looper/meson.build

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Meson
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project('neko-player', ['c', 'cpp'],
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version : '0.1',
default_options : ['warning_level=3',
'cpp_std=c++20'])
cmake = import('cmake')
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if get_option('debug')
add_global_arguments('-DDEBUG', language: 'cpp')
endif
smx_opts = cmake.subproject_options()
smx_opts.add_cmake_defines({'SDL_MIXER_X_STATIC': true, 'SDL_MIXER_X_SHARED': false})
smx_opts.set_override_option('c_std', 'c99')
smx_subproj = cmake.subproject('SDL-Mixer-X', options: smx_opts)
#raudio_lib = static_library('raudio', 'raudio/src/raudio.c', c_args: ['-DRAUDIO_STANDALONE', '-DSUPPORT_MODULE_RAUDIO', '-DSUPPORT_FILEFORMAT_WAV', '-DSUPPORT_FILEFORMAT_OGG', '-DSUPPORT_FILEFORMAT_MP3', '-DSUPPORT_FILEFORMAT_QOA', '-DSUPPORT_FILEFORMAT_FLAC', '-DSUPPORT_FILEFORMAT_XM', '-DSUPPORT_FILEFORMAT_MOD', '-w'])
#raudio_include = include_directories('raudio/src')
#raudio_dep = declare_dependency(include_directories: raudio_include, link_with: raudio_lib)
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deps = [
dependency('sdl2'),
dependency('sdl2_image'),
dependency('gl'),
dependency('jsoncpp'),
dependency('soundtouch'),
#raudio_dep,
smx_subproj.dependency('SDL2_mixer_ext_Static'),
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]
srcs = [
'main.cpp',
'playback.cpp',
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'theme.cpp',
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'imgui/imgui.cpp',
'imgui/imgui_widgets.cpp',
'imgui/imgui_tables.cpp',
'imgui/imgui_draw.cpp',
'imgui/imgui_demo.cpp',
'imgui/backends/imgui_impl_sdl2.cpp',
'imgui/backends/imgui_impl_opengl3.cpp',
]
include_dirs = [
'imgui',
'imgui/backends',
'imgui-filebrowser',
'IconFontCppHeaders',
'assets',
]
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res = run_command('./assets/update-assets.sh', check: true)
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exe = executable('player', srcs,
dependencies: deps,
include_directories: include_dirs,
install : true)