumSize(window, window_width, window_height); if (enable_kms) { SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); } const vector icon_data = DecodeBase85(icon_compressed_data_base85); SDL_Surface* icon = IMG_Load_RW(SDL_RWFromConstMem(icon_data.data(), icon_data.size()), 1); SDL_SetWindowIcon(window, icon); SDL_GLContext gl_context = SDL_GL_CreateContext(window); SDL_GL_MakeCurrent(window, gl_context); // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; io.IniFilename = strdup((std::string(prefPath) + "imgui.ini").c_str()); if (enable_kms) { io.MouseDrawCursor = true; } //io.ConfigViewportsNoAutoMerge = true; //io.ConfigViewportsNoTaskBarIcon = true; //ImGui::StyleColorsLight(); // Setup Platform/Renderer backends ImGui_ImplSDL2_InitForOpenGL(window, gl_context); ImGui_ImplOpenGL3_Init(glsl_version); // Load Fonts // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. // - Read 'docs/FONTS.md' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //io.Fonts->AddFontDefault(); //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != nullptr); add_font({FontData {notosans_regular_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_regular_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}); ImFont *title = add_font({FontData {notosans_thin_compressed_data_base85, io.Fonts->GetGlyphRangesDefault()}, FontData {notosansjp_thin_compressed_data_base85, io.Fonts->GetGlyphRangesJapanese()}}, 48); // Our state bool show_demo_window = false; ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); FileBrowser fileDialog(false, ImGuiFileBrowserFlags_NoTitleBar|ImGuiFileBrowserFlags_NoMove|ImGuiFileBrowserFlags_NoResize); std::string userdir = std::getenv( #ifdef _WIN32 "UserProfile" #else "HOME" #endif ); fileDialog.SetPwd(path(userdir) / path("Music")); fileDialog.SetWindowSize(window_width, window_height); //fileDialog.SetWindowPos(0, 0); Playback *playback = new Playback(); float position = 0.0; // Main loop bool done = false; Theme *theme = new Theme(false); bool prefs_window = false; bool theme_editor = false; bool stopped = true; bool vsync = false; bool about_window = false; string lang; int framerate = 60; { Json::Value config; std::ifstream stream; stream.open(path(prefPath) / "config.json"); if (stream.is_open()) { stream >> config; if (config.isMember("theme_name")) { path themePath = theme->themeDir / config["theme_name"].asString(); if (exists(themePath)) { delete theme; theme = new Theme(themePath); } } if (config.isMember("accent_color")) { accent_color = config["accent_color"].asFloat(); } if (config.isMember("demo_window")) { show_demo_window = config["demo_window"].asBool(); } if (config.isMember("vsync")) { vsync = config["vsync"].asBool(); } if (config.isMember("framerate")) { framerate = config["framerate"].asUInt(); } if (config.isMember("lang")) { Json::Value langValue; if (langValue.isNull()) { lang = DEFAULT_LANG; } else { lang = config["lang"].asString(); } SET_LANG(lang.c_str()); } stream.close(); } if (is_empty(Theme::themeDir)) { path lightPath = Theme::themeDir / "light.json"; path darkPath = Theme::themeDir / "dark.json"; string builtinDescription = _TRS_CTX("Built-in themes | Theme default strings | name", "(built-in)"); if (!exists(lightPath)) { Theme light(false); ThemeStrings &strings = light.strings["fallback"]; strings.name = _TRS_CTX("Built-in light theme | Theme default strings | name", "Default light"); strings.description = builtinDescription; light.strings[CURRENT_LANGUAGE] = strings; light.Save(lightPath); } if (!exists(darkPath)) { Theme dark(true); ThemeStrings &strings = dark.strings["fallback"]; strings.name = _TRS_CTX("Built-in dark theme | Theme default strings | name", "Default dark"); strings.description = builtinDescription; dark.strings[CURRENT_LANGUAGE] = strings; dark.Save(darkPath); } delete theme; theme = new Theme(darkPath); } } SDL_GL_SetSwapInterval(vsync ? 1 : 0); theme->Apply(accent_color); #ifdef __EMSCRIPTEN__ // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file. // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage. io.IniFilename = nullptr; EMSCRIPTEN_MAINLOOP_BEGIN #else while (!done) #endif {/* { int min_x; int min_y; SDL_GetWindowMinimumSize(window, &min_x, &min_y); int height = ImGui::GetFrameHeightWithSpacing() + ImGui::GetFrameHeight() + (ImGui::GetStyle().WindowPadding.y * 2) + ((ImGui::GetStyle().FramePadding.y * 2) + ImGui::GetFontSize()); if (height != min_y) { min_y = height; SDL_SetWindowMinimumSize(window, 475, min_y); } }*/ auto next_frame = std::chrono::steady_clock::now() + std::chrono::milliseconds(1000 / framerate); position = playback->GetPosition(); // Poll and handle events (inputs, window resize, etc.) // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL2_ProcessEvent(&event); if (event.type == SDL_QUIT) done = true; if (event.type == SDL_WINDOWEVENT) { if (event.window.event == SDL_WINDOWEVENT_RESIZED) { window_width = event.window.data1; window_height = event.window.data2; //SDL_GetWindowSize(window, &window_width, &window_height); } if (event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) { done = true; } } } // Start the Dear ImGui frame ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); auto dockid = ImGui::DockSpaceOverViewport(nullptr, ImGuiDockNodeFlags_PassthruCentralNode|ImGuiDockNodeFlags_AutoHideTabBar); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window); if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_FILE, "Main menu", "File"))) { if (ImGui::MenuItem(_TRI_CTX(ICON_FK_FOLDER_OPEN, "Main menu | File", "Open"))) { // Set translatable strings here so that they are in the correct language even when it changes at runtime. fileDialog.SetTitle(_TR_CTX("File dialog title", "Open...")); fileDialog.SetTypeFilters(_TR_CTX("File dialog filter name", "Audio files"), { ".wav", ".ogg", ".mp3", ".qoa", ".flac", ".xm", ".mod"}); fileDialog.Open(); } if (ImGui::MenuItem(_TRI_CTX(ICON_FK_WINDOW_CLOSE, "Main menu | File", "Quit"))) { done = true; } ImGui::EndMenu(); } if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_SCISSORS,"Main menu", "Edit"))) { if (ImGui::MenuItem(_TRI_CTX(ICON_FK_COG, "Main menu | Edit", "Preferences..."))) { prefs_window = true; } ImGui::EndMenu(); } #ifdef DEBUG if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_COG, "Main menu (in debug builds)", "Debug"))) { if (ImGui::MenuItem(_TR_CTX("Main menu | Debug", "Show ImGui Demo Window"), nullptr, show_demo_window)) { show_demo_window = !show_demo_window; } ImGui::EndMenu(); } #endif if (ImGui::BeginMenu(_TRI_CTX(ICON_FK_INFO_CIRCLE, "Main menu", "Help"))) { if (ImGui::MenuItem(_TRI_CTX(ICON_FK_INFO, "Main menu | Help", "About"), nullptr, about_window)) { about_window = !about_window; } ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } ImGui::SetNextWindowDockID(dockid); ImGui::Begin(_TRI_CTX(ICON_FK_PLAY, "Main window title", "Player"), nullptr, 0); { ImGui::SetCursorPosY(ImGui::GetWindowHeight() - ImGui::GetFrameHeightWithSpacing() - ImGui::GetFrameHeight() - ImGui::GetStyle().WindowPadding.y); if (ImGui::Button(playback->IsPaused() ? ICON_FK_PLAY "##Pause" : ICON_FK_PAUSE "##Pause")) { playback->Pause(); } ImGui::SameLine(); if (ImGui::Button(ICON_FK_REFRESH "##Restart")) { playback->Seek(0.0); } ImGui::SameLine(); const int NEXT_SLIDER_COUNT = 1; ImGui::SetNextItemWidth(-(ImGui::GetFontSize() * (1 + (8 * NEXT_SLIDER_COUNT))) - ((ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x) * (NEXT_SLIDER_COUNT + 1))); uint8_t components = TimeToComponentCount(playback->GetLength()); string time_str = TimeToString(position, components); if (ImGui::SliderFloat("##Seek", &position, 0.0f, playback->GetLength(), time_str.c_str(), ImGuiSliderFlags_NoRoundToFormat)) playback->Seek(position); ImGui::SameLine(); if (ImGui::Button(ICON_FK_STOP "##Stop")) { playback->Stop(); } ImGui::SameLine(); ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); if (ImGui::SliderFloat("##Volume", &playback->volume, 0.0, 100.0, ICON_FK_VOLUME_UP ": %.0f%%")) { playback->Update(); } const float items = 3.0f; const float between_items = items - 1.0f; ImGui::PushItemWidth((ImGui::GetWindowWidth() / items) - (ImGui::GetStyle().ItemSpacing.x / (items / between_items)) - ((ImGui::GetStyle().WindowPadding.x / items) * 2.0f)); if (ImGui::SliderFloat("##Speed", &playback->speed, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Speed: %.2fx"), ImGuiSliderFlags_Logarithmic)) { playback->Update(); } ImGui::SameLine(); if (ImGui::SliderFloat("##Tempo", &playback->tempo, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Tempo: %.2fx"), ImGuiSliderFlags_Logarithmic)) { playback->Update(); } ImGui::SameLine(); if (ImGui::SliderFloat("##Pitch", &playback->pitch, 0.25, 4.0, _TR_CTX("Playback controls | slider", "Pitch: %.2fx"), ImGuiSliderFlags_Logarithmic)) { playback->Update(); } ImGui::PopItemWidth(); } ImGui::End(); if (prefs_window) { ImGui::SetNextWindowDockID(dockid); ImGui::Begin(_TRI_CTX(ICON_FK_COG, "Window title, window opened by menu item", "Preferences..."), &prefs_window); { if (ImGui::Checkbox(_TR_CTX("Preference | VSync checkbox", "Enable VSync"), &vsync)) { SDL_GL_SetSwapInterval(vsync ? 1 : 0); } ImGui::SameLine(); ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x); ImGui::SliderInt("##Framerate", &framerate, 10, 480, _TR_CTX("Preferences | Framerate slider", "Max framerate without VSync: %d")); if (ImGui::Button(_TRI_CTX(ICON_FK_MAGIC, "Preference | Related non-preference button", "Theme Editor"), ImVec2(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2.0f), 0))) { theme_editor = true; } static bool override_lang = lang != DEFAULT_LANG; if (ImGui::Checkbox(_TR_CTX("Preference | override enable checkbox", "Override language"), &override_lang)) { if (!override_lang) { lang = DEFAULT_LANG; SET_LANG(lang.c_str()); } } if (override_lang) { ImGui::SameLine(); ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - (ImGui::GetFontSize()) - ((ImGui::GetStyle().ItemSpacing.x + (ImGui::GetStyle().FramePadding.x * 2.0f))) - (ImGui::GetStyle().WindowPadding.x)); ImGui::InputText("##LanguageOverrideTextBox", &lang); ImGui::SameLine(); if (ImGui::Button(ICON_FK_CHECK)) { SET_LANG(lang.c_str()); } } static string filter = ""; ImGui::Text(_TR_CTX("Preference | Theme selector | Filter label", "Filter:")); ImGui::SameLine(); ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x); ImGui::InputText("##FilterInput", &filter); ImGui::Text(_TR_CTX("Preferences | Theme selector | Selector label", "Select a theme...")); ImVec2 ChildSize = ImVec2(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2.0f), -ImGui::GetFrameHeightWithSpacing()); if (ImGui::BeginChildFrame(ImGui::GetID("##ThemesContainer"), ChildSize)) { ImVec2 TableSize = ImVec2(0, 0); if (ImGui::BeginTable("##Themes", 2, ImGuiTableFlags_SizingFixedFit|ImGuiTableFlags_NoSavedSettings|ImGuiTableFlags_ScrollY, TableSize)) { // Text in TableSetupColumn calls not translated because they're not visible to the user. ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch); ImGui::TableSetupColumn("Remove", 0); for (auto themePath : Theme::availableThemes) { string themeStem = themePath.stem().string(); if (themeStem.starts_with(filter)) { ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); const bool is_selected = themePath == theme->file_path; if (ImGui::Selectable((theme->themeStrings[themePath].name + string(" (") + string(themeStem) + string(")")).c_str(), is_selected, 0)) { delete theme; theme = new Theme(themePath); theme->Apply(accent_color); break; } if (is_selected) { ImGui::SetItemDefaultFocus(); } else { ImGui::TableSetColumnIndex(1); if (ImGui::SmallButton((string(ICON_FK_WINDOW_CLOSE "##") + themeStem).c_str())) { std::filesystem::remove(themePath); Theme::updateAvailableThemes(); break; } } } } ImGui::EndTable(); } } ImGui::EndChildFrame(); ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - (ImGui::GetStyle().WindowPadding.x * 2)); if (ImGui::SliderFloat("##AccentColor", &accent_color, 0.0, 360.0, _TR_CTX("Preference | Accent hue slider, range 0-360 from HSV algorithm hue component", "Accent color hue: %.0f°"), ImGuiSliderFlags_NoRoundToFormat)) { theme->Apply(accent_color); } } ImGui::End(); } if (about_window) { ImGui::SetNextWindowDockID(dockid); if (ImGui::Begin(_TRI_CTX(ICON_FK_INFO, "Window title, window opened by menu item", "About and Licenses"), &about_window)) { ImGui::PushFont(title); static const string APP_NAME_STR = _TR_CTX("Application name - Japanese word should remain Japanese and stay the same when translating for stylistic purposes.", "ねこ Player"); ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, APP_NAME_STR.c_str()).x) / 2.0f); ImGui::Text(APP_NAME_STR.c_str()); ImGui::PopFont(); static const string APP_NAME_ROMANIZED = _TR_CTX("Application name - Japanese word should be converted to the translated language's characters. Use a string with only a single underscore to disable for Japanese.", "(Neko Player)"); if (APP_NAME_ROMANIZED != "_") { ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, APP_NAME_ROMANIZED.c_str()).x) / 2.0f); ImGui::Text(APP_NAME_ROMANIZED.c_str()); } static const string VER_STRING = _TR_CTX("Version string format specifier", "Version ") + string(TAG) + _TRS_CTX("Suffix to the version string in the about window, if needed", " "); ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, 0.0f, VER_STRING.c_str()).x) / 2.0f); ImGui::Text(VER_STRING.c_str()); ImGui::NewLine(); static vector projects = { LicenseData(APP_NAME_STR, "MIT"), LicenseData(_TR_CTX("Library name", "SDL Mixer X"), "Zlib"), LicenseData(_TR_CTX("Library name", "JsonCpp"), "MIT"), LicenseData(_TR_CTX("Library name", "SoundTouch"), "LGPL-2.1-only"), LicenseData(_TR_CTX("Library name", "libintl"), "LGPL-2.1-only"), LicenseData(_TR_CTX("Library name", "Dear ImGui"), "MIT"), LicenseData(_TR_CTX("Library name", "imgui-filebrowser"), "MIT"), #ifdef PORTALS LicenseData(_TR_CTX("Library name", "libportal"), "LGPL-3.0-only"), // Only include the license if it applies. #endif LicenseData(_TR_CTX("Library name", "Noto Sans"), "OFL-1.1-RFN"), LicenseData(_TR_CTX("Library name", "Fork Awesome"), "OFL-1.1-RFN"), LicenseData(_TR_CTX("Library name", "IconFontCppHeaders"), "Zlib") }; // Do this in an inner scope so that 'i' isn't accidentally used outside it, // and so that 'i' can refer to another variable such as in a for loop. { int i = 0; // Use a variable instead of hardcoding so that a #ifdef can change the indices later on. LOAD_LICENSE(projects[i], nekoplayer); i++; LOAD_LICENSE(projects[i], sdl_mixer_x); i++; LOAD_LICENSE(projects[i], jsoncpp); i++; LOAD_LICENSE(projects[i], soundtouch); i++; LOAD_LICENSE(projects[i], libintl); i++; LOAD_LICENSE(projects[i], imgui); i++; LOAD_LICENSE(projects[i], imgui_filebrowser); i++; #ifdef PORTALS LOAD_LICENSE(projects[i], libportal); i++; #endif LOAD_LICENSE(projects[i], notosans); i++; LOAD_LICENSE(projects[i], forkawesome); i++; LOAD_LICENSE(projects[i], icnfntcpphdrs); i++; } // Left static LicenseData selected = projects[0]; { ImGui::BeginGroup(); ImGui::TextUnformatted(_TR_CTX("Project selector label.", "Project")); // Next string is internal. ImGui::BeginChild("project selector", ImVec2(150, 0), true); for (auto project : projects) { if (ImGui::Selectable(project.Project.c_str(), selected.Project == project.Project)) selected = project; } ImGui::EndChild(); ImGui::EndGroup(); } ImGui::SameLine(); // Right { ImGui::BeginGroup(); ImGui::TextUnformatted(_TR_CTX("License viewer label", "License")); // Next string is internal. ImGui::BeginChild("license view", ImVec2(0, 0), true); // *don't* leave room for the nonexistant line below us! ImGui::Text(_TR_CTX("License viewer | information above license - string 1: selected project, string 2: SPDX license identifier", "%s: %s"), selected.Project.c_str(), selected.Spdx.c_str()); ImGui::Separator(); ImGui::TextWrapped("%s", selected.LicenseContents.c_str()); ImGui::EndChild(); ImGui::EndGroup(); } } ImGui::End(); } if (theme_editor) { Theme::ShowEditor(&theme_editor, theme, dockid, window_width, window_height); theme->Apply(accent_color); } if (fileDialog.IsOpened()) { fileDialog.SetWindowSize(window_width, window_height); fileDialog.SetWindowPos(0, 0); } fileDialog.Display(); if (fileDialog.HasSelected()) { playback->Start(fileDialog.GetSelected().string()); SDL_SetWindowTitle(window, (fileDialog.GetSelected().filename().replace_extension("").string() + std::string(" - ") + std::string(NAME)).c_str()); fileDialog.ClearSelected(); } if (playback->IsStopped() && !stopped) { SDL_SetWindowTitle(window, NAME); } // Rendering ImGui::Render(); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); // Update and Render additional Platform Windows // (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere. // For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly) if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow(); SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext(); ImGui::UpdatePlatformWindows(); ImGui::RenderPlatformWindowsDefault(); SDL_GL_MakeCurrent(backup_current_window, backup_current_context); } SDL_GL_SwapWindow(window); if (!vsync) { std::this_thread::sleep_until(next_frame); } } // Cleanup #ifdef __EMSCRIPTEN__ EMSCRIPTEN_MAINLOOP_END; #endif delete playback; // Cleanup ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplSDL2_Shutdown(); ImGui::DestroyContext(); SDL_GL_DeleteContext(gl_context); SDL_DestroyWindow(window); IMG_Quit(); SDL_Quit(); { Json::Value config; std::ofstream stream; stream.open(path(prefPath) / "config.json"); path themePath(theme->file_path); themePath = themePath.filename(); if (!themePath.empty()) { config["theme_name"] = themePath.filename().string(); } config["accent_color"] = accent_color; config["demo_window"] = show_demo_window; config["vsync"] = vsync; config["framerate"] = framerate; if (lang == DEFAULT_LANG) { config["lang"] = Json::Value::nullSingleton(); } else { config["lang"] = lang; } stream << config; stream.close(); } free((void*)io.IniFilename); return 0; }