Zachary Hall
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92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
#pragma once
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#include <Window.h>
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#include <Application.h>
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#include <GroupLayout.h>
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#include <Slider.h>
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#include <playback.h>
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#include <thread>
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#include <FilePanel.h>
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#include <Bitmap.h>
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#include <Menu.h>
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#include <MenuItem.h>
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#include <vector>
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#include "aboutwindow.h"
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#include "slider.h"
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#include "prefs.h"
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#include <atomic>
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#include <util.hpp>
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#define CMD_UPDATE_LABEL_SETTING 0x1000
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extern bool show_labels;
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extern bool show_icons;
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extern bool quitting;
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class Subwindow {
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public:
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BWindow *window;
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static std::vector<Subwindow*> windows;
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std::atomic_bool Showing = false;
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std::atomic_bool ShownEver = false;
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private:
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inline Subwindow(BWindow *window)
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: window(window)
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{ }
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public:
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inline static Subwindow *Add(BWindow *window) {
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auto output = new Subwindow(window);
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windows.push_back(output);
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return output;
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}
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inline void Show() {
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Showing.store(true);
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}
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};
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class HaikuLooperRefHandler;
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class HaikuLooperWindow : public BWindow {
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BSlider *slider;
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BBitmap *pause_bitmap;
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BBitmap *resume_bitmap;
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BBitmap *refresh_bitmap;
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BBitmap *stop_bitmap;
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BMenu *file_menu;
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BMenuItem *open_item;
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BMenuItem *prefs_item;
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BMenuItem *quit_item;
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BMenu *help_menu;
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BMenuItem *about_item;
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BGroupLayout *layout;
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Playback *playback;
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BButton *restart_btn;
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BButton *stop_btn;
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BButton *pause_resume_btn;
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bool volume_clicked = false;
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bool speed_clicked = false;
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bool pitch_clicked = false;
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bool tempo_clicked = false;
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bool seek_clicked = false;
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void UpdateViewFlags(BView *view);
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void UpdateViewFlags(BLayout *layout);
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HaikuLooperSlider *volume_slider;
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HaikuLooperSlider *speed_slider;
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BFilePanel *file_panel;
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HaikuLooperSlider *pitch_slider;
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HaikuLooperSlider *tempo_slider;
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HaikuLooperRefHandler *ref_handler;
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std::thread *update_thread = nullptr;
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bool done = false;
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void Pulse();
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void ThreadFunc();
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const char *file_to_play = nullptr;
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public:
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Subwindow *about_subwindow;
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Subwindow *prefs_subwindow;
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void FrameResized(float newWidth, float newHeight) override;
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void MessageReceived(BMessage *msg) override;
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HaikuLooperWindow(Playback *playback);
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~HaikuLooperWindow();
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};
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class HaikuLooperRefHandler : public BHandler {
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HaikuLooperWindow *win;
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BHandler *next_handler;
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public:
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void MessageReceived(BMessage *msg) override;
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HaikuLooperRefHandler(HaikuLooperWindow *win);
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};
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