#pragma once #include "config.h" #include "SDL_mixer.h" #include #include #include #include #include #include #include #include #include using namespace soundtouch; using std::span; using std::optional; class Playback { private: std::string filePath; std::atomic_bool running; std::atomic_bool file_changed; std::atomic_bool seeking; std::atomic_bool update; std::atomic_bool restart; std::atomic_bool playback_ready; std::mutex flag_mutex; std::thread thread; double position; double length; bool paused; Uint8* buf; size_t bufsize; Mix_CommonMixer_t general_mixer; SDL_AudioDeviceID device; SoundTouch *st; SDL_AudioSpec spec; /// @brief A fake SDL_AudioSpec used to trick SDL Mixer X into allocating a bigger buffer. SDL_AudioSpec fakespec; void SDLCallbackInner(Uint8 *stream, int len); static void SDLCallback(void *userdata, Uint8 *stream, int len); Mix_Music *Load(const char* file); void Unload(Mix_Music* music); void ThreadFunc(); void UpdateST(); double GetMaxSeconds(); public: Playback(); ~Playback(); double GetPosition(); double GetLength(); void Seek(double position); void Start(std::string filePath); bool IsPaused(); void Pause(); void Stop(); void Update(); bool IsStopped(); float volume; float speed; float tempo; float pitch; double MaxSeconds = 100.0; double MaxSpeed = 4.0; double MaxPitch = 4.0; double MaxTempo = 4.0; double MinSpeed = 0.25; double MinPitch = 0.25; double MinTempo = 0.25; };