Zachary Hall
8fdf30878b
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127 lines
4 KiB
C++
127 lines
4 KiB
C++
#pragma once
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#include <vector>
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#include <string>
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#include <map>
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#include <optional>
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#include <atomic>
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#include "playback.h"
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#include "dbus.hpp"
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#define BACKEND_TYPE(type) \
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public: \
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inline int64_t default_priority() { \
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return (int64_t)UIBackend::PriorityType::type; \
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} \
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private:
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class UIBackend {
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protected:
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std::vector<std::string> args;
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Playback *playback;
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std::atomic_bool exit_flag = false;
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double new_speed = 1.0;
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double new_tempo = 1.0;
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double new_pitch = 1.0;
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bool speed_set = false;
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bool tempo_set = false;
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bool pitch_set = false;
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bool multi_instance = false;
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bool daemon_found = false;
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enum class PriorityType : int64_t {
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Default = 0,
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Native = 100,
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MetaToolkit = 50,
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NonNative = 0,
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Fallback = -100
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};
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public:
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DBusAPI *dbus_api;
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inline virtual bool allow_multi_instance() {
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return true;
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}
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virtual std::string get_id();
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virtual std::string get_name();
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UIBackend() = default;
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/// @brief A hook to add any licenses of software packages used by the UI backend.
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inline virtual void add_licenses() {
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// Don't add any here, but leave this specified. That way, licenses specific to UI frontends are only added per UI frontend.
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}
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inline int64_t default_priority() {
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return (int64_t)PriorityType::Default;
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}
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void init_libportal();
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void init_playback();
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void setup_playback_args();
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void init_dbus();
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bool parse_args(std::vector<std::string> realArgs, int argc, char **argv);
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/// @brief The main loop of the UI. Be sure to call @ref UIBackend::run and be prepared for it to throw an integer exit code that needs to escape your implementation.
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virtual int run(std::vector<std::string> realArgs, int argc, char **argv);
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/// @brief A hook that is called when the D-Bus API receives a request to exit the program.
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inline virtual void QuitHandler() {
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// Set a flag for loops managed by the UI backend.
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exit_flag.store(true);
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}
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static std::map<std::string, UIBackend*> backends;
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template<class T>
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static inline std::string get_backend_id() {
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UIBackend *backend = new T();
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auto output = backend->get_id();
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delete backend;
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return output;
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}
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static inline UIBackend* get_first_backend() {
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if (backends.empty()) {
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return nullptr;
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}
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return (*backends.begin()).second;
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}
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static void register_backend(UIBackend *backend) {
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std::string backend_id = backend->get_id();
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if (backends.contains(backend_id)) { // Guard against potential memory leak due to reassigning a new pointer without deallocating the previous one
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delete backend;
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return;
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}
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backends[backend_id] = backend;
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}
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template<class T>
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static void register_backend() {
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UIBackend *backend = new T();
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backend->register_self();
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}
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static inline void unregister_backend(std::string id) {
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if (backends.contains(id)) {
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auto backend = backends[id];
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delete backend;
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backends.erase(id);
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}
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}
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inline void unregister_self() {
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UIBackend::unregister_backend(get_id());
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}
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inline void register_self() {
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UIBackend::register_backend(this);
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}
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template<class T>
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static void unregister_backend() {
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unregister_backend(get_backend_id<T>());
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}
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static void deinit_backends();
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static inline std::optional<UIBackend*> get_backend(std::string id) {
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if (backends.contains(id)) {
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return backends[id];
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} else {
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return {};
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}
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}
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template<class T>
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static inline std::optional<T*> get_backend() {
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auto id = get_backend_id<T>();
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auto output = get_backend(id);
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if (output.has_value()) {
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return (T*)output.value();
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} else {
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return {};
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}
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}
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static UIBackend *running_ui_backend;
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virtual ~UIBackend();
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};
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void init_backends();
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