94 lines
4.1 KiB
HTML
94 lines
4.1 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<link rel="manifest" href="manifest.json" />
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<link rel="apple-touch-icon" href="icon.svg" />
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<meta name="apple-mobile-web-app-status-bar" content="#5200a5" />
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<meta name="theme-color" content="#5200a5" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Looper</title>
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<link rel="icon" type="image/svg" href="icon.svg">
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<link rel="stylesheet" type="text/css" href="fork-awesome.min.css" />
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<link rel="stylesheet" type="text/css" href="style.css" />
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</head>
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<body>
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<canvas class="fullpage emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1>
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<div class="center">
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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</div>
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</canvas>
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<input type="file" value="" hidden id="file-picker">
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<script type="text/javascript" src="https://js.puter.com/v2/"></script>
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<script type='text/javascript' src="shell.js"></script>
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<script>
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var Module = {
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return (...args) => {
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var text = args.join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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};
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})(),
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canvas: (() => {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: (text) => {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: (left) => {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = () => {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = (text) => {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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<div id="controls-margin"></div>
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{{{ SCRIPT }}}
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</body>
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</html>
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