<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="neko-player" Version="11000" InternalType="">
  <VirtualDirectory Name="playback">
    <VirtualDirectory Name="sdl_mixer_x">
      <File Name="backends/playback/sdl_mixer_x/sdl_mixer_x.hpp"/>
      <File Name="backends/playback/sdl_mixer_x/sdl_mixer_x.cpp"/>
    </VirtualDirectory>
    <VirtualDirectory Name="vgmstream">
      <File Name="backends/playback/vgmstream/vgmstream.hpp"/>
      <File Name="backends/playback/vgmstream/vgmstream.cpp"/>
    </VirtualDirectory>
    <VirtualDirectory Name="zsm">
      <File Name="backends/playback/zsm/zsm_backend.hpp"/>
      <File Name="backends/playback/zsm/zsm_backend.cpp"/>
      <VirtualDirectory Name="x16emu">
        <File Name="backends/playback/zsm/x16emu/ymglue.h"/>
        <File Name="backends/playback/zsm/x16emu/ymglue.cpp"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_pcm.h"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_pcm.cpp"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opm.h"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opm.cpp"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opl.h"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_opl.cpp"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_fm.h"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_adpcm.h"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm_adpcm.cpp"/>
        <File Name="backends/playback/zsm/x16emu/ymfm/src/ymfm.h"/>
        <File Name="backends/playback/zsm/x16emu/vera_psg.h"/>
        <File Name="backends/playback/zsm/x16emu/vera_psg.c"/>
        <File Name="backends/playback/zsm/x16emu/vera_pcm.h"/>
        <File Name="backends/playback/zsm/x16emu/vera_pcm.c"/>
        <File Name="backends/playback/zsm/x16emu/glue.h"/>
        <File Name="backends/playback/zsm/x16emu/audio.h"/>
        <File Name="backends/playback/zsm/x16emu/audio.c"/>
      </VirtualDirectory>
    </VirtualDirectory>
  </VirtualDirectory>
  <VirtualDirectory Name="ui">
    <VirtualDirectory Name="imgui">
      <File Name="backends/ui/imgui/imgui-filebrowser/imfilebrowser.h"/>
      <File Name="backends/ui/imgui/ui_backend.hpp"/>
      <File Name="backends/ui/imgui/theme.h"/>
      <File Name="backends/ui/imgui/theme.cpp"/>
      <File Name="backends/ui/imgui/main.h"/>
      <File Name="backends/ui/imgui/main.cpp"/>
      <File Name="backends/ui/imgui/imgui_config.h"/>
      <File Name="backends/ui/imgui/file_browser.h"/>
      <File Name="backends/ui/imgui/file_browser.cpp"/>
      <File Name="backends/ui/imgui/emscripten_mainloop_stub.h"/>
      <File Name="backends/ui/imgui/base85.h"/>
      <File Name="backends/ui/imgui/RendererBackend.h"/>
      <File Name="backends/ui/imgui/RendererBackend.cpp"/>
      <VirtualDirectory Name="imgui">
        <File Name="backends/ui/imgui/imgui/misc/cpp/imgui_stdlib.h"/>
        <File Name="backends/ui/imgui/imgui/misc/cpp/imgui_stdlib.cpp"/>
        <File Name="backends/ui/imgui/imgui/imstb_truetype.h"/>
        <File Name="backends/ui/imgui/imgui/imstb_textedit.h"/>
        <File Name="backends/ui/imgui/imgui/imstb_rectpack.h"/>
        <File Name="backends/ui/imgui/imgui/imgui_widgets.cpp"/>
        <File Name="backends/ui/imgui/imgui/imgui_tables.cpp"/>
        <File Name="backends/ui/imgui/imgui/imgui_internal.h"/>
        <File Name="backends/ui/imgui/imgui/imgui_draw.cpp"/>
        <File Name="backends/ui/imgui/imgui/imgui_demo.cpp"/>
        <File Name="backends/ui/imgui/imgui/imgui.h"/>
        <File Name="backends/ui/imgui/imgui/imgui.cpp"/>
        <File Name="backends/ui/imgui/imgui/imconfig.h"/>
      </VirtualDirectory>
    </VirtualDirectory>
    <VirtualDirectory Name="gtk">
      <File Name="backends/ui/gtk/theme.hpp"/>
      <File Name="backends/ui/gtk/theme.cpp"/>
      <File Name="backends/ui/gtk/options_window.hpp"/>
      <File Name="backends/ui/gtk/options_window.cpp"/>
      <File Name="backends/ui/gtk/my_slider.hpp"/>
      <File Name="backends/ui/gtk/my_slider.cpp"/>
      <File Name="backends/ui/gtk/main_window.hpp"/>
      <File Name="backends/ui/gtk/main_window.cpp"/>
      <File Name="backends/ui/gtk/main.h"/>
      <File Name="backends/ui/gtk/main.cpp"/>
      <File Name="backends/ui/gtk/about_window.hpp"/>
      <File Name="backends/ui/gtk/about_window.cpp"/>
    </VirtualDirectory>
  </VirtualDirectory>
  <VirtualDirectory Name="assets">
    <File Name="assets/tomlplusplus_license.h"/>
    <File Name="assets/testdata_test_wav.h"/>
    <File Name="assets/testdata_test_flac.h"/>
    <File Name="assets/test_assets.h"/>
    <File Name="assets/sdl_mixer_x_license.h"/>
    <File Name="assets/notosansjp_thin.h"/>
    <File Name="assets/notosansjp_regular.h"/>
    <File Name="assets/notosansjp_license.h"/>
    <File Name="assets/notosans_thin.h"/>
    <File Name="assets/notosans_regular.h"/>
    <File Name="assets/notosans_license.h"/>
    <File Name="assets/mpris_stub_proxy.hpp"/>
    <File Name="assets/mpris_stub_adaptor.hpp"/>
    <File Name="assets/looper_mit_license.h"/>
    <File Name="assets/looper_license.h"/>
    <File Name="assets/looper_gpl_license.h"/>
    <File Name="assets/lgpl_3_0_license.h"/>
    <File Name="assets/lgpl_2_1_license.h"/>
    <File Name="assets/lgpl_2_0_license.h"/>
    <File Name="assets/jsoncpp_license.h"/>
    <File Name="assets/imgui_license.h"/>
    <File Name="assets/imgui_filebrowser_license.h"/>
    <File Name="assets/icon.h"/>
    <File Name="assets/icnfntcpphdrs_license.h"/>
    <File Name="assets/gtk_frontend_css.h"/>
    <File Name="assets/forkawesome_license.h"/>
    <File Name="assets/forkawesome.h"/>
    <File Name="assets/dbus_stub_proxy.hpp"/>
    <File Name="assets/dbus_stub_adaptor.hpp"/>
    <File Name="assets/cli11_license.h"/>
    <File Name="assets/assets.h"/>
  </VirtualDirectory>
  <VirtualDirectory Name="thirdparty">
    <File Name="thirdparty/toml.hpp"/>
    <File Name="thirdparty/CRC.hpp"/>
    <File Name="thirdparty/CLI11.hpp"/>
  </VirtualDirectory>
  <Reconciliation>
    <Regexes/>
    <Excludepaths>
      <Path>subprojects/</Path>
      <Path>cmake-build-Debug/</Path>
      <Path>build-wasm/</Path>
      <Path>build/</Path>
      <Path>build-codelite/</Path>
    </Excludepaths>
    <Ignorefiles/>
    <Extensions>
      <![CDATA[*.cpp;*.c;*.h;*.hpp;*.xrc;*.wxcp;*.fbp]]>
    </Extensions>
    <Topleveldir>/mnt/dev/catmeow/neko-player</Topleveldir>
  </Reconciliation>
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="src">
    <File Name="util.cpp"/>
    <File Name="translation.cpp"/>
    <File Name="tests.cpp"/>
    <File Name="proxy_backend.cpp"/>
    <File Name="playback_process.cpp"/>
    <File Name="playback_backend.cpp"/>
    <File Name="playback.cpp"/>
    <File Name="options.cpp"/>
    <File Name="main.cpp"/>
    <File Name="log.cpp"/>
    <File Name="file_backend.cpp"/>
    <File Name="dummy.c"/>
    <File Name="dbus.cpp"/>
    <File Name="daemon_backend.cpp"/>
    <File Name="base85.cpp"/>
    <File Name="backend.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="include">
    <File Name="web_functions.hpp"/>
    <File Name="util.hpp"/>
    <File Name="translation.hpp"/>
    <File Name="rpc.hpp"/>
    <File Name="proxy_backend.hpp"/>
    <File Name="playback_process.hpp"/>
    <File Name="playback_backend.hpp"/>
    <File Name="playback.h"/>
    <File Name="options.hpp"/>
    <File Name="log.hpp"/>
    <File Name="license.hpp"/>
    <File Name="include/playback_backend.h"/>
    <File Name="file_backend.hpp"/>
    <File Name="dbus.hpp"/>
    <File Name="data.h"/>
    <File Name="daemon_backend.hpp"/>
    <File Name="config.hpp"/>
    <File Name="base85.h"/>
    <File Name="backend.hpp"/>
  </VirtualDirectory>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="" Assembler="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Debug" CompilerType="GCC" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g -Wall -march=native" C_Options=" -march=native" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="-O0 -flto" Required="yes">
        <LibraryPath Value="."/>
        <LibraryPath Value="Debug"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="" IntermediateDirectory="" Command="$(WorkspacePath)/cmake-build-$(WorkspaceConfiguration)/neko-player/looper" CommandArguments="-m ../../assets/test.zsm" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(WorkspacePath)/cmake-build-$(WorkspaceConfiguration)/neko-player" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="CMake">-DDISABLE_GTK_UI=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo -DBUILD_SOUNDTOUCH=ON</BuildSystem>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[CMAKE_C_COMPILER_LAUNCHER=ccache
CMAKE_CXX_COMPILER_LAUNCHER=ccache]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName/>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
  </Settings>
</CodeLite_Project>