project('neko-player', ['c', 'cpp'], version : '0.1', default_options : ['warning_level=3', 'cpp_std=c++20']) cmake = import('cmake') if get_option('debug') add_global_arguments('-DDEBUG', language: 'cpp') endif add_global_arguments('-DIMGUI_IMPL_OPENGL_ES2', language: 'cpp') smx_opts = cmake.subproject_options() smx_opts.add_cmake_defines({'SDL_MIXER_X_STATIC': true, 'SDL_MIXER_X_SHARED': false}) smx_opts.set_override_option('c_std', 'c99') smx_subproj = cmake.subproject('SDL-Mixer-X', options: smx_opts) #raudio_lib = static_library('raudio', 'raudio/src/raudio.c', c_args: ['-DRAUDIO_STANDALONE', '-DSUPPORT_MODULE_RAUDIO', '-DSUPPORT_FILEFORMAT_WAV', '-DSUPPORT_FILEFORMAT_OGG', '-DSUPPORT_FILEFORMAT_MP3', '-DSUPPORT_FILEFORMAT_QOA', '-DSUPPORT_FILEFORMAT_FLAC', '-DSUPPORT_FILEFORMAT_XM', '-DSUPPORT_FILEFORMAT_MOD', '-w']) #raudio_include = include_directories('raudio/src') #raudio_dep = declare_dependency(include_directories: raudio_include, link_with: raudio_lib) deps = [ dependency('sdl2'), dependency('sdl2_image'), dependency('gl'), dependency('jsoncpp'), dependency('soundtouch'), #raudio_dep, smx_subproj.dependency('SDL2_mixer_ext_Static'), ] srcs = [ 'main.cpp', 'playback.cpp', 'theme.cpp', 'imgui/imgui.cpp', 'imgui/imgui_widgets.cpp', 'imgui/imgui_tables.cpp', 'imgui/imgui_draw.cpp', 'imgui/imgui_demo.cpp', 'imgui/backends/imgui_impl_sdl2.cpp', 'imgui/backends/imgui_impl_opengl3.cpp', ] include_dirs = [ 'imgui', 'imgui/backends', 'imgui-filebrowser', 'IconFontCppHeaders', 'assets', ] res = run_command('./assets/update-assets.sh', check: true) exe = executable('player', srcs, dependencies: deps, include_directories: include_dirs, install : true)