<!doctype html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="ie=edge" /> <link rel="manifest" href="manifest.json" /> <link rel="apple-touch-icon" href="icon.svg" /> <meta name="apple-mobile-web-app-status-bar" content="#5200a5" /> <meta name="theme-color" content="#5200a5" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Looper</title> <link rel="icon" type="image/svg" href="icon.svg"> <link rel="stylesheet" type="text/css" href="fork-awesome.min.css" /> <link rel="stylesheet" type="text/css" href="style.css" /> </head> <body> <canvas class="fullpage emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1> <div class="center"> <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure> <div class="emscripten" id="status">Downloading...</div> <div class="emscripten"> <progress value="0" max="100" id="progress" hidden=1></progress> </div> </div> </canvas> <input type="file" value="" hidden id="file-picker"> <script type="text/javascript" src="https://js.puter.com/v2/"></script> <script type='text/javascript' src="shell.js"></script> <script> var Module = { print: (function() { var element = document.getElementById('output'); if (element) element.value = ''; // clear browser cache return (...args) => { var text = args.join(' '); // These replacements are necessary if you render to raw HTML //text = text.replace(/&/g, "&"); //text = text.replace(/</g, "<"); //text = text.replace(/>/g, ">"); //text = text.replace('\n', '<br>', 'g'); console.log(text); }; })(), canvas: (() => { var canvas = document.getElementById('canvas'); // As a default initial behavior, pop up an alert when webgl context is lost. To make your // application robust, you may want to override this behavior before shipping! // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); return canvas; })(), setStatus: (text) => { if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; if (text === Module.setStatus.last.text) return; var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); var now = Date.now(); if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon Module.setStatus.last.time = now; Module.setStatus.last.text = text; if (m) { text = m[1]; progressElement.value = parseInt(m[2])*100; progressElement.max = parseInt(m[4])*100; progressElement.hidden = false; spinnerElement.hidden = false; } else { progressElement.value = null; progressElement.max = null; progressElement.hidden = true; if (!text) spinnerElement.hidden = true; } statusElement.innerHTML = text; }, totalDependencies: 0, monitorRunDependencies: (left) => { this.totalDependencies = Math.max(this.totalDependencies, left); Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); } }; Module.setStatus('Downloading...'); window.onerror = () => { Module.setStatus('Exception thrown, see JavaScript console'); spinnerElement.style.display = 'none'; Module.setStatus = (text) => { if (text) console.error('[post-exception status] ' + text); }; }; </script> <div id="controls-margin"></div> {{{ SCRIPT }}} </body> </html>