#include "playback.h" #include "SDL_mixer.h" #include #include #include #include #include #ifdef __linux__ #include #endif using namespace std::chrono; size_t CalculateBufSize(SDL_AudioSpec *obtained, double seconds, double max_seconds, size_t samples_override = 0) { return ((((samples_override == 0) ? obtained->samples : samples_override) * std::min(seconds, max_seconds)) + 1) * sizeof(SAMPLETYPE) * obtained->channels; } void Playback::SDLCallbackInner(Uint8 *stream, int len) { SDL_memset((void*)stream, 0, len); if (!playback_ready.load()) { return; } size_t i = 0; size_t max = 0; size_t unit = sizeof(SAMPLETYPE) * spec.channels; size_t bytes_per_iter = std::min(((bufsize / unit)) * unit, (size_t)len); while (st->numSamples() <= (uint)len) { if (general_mixer == nullptr) { return; } general_mixer(NULL, buf + i, bytes_per_iter); i += bytes_per_iter; max = i + bytes_per_iter; if (i + bytes_per_iter >= bufsize) { st->putSamples((SAMPLETYPE*)buf, i / unit); max = 0; i = 0; SDL_memset((void*)buf, 0, bufsize); } } st->putSamples((SAMPLETYPE*)buf, max / unit); st->receiveSamples((SAMPLETYPE*)stream, len / unit); } void Playback::SDLCallback(void *userdata, Uint8 *stream, int len) { ((Playback*)userdata)->SDLCallbackInner(stream, len); } Mix_Music *Playback::Load(const char *file) { Mix_Music *output = Mix_LoadMUS(file); if (!output) { printf("Error loading music '%s': %s\n", file, Mix_GetError()); throw std::exception(); } Mix_PlayMusicStream(output, -1); length = Mix_MusicDuration(output); update.store(true); return output; } void Playback::Unload(Mix_Music *music) { Mix_HaltMusicStream(music); Mix_FreeMusic(music); } void Playback::UpdateST() { if (speed > 0.0f) { st->setRate(speed); } if (tempo > 0.0f) { st->setTempo(tempo); } if (pitch > 0.0f) { st->setPitch(pitch); } } double Playback::GetMaxSeconds() { return std::max(MaxSpeed * MaxTempo, st->getInputOutputSampleRatio()); } void Playback::ThreadFunc() { #ifdef __linux__ pthread_setname_np(pthread_self(), "Playback control thread"); #endif bool reload = false; while (running) { playback_ready.store(false); if (reload) { printf("Resuming playback...\n"); } if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { printf("Error initializing SDL: '%s'\n", SDL_GetError()); throw std::exception(); } } SDL_AudioSpec obtained; SDL_AudioSpec desired; desired.format = #ifdef SOUNDTOUCH_INTEGER_SAMPLES AUDIO_S16SYS; #else AUDIO_F32SYS; #endif desired.freq = 48000; desired.samples = 1024; desired.channels = 2; desired.callback = Playback::SDLCallback; desired.userdata = this; st = new SoundTouch(); Mix_Init(MIX_INIT_FLAC|MIX_INIT_MID|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG|MIX_INIT_OPUS|MIX_INIT_WAVPACK); if ((device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)) == 0) { printf("Error opening audio device: '%s'\n", SDL_GetError()); throw std::exception(); } spec = obtained; st->setSampleRate(spec.freq); st->setChannels(spec.channels); UpdateST(); bufsize = 0; size_t new_bufsize = CalculateBufSize(&spec, GetMaxSeconds(), MaxSeconds); buf = (Uint8*)malloc(new_bufsize); if (buf == NULL) { throw std::exception(); } bufsize = new_bufsize; general_mixer = Mix_GetGeneralMixer(); Mix_InitMixer(&spec, SDL_TRUE); SDL_PauseAudioDevice(device, 0); Mix_Music *music = Load(filePath.c_str()); if (reload) { Seek(position); } reload = false; playback_ready.store(true); while (running && !reload) { if (file_changed.exchange(false)) { Unload(music); music = Load(filePath.c_str()); } if (flag_mutex.try_lock()) { if (seeking.exchange(false)) { Mix_SetMusicPositionStream(music, position); } if (paused) { Mix_PauseMusicStream(music); } else { Mix_ResumeMusicStream(music); } if (update.exchange(false)) { Mix_VolumeMusicStream(music, (volume / 100.0 * MIX_MAX_VOLUME)); SDL_LockAudioDevice(device); UpdateST(); size_t correct_buf_size = CalculateBufSize(&spec, GetMaxSeconds(), MaxSeconds); size_t max_buf_size = correct_buf_size * 10; bool too_large = max_buf_size < bufsize; bool too_small = correct_buf_size > bufsize; if (too_large) { printf("Bufsize is too large - "); } else if (too_small) { printf("Bufsize is too small - "); } if (too_large || too_small) { printf("Resizing buffer...\n"); general_mixer = nullptr; bufsize = 0; buf = (Uint8*)realloc((void*)buf, correct_buf_size); if (buf == NULL) { break; } bufsize = correct_buf_size; } SDL_UnlockAudioDevice(device); } flag_mutex.unlock(); } position = Mix_GetMusicPosition(music); std::this_thread::sleep_for(20ms); } playback_ready.store(false); // ==== Unload(music); SDL_CloseAudioDevice(device); Mix_CloseAudio(); Mix_Quit(); SDL_QuitSubSystem(SDL_INIT_AUDIO); delete st; free(buf); } } Playback::Playback() { running = false; paused = true; position = 0; length = 0; volume = 100.0; speed = 1.0; pitch = 1.0; tempo = 1.0; } Playback::~Playback() { Stop(); } void Playback::Start(std::string filePath) { this->filePath = filePath; printf("Playing %s...\n", filePath.c_str()); flag_mutex.lock(); this->position = 0.0; seeking.store(true); paused = false; Update(); if (running.exchange(true)) { file_changed.store(true); } else { thread = std::thread(&Playback::ThreadFunc, this); } flag_mutex.unlock(); } double Playback::GetPosition() { return position; } double Playback::GetLength() { return length; } void Playback::Seek(double position) { flag_mutex.lock(); this->position = position; seeking.store(true); flag_mutex.unlock(); } void Playback::Pause() { flag_mutex.lock(); paused = !paused; flag_mutex.unlock(); } bool Playback::IsPaused() { return paused; } void Playback::Stop() { if (running.exchange(false)) { thread.join(); } } void Playback::Update() { update.store(true); } bool Playback::IsStopped() { return !running; }