looper/backends/ui/imgui/RendererBackend.h

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#pragma once
#include "imgui/imgui.h"
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#include <functional>
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <SDL_opengles2.h>
#else
#include <SDL_opengl.h>
#endif
#include <SDL.h>
#include <SDL_video.h>
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#ifdef __EMSCRIPTEN__
#include "emscripten_mainloop_stub.h"
#include <emscripten.h>
#include <emscripten/html5.h>
#endif
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#include <string>
#include "theme.h"
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static const char* NAME = "Looper";
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class RendererBackend {
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void BackendDeinit();
void LoopFunction();
//SDL_GLContext gl_context;
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bool resize_needed = true;
void on_resize();
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public:
std::optional<bool> touchScreenModeOverride;
bool isTouchScreenMode();
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static void resize_static();
double scale = 1.0;
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SDL_Window *window;
SDL_Renderer *rend;
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int window_width = 475;
int window_height = 354;
bool done = false;
Theme *theme;
bool vsync = false;
std::string lang;
std::string userdir;
int framerate = 60;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
ImFont *title;
const char *prefPath;
ImVec4 accent_color = ImVec4(0.75, 1.0, 1.0, 1.0);
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int Run();
void SetWindowTitle(const char *title);
virtual void Init();
virtual void GuiFunction();
virtual void Deinit();
virtual void Drop(std::string file);
void UpdateScale();
void AddFonts();
void SetWindowSize(int w, int h);
void GetWindowsize(int *w, int *h);
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RendererBackend();
~RendererBackend();
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friend void main_loop();
};