looper/playback.h

76 lines
No EOL
1.8 KiB
C++

#pragma once
#include "config.h"
#include "SDL_mixer.h"
#include <thread>
#include <SDL.h>
#include <SDL_audio.h>
#include <string>
#include <atomic>
#include <mutex>
#include <SoundTouch.h>
#include <span>
#include <optional>
#include <vector>
#include <queue>
using namespace soundtouch;
using std::span;
using std::optional;
using std::vector;
using std::queue;
class Playback {
private:
std::string filePath;
std::atomic_bool running;
std::atomic_bool file_changed;
std::atomic_bool seeking;
std::atomic_bool update;
std::atomic_bool restart;
std::atomic_bool playback_ready;
std::mutex flag_mutex;
std::mutex error_mutex;
std::thread thread;
double position;
double length;
bool paused;
Uint8* buf;
size_t bufsize;
Mix_CommonMixer_t general_mixer;
SDL_AudioDeviceID device;
SoundTouch *st;
SDL_AudioSpec spec;
/// @brief A fake SDL_AudioSpec used to trick SDL Mixer X into allocating a bigger buffer.
SDL_AudioSpec fakespec;
void SDLCallbackInner(Uint8 *stream, int len);
static void SDLCallback(void *userdata, Uint8 *stream, int len);
Mix_Music *Load(const char* file);
void Unload(Mix_Music* music);
void ThreadFunc();
void UpdateST();
double GetMaxSeconds();
queue<std::string> errors;
public:
Playback();
~Playback();
double GetPosition();
double GetLength();
void Seek(double position);
void Start(std::string filePath);
bool IsPaused();
void Pause();
void Stop();
void Update();
bool IsStopped();
float volume;
float speed;
float tempo;
float pitch;
float MaxSeconds = 100.0;
float MaxSpeed = 4.0;
float MaxPitch = 4.0;
float MaxTempo = 4.0;
float MinSpeed = 0.25;
float MinPitch = 0.25;
float MinTempo = 0.25;
optional<std::string> GetError();
bool ErrorExists();
};