63 lines
3 KiB
CMake
63 lines
3 KiB
CMake
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
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set(GLES_NORMALLY_REQUIRED_FOR_ARCHITECTURE ON)
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elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64")
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set(GLES_NORMALLY_REQUIRED_FOR_ARCHITECTURE ON)
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else()
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set(GLES_NORMALLY_REQUIRED_FOR_ARCHITECTURE OFF)
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endif()
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option(USE_GLES "Enable using OpenGL ES" ${GLES_NORMALLY_REQUIRED_FOR_ARCHITECTURE})
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option(GLES_VERSION "Version of OpenGL ES" 3)
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set(IMGUI_SRC imgui_demo.cpp imgui_draw.cpp imgui_tables.cpp imgui_widgets.cpp imgui.cpp misc/cpp/imgui_stdlib.cpp)
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set(IMGUI_BACKEND_SRC imgui_impl_sdlrenderer2.cpp imgui_impl_sdl2.cpp)
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set(BACKEND_IMGUI_SRC_BASE main.cpp base85.cpp file_browser.cpp main.cpp RendererBackend.cpp theme.cpp)
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foreach(SRC IN ITEMS ${IMGUI_BACKEND_SRC})
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list(APPEND IMGUI_SRC backends/${SRC})
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endforeach()
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foreach(SRC IN ITEMS ${IMGUI_SRC})
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list(APPEND BACKEND_IMGUI_SRC_BASE imgui/${SRC})
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endforeach()
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set(BACKEND_IMGUI_SRC )
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foreach(SRC IN ITEMS ${BACKEND_IMGUI_SRC_BASE})
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list(APPEND BACKEND_IMGUI_SRC ${CMAKE_CURRENT_SOURCE_DIR}/${BACKEND_IMGUI_SRC_BASE})
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endforeach()
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set(BACKEND_IMGUI_INC_BASE imgui imgui/backends imgui/misc/cpp IconFontCppHeaders assets imgui-filebrowser)
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set(BACKEND_IMGUI_INC ${INC} ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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foreach(INCDIR IN ITEMS ${BACKEND_IMGUI_INC_BASE})
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set(BACKEND_IMGUI_INC ${BACKEND_IMGUI_INC} ${CMAKE_CURRENT_SOURCE_DIR}/${INCDIR})
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endforeach()
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if(USE_GLES)
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set(GLComponents GLES${GLES_VERSION})
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set(GLTarget GLES${GLES_VERSION})
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else()
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set(GLComponents OpenGL)
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set(GLTarget GL)
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endif()
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find_package(OpenGL COMPONENTS ${GLComponents})
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if (NOT ${OpenGL_FOUND})
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if (DEFINED CMAKE_ANDROID_NDK)
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if (USE_GLES)
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find_path(GLES_INCLUDE_DIR GLES${GLES_VERSION}/gl${GLES_VERSION}.h HINTS ${CMAKE_ANDROID_NDK})
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find_library(GLES2_LIBRARY libGLESv2.so HINTS ${GLES_INCLUDE_DIR}/../lib)
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find_library(GLES3_LIBRARY libGLESv3.so HINTS ${GLES_INCLUDE_DIR}/../lib)
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add_library(OpenGL::${GLTarget} INTERFACE IMPORTED)
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target_include_directories(OpenGL::${GLTarget} INTERFACE ${GLES2_INCLUDE_DIR})
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target_link_libraries(OpenGL::${GLTarget} INTERFACE ${GLES2_LIBRARY} ${GLES3_LIBRARY})
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endif()
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endif()
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endif()
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add_ui_backend(imgui_ui ${BACKEND_IMGUI_SRC})
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if(USE_GLES)
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target_compile_definitions(imgui_ui PRIVATE IMGUI_IMPL_OPENGL_ES${GLES_VERSION})
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endif()
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if(DEFINED EMSCRIPTEN)
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target_compile_options(imgui_ui PRIVATE "-sUSE_SDL_IMAGE=2")
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target_link_options(imgui_ui PUBLIC "-sMAX_WEBGL_VERSION=2" "-sMIN_WEBGL_VERSION=2" "-sFULL_ES3")
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target_link_libraries(imgui PRIVATE ${LIBINTL_LIBRARY})
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else()
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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target_link_libraries(imgui_ui PRIVATE OpenGL::${GLTarget} SDL2::SDL2 SDL2_image::SDL2_image ${LIBINTL_LIBRARY})
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endif()
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target_include_directories(imgui_ui PRIVATE ${BACKEND_IMGUI_INC} ${LIBINTL_INCDIRS})
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target_compile_definitions(imgui_ui PRIVATE IMGUI_USER_CONFIG="imgui_config.h")
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