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# pragma once
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# ifdef __ANDROID__
# include <oboe/Oboe.h>
# endif
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# include <thread>
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# include <SDL.h>
# include <SDL_audio.h>
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# include <string>
# include <atomic>
# include <mutex>
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# include <SoundTouch.h>
# include <span>
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# include <optional>
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# include <vector>
# include <queue>
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# include <deque>
# include <map>
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# include "file_backend.hpp"
# include "playback_backend.hpp"
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# include "config.hpp"
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# include "playback_process.hpp"
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# include <google/protobuf/any.h>
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# include <ipc/internal.pb.h>
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using namespace soundtouch ;
using std : : span ;
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using std : : optional ;
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using std : : vector ;
using std : : queue ;
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using std : : deque ;
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enum {
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/// @brief No signals have occurred.
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PlaybackSignalNone = 0 ,
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/// @brief The file was changed. Recheck the properties of the file because they are likely different.
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PlaybackSignalFileChanged = 1 < < 0 ,
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/// @brief The speed was changed.
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PlaybackSignalSpeedChanged = 1 < < 1 ,
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/// @brief The speed was changed.
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PlaybackSignalTempoChanged = 1 < < 2 ,
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/// @brief The speed was changed.
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PlaybackSignalPitchChanged = 1 < < 3 ,
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/// @brief Playback was paused. If @ref PlaybackSignalResumed has also been sent, you must use @ref Playback::IsPaused to check if playback was paused or resumed.
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PlaybackSignalPaused = 1 < < 4 ,
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/// @brief Playback was resumed. If @ref PlaybackSignalPaused has also been sent, you must use @ref Playback::IsPaused to check if playback was paused or resumed.
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PlaybackSignalResumed = 1 < < 5 ,
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/// @brief Playback was stopped entirely. If @ref PlaybackSignalStarted has also been signalled, call @ref Playback::IsStopped to find out if playback is currently playing.
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PlaybackSignalStopped = 1 < < 6 ,
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/// @brief An error occurred and playback has likely (but not necessarily) stopped. Call @ref Playback::GetError for details.
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PlaybackSignalErrorOccurred = 1 < < 7 ,
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/// @brief Playback was seeked by the @ref Playback::Seek function
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PlaybackSignalSeeked = 1 < < 8 ,
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/// @brief Playback has started. If @ref PlaybackSignalStopped has also been signalled, call @ref Playback::IsStopped to find out if playback is currently playing.
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PlaybackSignalStarted = 1 < < 9
} ;
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/// @brief Playback handler base class.
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class Playback {
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protected :
friend class DBusAPI ;
/// @brief The handle-specific signal state.
std : : map < void * , uint16_t > signals_occurred ;
/// @brief The global error state for initializing handle-specific state.
std : : vector < std : : string > errors ;
/// @brief The handle-specific error state.
std : : map < void * , std : : deque < std : : string > > errors_occurred ;
/// @brief The mutex for signals
std : : mutex signal_mutex ;
/// @brief The mutex for errors
std : : mutex error_mutex ;
/// @brief Signals other code with the specified signal(s). Use with PlaybackSignal* enum variants.
void set_signal ( uint16_t signal ) ;
/// @brief Signals an error, and pushes details to other code.
void set_error ( std : : string desc ) ;
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public :
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inline virtual bool is_proxy ( ) {
return false ;
}
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inline Playback ( ) { } ;
inline virtual ~ Playback ( ) { }
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/// @brief Gets the current file, if any.
/// @returns No value if there is no file playing, or the path to the file if there is a file playing.
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inline virtual std : : optional < std : : string > get_current_file ( ) {
return { } ;
}
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/// @brief Gets the current file's title, if any, for display to the user.
/// @returns No value if there is no file playing. If there is a file playing, a string is returned. The contents of the string depend on whether or not the file has a title tag. If so, the string contains the contents of that tag. Otherwise, the string contains the stem of the file's path.
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inline virtual std : : optional < std : : string > get_current_title ( ) {
return { } ;
}
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inline virtual int get_current_stream ( ) {
return 0 ;
}
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inline virtual std : : vector < PlaybackStream > get_streams ( ) {
std : : vector < PlaybackStream > output ;
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return output ;
}
inline virtual void play_stream ( int idx ) { }
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/// @brief Gets the position of the playing file.
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inline virtual double GetPosition ( ) {
return 0.0 ;
}
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/// @brief Gets the length of the file. If the length is less than or equal to zero, the file can be considered to have an unknown length.
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inline virtual double GetLength ( ) {
return 0.0 ;
}
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/// @brief Sets the playback position into the current file.
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inline virtual void Seek ( double position ) { }
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/// @brief Loads a new file.
inline virtual void Load ( std : : string filePath ) { }
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/// @brief Plays a new file.
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inline virtual void Start ( std : : string filePath , int streamIdx = 0 ) { }
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/// @brief Checks whether or not the file is paused.
/// @returns true if playback is paused, false otherwise
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inline virtual bool IsPaused ( ) {
return true ;
}
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/// @brief Toggles the pause state of the playback.
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inline virtual void Pause ( ) { }
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/// @brief Stops all playback.
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inline virtual void Stop ( ) { }
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/// @brief Checks whether or not playback is stopped.
/// @returns true if playback is stopped, false otherwise.
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inline virtual bool IsStopped ( ) {
return true ;
}
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/// @brief Sets the tempo multiplier of the playback.
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inline virtual void SetTempo ( float tempo ) { }
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/// @brief Sets the speed multiplier (Both speed and pitch, but this is a separate property) of the playback.
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inline virtual void SetSpeed ( float speed ) { }
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/// @brief Sets the pitch multiplier of the playback
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inline virtual void SetPitch ( float pitch ) { }
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/// @brief Sets the volume of the playback, as a percentage
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inline virtual void SetVolume ( float volume ) { }
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/// @brief Gets the tempo multiplier of the playback.
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inline virtual float GetTempo ( ) {
return 1.0 ;
}
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/// @brief Gets the speed multiplier (Both speed and pitch, but this is a separate property) of the playback.
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inline virtual float GetSpeed ( ) {
return 1.0 ;
}
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/// @brief Gets the pitch multiplier of the playback.
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inline virtual float GetPitch ( ) {
return 1.0 ;
}
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/// @brief Gets the volume of the playback, as a percentage
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inline virtual float GetVolume ( ) {
return 1.0 ;
}
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/// @brief Returns and clears signals, using a registered handle if specified.
/// @param signal The signal(s) to check for and clear.
/// @param handle The handle, which was specified to @ref Playback::register_handle , or nullptr.
uint16_t handle_signals ( uint16_t signal , void * handle = nullptr ) ;
/// @brief Registers a handle for usage in handle_signals and GetError.
void register_handle ( void * handle ) ;
/// @brief Unregisters a handle that is no longer needed.
void unregister_handle ( void * handle ) ;
/// @brief Gets the last error from the playback engine, or no value if there was none.
/// @param handle The handle as registered with @ref Playback::register_handle
inline virtual optional < std : : string > GetError ( void * handle ) {
std : : optional < std : : string > output = { } ;
if ( ErrorExists ( handle ) ) {
error_mutex . lock ( ) ;
if ( errors_occurred . contains ( handle ) ) {
output = errors_occurred [ handle ] . back ( ) ;
errors_occurred [ handle ] . pop_back ( ) ;
}
error_mutex . unlock ( ) ;
}
return output ;
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}
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/// @brief Checks if an unread error has occurred.
/// @param handle The handle as registered with @ref Playback::register_handle
inline virtual bool ErrorExists ( void * handle ) {
bool output = false ;
error_mutex . lock ( ) ;
if ( errors_occurred . contains ( handle ) ) {
output = ! errors_occurred [ handle ] . empty ( ) ;
}
error_mutex . unlock ( ) ;
return output ;
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}
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/// @brief Helper function to set the paused status via the @ref Playback::IsPaused and @ref Playback::Pause APIs.
/// @param paused The new pause state.
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inline virtual void SetPaused ( bool paused ) {
if ( IsPaused ( ) ! = paused ) {
Pause ( ) ;
}
}
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virtual void InitLoopFunction ( ) {
}
virtual void LoopFunction ( ) {
}
virtual void DeinitLoopFunction ( ) {
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}
virtual void set_property ( std : : string path , google : : protobuf : : Any value ) {
}
virtual std : : optional < google : : protobuf : : Any > get_property ( std : : string path ) {
return { } ;
}
virtual std : : optional < google : : protobuf : : Any > reset_property ( std : : string path ) {
return { } ;
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}
bool loop_started = false ;
virtual void start_loop ( ) {
InitLoopFunction ( ) ;
loop_started = true ;
}
virtual void stop_loop ( ) {
DeinitLoopFunction ( ) ;
loop_started = false ;
}
virtual void LoopHook ( ) {
if ( loop_started ) {
LoopFunction ( ) ;
}
}
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virtual std : : vector < Property > get_property_list ( ) {
return { } ;
}
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inline virtual void Render ( std : : string path ) { }
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static Playback * Create ( bool * daemon_found , bool daemon = false ) ;
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} ;
class DBusAPISender ;
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class PlaybackInstance : public Playback
# ifdef __ANDROID__
, public oboe : : AudioStreamDataCallback
# endif
{
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private :
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# ifdef __ANDROID__
std : : shared_ptr < oboe : : AudioStream > ostream ;
public :
oboe : : DataCallbackResult onAudioReady (
oboe : : AudioStream * audioStream ,
void * audioData ,
int32_t numFrames ) override ;
private :
# endif
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PlaybackProcess * process ;
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std : : string filePath ;
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# ifndef USE_SDL
std : : mutex audio_playback_mutex ;
# endif
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std : : atomic_bool audio_playback_paused ;
void LockAudioDevice ( ) ;
void UnlockAudioDevice ( ) ;
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std : : atomic_bool running ;
std : : atomic_bool file_changed ;
std : : atomic_bool seeking ;
std : : atomic_bool update ;
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std : : atomic_bool restart ;
std : : atomic_bool playback_ready ;
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std : : atomic_bool speed_changed ;
std : : atomic_bool tempo_changed ;
std : : atomic_bool pitch_changed ;
std : : atomic_bool pause_changed ;
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std : : atomic_bool load_requested ;
std : : atomic_bool load_finished ;
std : : atomic_bool stream_changed ;
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std : : atomic_bool stopped ;
std : : atomic_bool just_stopped ;
std : : atomic_bool just_started ;
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std : : mutex flag_mutex ;
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std : : mutex error_mutex ;
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std : : thread thread ;
double position ;
double length ;
bool paused ;
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Uint8 * buf ;
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size_t bufsize ;
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SDL_AudioDeviceID device ;
SoundTouch * st ;
SDL_AudioSpec spec ;
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SDL_AudioSpec backend_spec ;
SDL_AudioStream * sdl_stream = nullptr ;
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void SDLCallbackInner ( Uint8 * stream , int len ) ;
static void SDLCallback ( void * userdata , Uint8 * stream , int len ) ;
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void Load ( const char * file , int idx ) ;
void Unload ( ) ;
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std : : vector < PlaybackStream > streams ;
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std : : mutex stream_list_mutex ;
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double real_volume = 1.0 ;
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void ThreadFunc ( ) ;
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void UpdateST ( ) ;
double GetMaxSeconds ( ) ;
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queue < std : : string > errors ;
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std : : mutex current_file_mutex ;
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int current_stream ;
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std : : optional < std : : string > current_file ;
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std : : optional < std : : string > current_title ;
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float prev_pitch , prev_speed , prev_tempo ;
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FILE_TYPE * file ;
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bool initial_render = false ;
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std : : mutex output_file_mutex ;
std : : optional < std : : string > output_file ;
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inline void wait ( std : : function < bool ( ) > fn ) {
while ( ! fn ( ) ) {
# ifdef NO_THREADS
LoopHook ( ) ;
# endif
std : : this_thread : : sleep_for ( 20 ms ) ;
}
}
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public :
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PlaybackInstance ( ) ;
~ PlaybackInstance ( ) override ;
std : : optional < std : : string > get_current_file ( ) override ;
std : : optional < std : : string > get_current_title ( ) override ;
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int get_current_stream ( ) override ;
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inline bool is_proxy ( ) override {
return false ;
}
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std : : vector < PlaybackStream > get_streams ( ) override ;
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void play_stream ( int idx ) override ;
void Load ( std : : string filePath ) override ;
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double GetPosition ( ) override ;
double GetLength ( ) override ;
void Seek ( double position ) override ;
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void Start ( std : : string filePath , int streamIdx = 0 ) override ;
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bool IsPaused ( ) override ;
void Pause ( ) override ;
void Stop ( ) override ;
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void Update ( ) ;
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bool IsStopped ( ) override ;
void SetTempo ( float tempo ) override ;
void SetPitch ( float pitch ) override ;
void SetSpeed ( float speed ) override ;
void SetVolume ( float volume ) override ;
float GetTempo ( ) override ;
float GetPitch ( ) override ;
float GetSpeed ( ) override ;
float GetVolume ( ) override ;
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void InitLoopFunction ( ) override ;
void DeinitLoopFunction ( ) override ;
void LoopFunction ( ) override ;
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void set_property ( std : : string path , google : : protobuf : : Any ) override ;
std : : optional < google : : protobuf : : Any > get_property ( std : : string path ) override ;
std : : optional < google : : protobuf : : Any > reset_property ( std : : string path ) override ;
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std : : vector < Property > get_property_list ( ) override ;
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void Render ( std : : string opath ) override ;
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float volume ;
float speed ;
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float tempo ;
float pitch ;
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float MaxSeconds = 100.0 ;
float MaxSpeed = 4.0 ;
float MaxPitch = 4.0 ;
float MaxTempo = 4.0 ;
float MinSpeed = 0.25 ;
float MinPitch = 0.25 ;
float MinTempo = 0.25 ;
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} ;