looper/playback.cpp

118 lines
2.7 KiB
C++

#include "playback.h"
#include "SDL_mixer.h"
#include <SDL_audio.h>
#include <exception>
#include <thread>
using namespace std::chrono;
Mix_Music *Playback::Load(const char *file) {
Mix_Music *output = Mix_LoadMUS(file);
if (!output) {
printf("Error loading music '%s': %s\n", file, Mix_GetError());
throw std::exception();
}
Mix_PlayMusicStream(output, -1);
length = Mix_MusicDuration(output);
update.store(true);
return output;
}
void Playback::Unload(Mix_Music *music) {
Mix_HaltMusicStream(music);
Mix_FreeMusic(music);
}
void Playback::ThreadFunc() {
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MID|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG|MIX_INIT_OPUS|MIX_INIT_WAVPACK);
Mix_OpenAudioDevice(48000, AUDIO_S16SYS, 2, 4096, NULL, 0);
Mix_Music *music = Load(filePath.c_str());
while (running) {
if (file_changed.exchange(false)) {
Unload(music);
music = Load(filePath.c_str());
}
if (flag_mutex.try_lock()) {
if (seeking.exchange(false)) {
Mix_SetMusicPositionStream(music, position);
}
if (paused) {
Mix_PauseMusicStream(music);
} else {
Mix_ResumeMusicStream(music);
}
if (update.exchange(false)) {
Mix_VolumeMusicStream(music, (volume / 100.0 * MIX_MAX_VOLUME));
}
flag_mutex.unlock();
}
position = Mix_GetMusicPosition(music);
std::this_thread::sleep_for(20ms);
}
// ====
Unload(music);
Mix_CloseAudio();
Mix_Quit();
free(buf);
}
Playback::Playback() {
running = false;
paused = true;
position = 0;
length = 0;
volume = 100.0;
speed = 1.0;
}
Playback::~Playback() {
Stop();
}
void Playback::Start(std::string filePath) {
this->filePath = filePath;
printf("Playing %s...\n", filePath.c_str());
flag_mutex.lock();
paused = false;
Update();
if (running.exchange(true)) {
file_changed.store(true);
} else {
thread = std::thread(&Playback::ThreadFunc, this);
}
flag_mutex.unlock();
}
double Playback::GetPosition() {
return position;
}
double Playback::GetLength() {
return length;
}
void Playback::Seek(double position) {
flag_mutex.lock();
this->position = position;
seeking.store(true);
flag_mutex.unlock();
}
void Playback::Pause() {
flag_mutex.lock();
paused = !paused;
flag_mutex.unlock();
}
bool Playback::IsPaused() {
return paused;
}
void Playback::Stop() {
if (running.exchange(false)) {
thread.join();
}
}
void Playback::Update() {
update.store(true);
}
bool Playback::IsStopped() {
return !running;
}